Scene management, levelgroup, entity spawn, battles (WIP)

This commit is contained in:
xeon 2024-01-23 20:54:53 +03:00
parent ace68414f7
commit b093824270
515 changed files with 172754 additions and 127 deletions

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@ -0,0 +1,11 @@
namespace RPG.GameCore.Enums;
public enum MonsterRank
{
Unknow = 0,
Minion = 1,
MinionLv2 = 2,
Elite = 3,
LittleBoss = 4,
BigBoss = 5
}

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@ -0,0 +1,22 @@
namespace RPG.GameCore.Enums;
public enum PropState
{
Closed = 0,
Open = 1,
Locked = 2,
BridgeState1 = 3,
BridgeState2 = 4,
BridgeState3 = 5,
BridgeState4 = 6,
CheckPointDisable = 7,
CheckPointEnable = 8,
TriggerDisable = 9,
TriggerEnable = 10,
ChestLocked = 11,
ChestClosed = 12,
ChestUsed = 13,
Elevator1 = 14,
Elevator2 = 15,
Elevator3 = 16
}

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@ -0,0 +1,10 @@
namespace RPG.GameCore.Enums;
public enum StageType
{
Unknown = 0,
Mainline = 1,
Maze = 2,
Adventure = 3,
Cocoon = 4
}

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@ -3,15 +3,19 @@ using System.Reflection;
using System.Text.Json; using System.Text.Json;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using RPG.GameCore.Excel.Attributes; using RPG.GameCore.Excel.Attributes;
using RPG.GameCore.Resources;
namespace RPG.GameCore.Excel; namespace RPG.GameCore.Excel;
public class ExcelTables public class ExcelTables
{ {
private readonly IResourceProvider _resourceProvider;
private readonly ILogger _logger; private readonly ILogger _logger;
private ImmutableDictionary<ExcelType, ImmutableArray<ExcelRow>>? _tables; private ImmutableDictionary<ExcelType, ImmutableArray<ExcelRow>>? _tables;
public ExcelTables(ILogger<ExcelTables> logger) public ExcelTables(IResourceProvider resourceProvider, ILogger<ExcelTables> logger)
{ {
_resourceProvider = resourceProvider;
_logger = logger; _logger = logger;
} }
@ -50,10 +54,8 @@ public class ExcelTables
{ {
ExcelTableAttribute attribute = type.GetCustomAttribute<ExcelTableAttribute>()!; ExcelTableAttribute attribute = type.GetCustomAttribute<ExcelTableAttribute>()!;
// TODO: asset provider JsonDocument tableJson = _resourceProvider.GetExcelTableJson(attribute.Path);
var rows = ImmutableArray.CreateBuilder<ExcelRow>();
JsonDocument tableJson = JsonDocument.Parse(File.ReadAllText("data/excel/" + attribute.Path));
ImmutableArray<ExcelRow>.Builder rows = ImmutableArray.CreateBuilder<ExcelRow>();
foreach (JsonProperty property in tableJson.RootElement.EnumerateObject()) foreach (JsonProperty property in tableJson.RootElement.EnumerateObject())
{ {

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@ -3,5 +3,8 @@ public enum ExcelType
{ {
Avatar, Avatar,
MainMission, MainMission,
MapEntry MapEntry,
Monster,
MonsterTemplate,
Stage
} }

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@ -0,0 +1,38 @@
using RPG.GameCore.Enums;
using RPG.GameCore.Excel.Attributes;
using RPG.GameCore.Types;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Excel;
[ExcelTable("MonsterExcelTable.json", ExcelType.Monster)]
public class MonsterRow : ExcelRow
{
public override uint Id => MonsterID;
public uint MonsterID { get; set; } // 0x10
public uint MonsterTemplateID { get; set; } // 0x14
public TextID MonsterName { get; set; } // 0x18
public TextID MonsterIntroduction { get; set; } // 0x1C
public uint MonsterType { get; set; } // 0x20
public uint Level { get; set; } // 0x24
public uint HardLevelGroup { get; set; } // 0x28
public uint EliteGroup { get; set; } // 0x2C
[JsonConverter(typeof(JsonStringEnumConverter))]
public MonsterRank Rank { get; set; } // 0x30
public FixPoint AttackModifyRatio { get; set; } // 0x38
public FixPoint DefenceModifyRatio { get; set; } // 0x40
public FixPoint HPModifyRatio { get; set; } // 0x48
public FixPoint SpeedModifyRatio { get; set; } // 0x50
public FixPoint StanceModifyRatio { get; set; } // 0x58
public FixPoint AttackModifyValue { get; set; } // 0x60
public FixPoint DefenceModifyValue { get; set; } // 0x68
public FixPoint HPModifyValue { get; set; } // 0x70
public FixPoint SpeedModifyValue { get; set; } // 0x78
public FixPoint StanceModifyValue { get; set; } // 0x80
public uint[] SkillList { get; set; } = []; // 0x88
public int StanceCountDelta { get; set; } // 0xA8
public string[] CustomValueTags { get; set; } = []; // 0xB0
public GCINNHHNFMP[] DamageTypeResistance { get; set; } = []; // 0xC0
public bool Release { get; set; } // 0xC8
}

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@ -0,0 +1,37 @@
using RPG.GameCore.Enums;
using RPG.GameCore.Excel.Attributes;
using RPG.GameCore.Types;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Excel;
[ExcelTable("MonsterTemplateExcelTable.json", ExcelType.MonsterTemplate)]
public class MonsterTemplateRow : ExcelRow
{
public override uint Id => MonsterTemplateID;
public uint MonsterTemplateID { get; set; } // 0x10
public TextID MonsterName { get; set; } // 0x14
public string MonsterBaseType { get; set; } = string.Empty; // 0x18
public string JsonConfig { get; set; } = string.Empty; // 0x20
public string IconPath { get; set; } = string.Empty; // 0x28
public string RoundIconPath { get; set; } = string.Empty; // 0x30
public string ImagePath { get; set; } = string.Empty; // 0x38
public string PrefabPath { get; set; } = string.Empty; // 0x40
public uint ConfigType { get; set; } // 0x48
public uint NatureID { get; set; } // 0x4C
public FixPoint AttackBase { get; set; } // 0x50
public FixPoint DefenceBase { get; set; } // 0x58
public FixPoint HPBase { get; set; } // 0x60
public FixPoint SpeedBase { get; set; } // 0x68
public FixPoint StanceBase { get; set; } // 0x70
public FixPoint CriticalChanceBase { get; set; } // 0x78
public FixPoint CriticalDamageBase { get; set; } // 0x80
public FixPoint StatusResistanceBase { get; set; } // 0x88
public FixPoint MinimumFatigueRatio { get; set; } // 0x90
public string AIPath { get; set; } = string.Empty; // 0x98
public int StanceCount { get; set; } // 0xA0
[JsonConverter(typeof(JsonStringEnumConverter))]
public AttackDamageType StanceType { get; set; } // 0xA4
public FixPoint InitialDelayRatio { get; set; } // 0xA8
}

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@ -0,0 +1,36 @@
using RPG.GameCore.Enums;
using RPG.GameCore.Excel.Attributes;
using RPG.GameCore.Types;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Excel;
[ExcelTable("StageExcelTable.json", ExcelType.Stage)]
public class StageRow : ExcelRow
{
public override uint Id => StageID;
public uint StageID { get; set; } // 0x10
[JsonConverter(typeof(JsonStringEnumConverter))]
public StageType StageType { get; set; } // 0x14
public TextID StageName { get; set; } // 0x18
public uint HardLevelGroup { get; set; } // 0x1C
public uint Level { get; set; } // 0x20
public string LevelGraphPath { get; set; } = string.Empty; // 0x28
public string[] StageAbilityConfig { get; set; } = []; // 0x30
public StageMonsterWave[] MonsterList { get; set; } = []; // 0x48
public string[] LevelLoseCondition { get; set; } = []; // 0x50
public string[] LevelWinCondition { get; set; } = []; // 0x58
public bool ForbidAutoBattle { get; set; } // 0x60
public bool Release { get; set; } // 0x61
public bool ForbidExitBattle { get; set; } // 0x62
}
public class StageMonsterWave
{
public uint Monster0 { get; set; } // 0x10
public uint Monster1 { get; set; } // 0x14
public uint Monster2 { get; set; } // 0x18
public uint Monster3 { get; set; } // 0x1C
public uint Monster4 { get; set; } // 0x20
}

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@ -0,0 +1,12 @@
using Microsoft.Extensions.DependencyInjection;
using RPG.GameCore.Resources;
namespace RPG.GameCore.Extensions;
public static class ServiceCollectionExtensions
{
public static IServiceCollection UseLocalResources(this IServiceCollection services)
{
return services.AddSingleton<IResourceProvider, LocalResourceProvider>();
}
}

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@ -0,0 +1,8 @@
namespace RPG.GameCore.Level.AI;
public class AIConfigInfo
{
public string AIFile { get; set; } = string.Empty; // 0x10
public AIPathwayInfo[] PathwayList { get; set; } = []; // 0x18
public uint DefaultAIPathwayIndex { get; set; } // 0x20
}

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@ -0,0 +1,12 @@
using System.Text.Json.Serialization;
namespace RPG.GameCore.Level.AI;
public class AIPathwayInfo
{
public uint UseGroup { get; set; } // 0x10
public uint UseID { get; set; } // 0x14
[JsonConverter(typeof(JsonStringEnumConverter))]
public AIPathwayType Type { get; set; } // 0x18
public uint StartAt { get; set; } // 0x1C
}

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@ -0,0 +1,7 @@
namespace RPG.GameCore.Level.AI;
public enum AIPathwayType
{
Loop,
Reverse
}

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@ -0,0 +1,8 @@
namespace RPG.GameCore.Level.Anim;
public enum LevelAnimatingObjectState
{
None,
SpecialIdle1,
SpecialIdle2
}

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@ -0,0 +1,7 @@
namespace RPG.GameCore.Level.Battle;
public class BattleAreaReferenceInfo
{
public uint GroupID { get; set; }
public uint ID { get; set; }
}

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@ -0,0 +1,8 @@
namespace RPG.GameCore.Level.Floor;
public enum LevelCameraType // NIDMCIHPJEL
{
Base,
Maze,
Room
}

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@ -0,0 +1,25 @@
using RPG.GameCore.Level.Group;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Level.Floor;
public class LevelFloorInfo
{
public uint FloorID { get; set; } // 0x10
public required string FloorName { get; set; } // 0x18
public required string SceneName { get; set; } // 0x20
public uint StartGroupID { get; set; } // 0x28
public uint StartAnchorID { get; set; } // 0x2C
public string LevelGraph { get; set; } = string.Empty; // 0x30
public LevelGroupInstanceInfo[] GroupList { get; set; } = []; // 0x38
public uint[] DefaultGroupIDList { get; set; } = []; // 0x40
public uint[] UnlockMainMissionGroupIDList { get; set; } = []; // 0x48
public string EnviroProfile { get; set; } = string.Empty; // 0x50
public string StageData { get; set; } = string.Empty; // 0x58
public string NavMesh { get; set; } = string.Empty; // 0x60
public string MinimapVolume { get; set; } = string.Empty; // 0x68
[JsonConverter(typeof(JsonStringEnumConverter))]
public LevelCameraType CameraType { get; set; } // 0x70
public LevelGroupInstanceInfo StartGroup => GroupList.First(s => s.ID == StartGroupID);
}

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@ -0,0 +1,9 @@
using RPG.GameCore.Types;
namespace RPG.GameCore.Level.Graph;
public class LevelGraphValueSource
{
public SharedValue[] Values { get; set; } = [];
public SharedValue[] SharedValues { get; set; } = [];
}

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@ -0,0 +1,30 @@
using RPG.GameCore.Level.Objects;
using RPG.GameCore.Level.Save;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Level.Group;
public class LevelGroupInfo
{
public string GroupGUID { get; set; } = string.Empty; // 0x10
public string GroupName { get; set; } = string.Empty; // 0x18
public string ConfigPrefabPath { get; set; } = string.Empty; // 0x20
public string LevelGraph { get; set; } = string.Empty; // 0x28
public string Model { get; set; } = string.Empty; // 0x30
public string AreaAnchorName { get; set; } = string.Empty; // 0x38
[JsonConverter(typeof(JsonStringEnumConverter))]
public LevelSaveType SaveType { get; set; } // 0x40
public uint CheckClearMainMissionID { get; set; } // 0x44
public uint UnlockMainMissionID { get; set; } // 0x48
public LevelAnchorInfo[] AnchorList { get; set; } = []; // 0x50
// TODO: public LevelModelInfo[] ModelList { get; set; } // 0x58
public LevelMonsterInfo[] MonsterList { get; set; } = []; // 0x60
// TODO: public LevelPropInfo[] PropList { get; set; } // 0x68
// TODO: public LevelWaypointInfo[] WaypointList { get; set; } // 0x70
// TODO: public LevelPathwayInfo[] PathwayList { get; set; } // 0x78
// TODO: public LevelBattleAreaInfo[] BattleAreaList { get; set; } // 0x80
// TODO: public LevelNPCInfo[] NPCList { get; set; } // 0x88
public uint GroupRefreshID { get; set; } // 0x90
// TODO: public RandomNPCMonsterInfo[] RandomNPCMonsterList { get; set; } // 0x98
public uint[] InitialRandomNPCMonsterIDList { get; set; } = []; // 0xA0
}

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@ -0,0 +1,9 @@
using RPG.GameCore.Level.Objects;
namespace RPG.GameCore.Level.Group;
public class LevelGroupInstanceInfo : NamedLevelObjectInfo
{
public required string GroupGUID { get; set; } // 0x40
public required string GroupPath { get; set; } // 0x48
}

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@ -0,0 +1,88 @@
using Microsoft.Extensions.Logging;
using RPG.GameCore.Level.Floor;
using RPG.GameCore.Level.Group;
using RPG.GameCore.Resources;
using System.Collections.Immutable;
using System.Text.Json;
namespace RPG.GameCore.Level;
public class LevelTables
{
private readonly IResourceProvider _resourceProvider;
private readonly ILogger _logger;
private ImmutableDictionary<uint, LevelFloorInfo>? _floors;
private ImmutableDictionary<string, LevelGroupInfo>? _groups;
public LevelTables(IResourceProvider resourceProvider, ILogger<LevelTables> logger)
{
_resourceProvider = resourceProvider;
_logger = logger;
}
public void Load()
{
_floors = LoadFloors();
_groups = LoadGroups();
_logger.LogInformation("Loaded {floorCount} floors and {groupCount} groups!", _floors.Count, _groups.Count);
}
public LevelFloorInfo GetFloorInfo(uint id) =>
_floors != null ? _floors[id] : throw new InvalidOperationException("GetFloorInfo called when tables aren't loaded!");
public LevelGroupInfo? GetGroupInfo(string guid)
{
if (_groups == null) throw new InvalidOperationException("GetGroupInfo called when tables aren't loaded!");
_ = _groups.TryGetValue(guid, out LevelGroupInfo? group);
return group;
}
private ImmutableDictionary<uint, LevelFloorInfo> LoadFloors()
{
IEnumerable<string> floorAssets = _resourceProvider.EnumerateAllLevelFloorAssets();
var builder = ImmutableDictionary.CreateBuilder<uint, LevelFloorInfo>();
foreach (string jsonFileName in floorAssets)
{
JsonDocument json = _resourceProvider.GetJsonAsset(jsonFileName);
LevelFloorInfo? floorInfo = JsonSerializer.Deserialize<LevelFloorInfo>(json);
if (floorInfo == null)
{
_logger.LogWarning("Failed to parse level floor: {path}", jsonFileName);
continue;
}
builder.Add(floorInfo.FloorID, floorInfo);
}
return builder.ToImmutable();
}
private ImmutableDictionary<string, LevelGroupInfo> LoadGroups()
{
var builder = ImmutableDictionary.CreateBuilder<string, LevelGroupInfo>();
foreach (LevelFloorInfo floor in _floors!.Values)
{
foreach (LevelGroupInstanceInfo groupInstanceInfo in floor.GroupList)
{
JsonDocument json = _resourceProvider.GetJsonAsset(groupInstanceInfo.GroupPath);
LevelGroupInfo? groupInfo = JsonSerializer.Deserialize<LevelGroupInfo>(json);
if (groupInfo == null)
{
_logger.LogError("Failed to parse level group: {path}", groupInstanceInfo.GroupPath);
throw new InvalidDataException();
}
builder.Add(groupInfo.GroupGUID, groupInfo);
}
}
return builder.ToImmutable();
}
}

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@ -0,0 +1,15 @@
using System.Text.Json.Serialization;
namespace RPG.GameCore.Level;
public class MVector3
{
[JsonPropertyName("x")]
public float X { get; set; }
[JsonPropertyName("y")]
public float Y { get; set; }
[JsonPropertyName("z")]
public float Z { get; set; }
}

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@ -0,0 +1,6 @@
namespace RPG.GameCore.Level.Objects;
public class LevelAnchorInfo : NamedLevelObjectInfo
{
// LevelAnchorInfo.
}

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@ -0,0 +1,24 @@
using RPG.GameCore.Level.AI;
using RPG.GameCore.Level.Anim;
using RPG.GameCore.Level.Battle;
using RPG.GameCore.Level.Graph;
using RPG.GameCore.Level.Trigger;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Level.Objects;
public class LevelMonsterInfo : NamedLevelObjectInfo
{
public uint NPCMonsterID { get; set; } // 0x40
public string LevelGraph { get; set; } = string.Empty; // 0x48
public AIConfigInfo? AIConfig { get; set; } // 0x50
public bool CreateOnInitial { get; set; } // 0x58
public LevelGraphValueSource? ValueSource { get; set; } // 0x60
public uint CampID { get; set; } // 0x68
public BattleAreaReferenceInfo? BattleArea { get; set; } // 0x70
public LevelTriggerInfo? Trigger { get; set; } // 0x78
[JsonConverter(typeof(JsonStringEnumConverter))]
public LevelAnimatingObjectState InitialAnimState { get; set; } // 0x80
public uint RecordID { get; set; } // 0x84
public uint EventID { get; set; } // 0x88
}

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@ -0,0 +1,10 @@
namespace RPG.GameCore.Level.Objects;
public class LevelObjectInfo
{
public uint ID { get; set; } // 0x10
public float PosX { get; set; } // 0x14
public float PosY { get; set; } // 0x18
public float PosZ { get; set; } // 0x1C
public bool IsDelete { get; set; } // 0x20
}

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@ -0,0 +1,8 @@
namespace RPG.GameCore.Level.Objects;
public class NamedLevelObjectInfo : LevelObjectInfo
{
public string Name { get; set; } = string.Empty; // 0x28
public float RotY { get; set; } // 0x30
public string Comment { get; set; } = string.Empty; // 0x38
}

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@ -0,0 +1,8 @@
namespace RPG.GameCore.Level.Save;
public enum LevelSaveType // MKEHACCAIMP
{
Temporary,
Permanent,
Reset
}

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@ -0,0 +1,18 @@
using System.Text.Json.Serialization;
namespace RPG.GameCore.Level.Trigger;
public class LevelTriggerInfo
{
[JsonConverter(typeof(JsonStringEnumConverter))]
public TriggerShape Shape { get; set; } // 0x10
public float Radius { get; set; } // 0x14
public float DimX { get; set; } // 0x18
public float DimY { get; set; } // 0x1C
public float DimZ { get; set; } // 0x20
public uint[] TargetCamps { get; set; } = []; // 0x28
public int TriggerTimes { get; set; } // 0x30
public float CD { get; set; } // 0x34
public MVector3? Offset { get; set; } // 0x38
public bool Server { get; set; } // 0x44
}

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@ -0,0 +1,7 @@
namespace RPG.GameCore.Level.Trigger;
public enum TriggerShape // GOMGKEJFAKF
{
Sphere,
Box
}

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@ -15,15 +15,21 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Update="data\excel\AvatarExcelTable.json"> <Content Include="data\Config\LevelOutput\Floor\*.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </Content>
<None Update="data\excel\MainMissionExcelTable.json"> <Content Include="data\Config\LevelOutput\Group\**\*.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </Content>
<None Update="data\excel\MapEntryExcelTable.json"> <Content Include="data\Config\ExcelBinOutput\*.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </Content>
</ItemGroup>
<ItemGroup>
<None Remove="data\Config\ExcelBinOutput\MonsterExcelTable.json" />
<None Remove="data\Config\ExcelBinOutput\MonsterTemplateExcelTable.json" />
<None Remove="data\Config\ExcelBinOutput\StageExcelTable.json" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -0,0 +1,10 @@
using System.Text.Json;
namespace RPG.GameCore.Resources;
public interface IResourceProvider
{
IEnumerable<string> EnumerateAllLevelFloorAssets();
JsonDocument GetExcelTableJson(string file);
JsonDocument GetJsonAsset(string file);
}

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@ -0,0 +1,28 @@
using System.Text.Json;
namespace RPG.GameCore.Resources;
internal class LocalResourceProvider : IResourceProvider
{
private const string DataPath = "data/";
private const string LevelFloorSubdirectory = "Config/LevelOutput/Floor/";
private const string ExcelSubdirectory = "Config/ExcelBinOutput/";
public IEnumerable<string> EnumerateAllLevelFloorAssets()
{
return Directory.EnumerateFiles(DataPath + LevelFloorSubdirectory);
}
public JsonDocument GetExcelTableJson(string file)
{
return GetJsonAsset(string.Concat(DataPath, ExcelSubdirectory, file));
}
public JsonDocument GetJsonAsset(string file)
{
if (!file.StartsWith(DataPath)) file = string.Concat(DataPath, file);
using FileStream fileStream = new(file, FileMode.Open, FileAccess.Read);
return JsonDocument.Parse(fileStream);
}
}

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@ -1,8 +1,10 @@
using RPG.GameCore.Enums; using RPG.GameCore.Enums;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Types; namespace RPG.GameCore.Types;
public class GCINNHHNFMP public class GCINNHHNFMP
{ {
[JsonConverter(typeof(JsonStringEnumConverter))]
public AttackDamageType LDIGCDHLBGE { get; set; } // 0x10 public AttackDamageType LDIGCDHLBGE { get; set; } // 0x10
public FixPoint BNHLMJGNADI { get; set; } // 0x18 public FixPoint BNHLMJGNADI { get; set; } // 0x18
} }

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@ -0,0 +1,6 @@
namespace RPG.GameCore.Types;
public class SharedValue
{
public string Key { get; set; } = string.Empty;
}

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@ -0,0 +1,11 @@
namespace RPG.GameCore.Util;
public static class MathUtil
{
private const float LogicCoordMulValue = 1000f;
public static int GetLogicCoordValue(float v)
{
return (int)(v * LogicCoordMulValue);
}
}

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@ -0,0 +1,260 @@
{
"FloorID": 10000000,
"FloorName": "FloorName_10000000",
"SceneName": null,
"StartGroupID": 2,
"StartAnchorID": 1,
"LevelGraph": null,
"GroupList": [
{
"GroupGUID": "2073c537-9c81-45aa-a916-e6ebd214eee4",
"GroupPath": "Config/LevelOutput/Group/Groups_P10000_F10000000/LevelGroup_P10000_F10000000_G2.json",
"Name": "Default",
"RotY": 0.0,
"Comment": null,
"ID": 2,
"PosX": 0.0,
"PosY": 0.0,
"PosZ": 0.0,
"IsDelete": false
},
{
"GroupGUID": "3b09c033-1915-4dd5-9f8f-34ffd7a84d0a",
"GroupPath": "Config/LevelOutput/Group/Groups_P10000_F10000000/LevelGroup_P10000_F10000000_G7.json",
"Name": "Exit",
"RotY": 0.0,
"Comment": "列车出口",
"ID": 7,
"PosX": 0.0,
"PosY": 0.0,
"PosZ": 0.0,
"IsDelete": false
},
{
"GroupGUID": "66189ad6-0296-429a-9e87-96b45e7e4466",
"GroupPath": "Config/LevelOutput/Group/Groups_P10000_F10000000/LevelGroup_P10000_F10000000_G3.json",
"Name": "NPC_Pam",
"RotY": 0.0,
"Comment": null,
"ID": 3,
"PosX": 0.0,
"PosY": 0.0,
"PosZ": 0.0,
"IsDelete": false
},
{
"GroupGUID": "4331f17b-cb3e-4911-9276-fb7ca7e6070a",
"GroupPath": "Config/LevelOutput/Group/Groups_P10000_F10000000/LevelGroup_P10000_F10000000_G4.json",
"Name": "1000001",
"RotY": 0.0,
"Comment": null,
"ID": 4,
"PosX": 0.0,
"PosY": 0.0,
"PosZ": 0.0,
"IsDelete": false
},
{
"GroupGUID": "18764f7d-2db5-47c8-aa96-25659cdfef60",
"GroupPath": "Config/LevelOutput/Group/Groups_P10000_F10000000/LevelGroup_P10000_F10000000_G5.json",
"Name": "1000002",
"RotY": 0.0,
"Comment": null,
"ID": 5,
"PosX": 0.0,
"PosY": 0.0,
"PosZ": 0.0,
"IsDelete": false
},
{
"GroupGUID": "19875873-8703-4bc1-9671-479ef7f6b9f2",
"GroupPath": "Config/LevelOutput/Group/Groups_P10000_F10000000/LevelGroup_P10000_F10000000_G6.json",
"Name": "1000003",
"RotY": 0.0,
"Comment": null,
"ID": 6,
"PosX": 0.0,
"PosY": 0.0,
"PosZ": 0.0,
"IsDelete": false
},
{
"GroupGUID": "5e9e3d78-1108-40ac-9455-dcee052b99c4",
"GroupPath": "Config/LevelOutput/Group/Groups_P10000_F10000000/LevelGroup_P10000_F10000000_G8.json",
"Name": "MainMission_10000",
"RotY": 0.0,
"Comment": null,
"ID": 8,
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View file

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View file

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View file

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View file

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View file

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View file

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View file

@ -0,0 +1,248 @@
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View file

@ -0,0 +1,220 @@
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Some files were not shown because too many files have changed in this diff Show more