NahidaImpact/README.md

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2024-01-04 13:48:39 +00:00
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<td valign="center"><img src="https://github.com/twitter/twemoji/blob/master/assets/svg/1f1fa-1f1f8.svg" width="16"/> English</td>
<td valign="center"><a href="/docs/README_ja-JP.md"><img src="https://raw.githubusercontent.com/twitter/twemoji/d94f4cf793e6d5ca592aa00f58a88f6a4229ad43/assets/svg/1f1ef-1f1f5.svg" width="16"/> 日本语</a></td>
<td valign="center"><a href="/docs/README_zh-CN.md"><img src="https://em-content.zobj.net/thumbs/120/twitter/351/flag-china_1f1e8-1f1f3.png" width="16"/> 简中</a></td>
<td valign="center"><a href="/docs/README_zh-TW.md"><img src="https://em-content.zobj.net/thumbs/120/twitter/351/flag-china_1f1e8-1f1f3.png" width="16"/> 繁中</a></td>
<td valign="center"><a href="/docs/README_ru-ru.md"><img src="https://github.com/twitter/twemoji/blob/master/assets/svg/1f1f7-1f1fa.svg" width="16"/> Русский</a></td>
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# FurinaImpact
Server backend reimplementation for some game.
### Building
You can build it with .NET 7 SDK
### Running
1. Launch FurinaImpact.SDK and FurinaImpact.Gameserver
2. Server is running.
### Connecting
For connecting to FurinaImpact, you can use FurinaImpact.Proxy. Just launch it and setup your system proxy settings. SDK requests will be redirected.
### Any questions?
Feel free to ask your questions in our [Discord Server](https://discord.gg/sHZuMpCpVw)