Add exception handler, also fix scene loading when some list is null
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7cf3c3d942
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ce12bde5ae
3 changed files with 37 additions and 21 deletions
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@ -16,14 +16,14 @@ public class LevelGroupInfo
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public LevelSaveType SaveType { get; set; } // 0x40
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public uint CheckClearMainMissionID { get; set; } // 0x44
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public uint UnlockMainMissionID { get; set; } // 0x48
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public LevelAnchorInfo[] AnchorList { get; set; } = []; // 0x50
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public LevelAnchorInfo[]? AnchorList { get; set; } = []; // 0x50
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// TODO: public LevelModelInfo[] ModelList { get; set; } // 0x58
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public LevelMonsterInfo[] MonsterList { get; set; } = []; // 0x60
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public LevelPropInfo[] PropList { get; set; } = []; // 0x68
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public LevelMonsterInfo[]? MonsterList { get; set; } = []; // 0x60
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public LevelPropInfo[]? PropList { get; set; } = []; // 0x68
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// TODO: public LevelWaypointInfo[] WaypointList { get; set; } // 0x70
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// TODO: public LevelPathwayInfo[] PathwayList { get; set; } // 0x78
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// TODO: public LevelBattleAreaInfo[] BattleAreaList { get; set; } // 0x80
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public LevelNPCInfo[] NPCList { get; set; } = []; // 0x88
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public LevelNPCInfo[]? NPCList { get; set; } = []; // 0x88
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public uint GroupRefreshID { get; set; } // 0x90
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// TODO: public RandomNPCMonsterInfo[] RandomNPCMonsterList { get; set; } // 0x98
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public uint[] InitialRandomNPCMonsterIDList { get; set; } = []; // 0xA0
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@ -26,7 +26,14 @@ public abstract class ServiceCommandHandler
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{
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if (_handlers.TryGetValue(command.CommandType, out HandlerDelegate? handler))
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{
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await handler(command);
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try
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{
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await handler(command);
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}
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catch (Exception handlingException)
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{
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_logger.LogError("Exception occurred while handling ServiceCommand of type {type}, trace:\n{exception}", command.CommandType, handlingException);
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}
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}
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else
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{
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@ -123,34 +123,43 @@ internal class MazeManager
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LevelGroupInfo? levelGroup = _levelTables.GetGroupInfo(groupInstanceInfo.GroupGUID);
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if (levelGroup == null) continue;
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foreach (LevelMonsterInfo levelMonster in levelGroup.MonsterList)
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if (levelGroup.MonsterList != null)
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{
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if (!levelMonster.CreateOnInitial) continue;
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foreach (LevelMonsterInfo levelMonster in levelGroup.MonsterList)
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{
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if (!levelMonster.CreateOnInitial) continue;
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NpcMonsterEntity monsterEntity = _entityFactory.CreateNpcMonsterEntity(levelMonster, groupInstanceInfo.ID);
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monsterEntity.SetMotion(MazeUtil.CreateDefaultMotion(levelMonster));
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NpcMonsterEntity monsterEntity = _entityFactory.CreateNpcMonsterEntity(levelMonster, groupInstanceInfo.ID);
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monsterEntity.SetMotion(MazeUtil.CreateDefaultMotion(levelMonster));
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EntityManager.AddEntity(monsterEntity);
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EntityManager.AddEntity(monsterEntity);
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}
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}
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foreach (LevelPropInfo levelProp in levelGroup.PropList)
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if (levelGroup.PropList != null)
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{
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if (!levelProp.CreateOnInitial) continue;
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foreach (LevelPropInfo levelProp in levelGroup.PropList)
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{
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if (!levelProp.CreateOnInitial) continue;
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PropEntity propEntity = _entityFactory.CreatePropEntity(levelProp, groupInstanceInfo.ID);
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propEntity.SetMotion(MazeUtil.CreateDefaultMotion(levelProp));
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PropEntity propEntity = _entityFactory.CreatePropEntity(levelProp, groupInstanceInfo.ID);
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propEntity.SetMotion(MazeUtil.CreateDefaultMotion(levelProp));
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EntityManager.AddEntity(propEntity);
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EntityManager.AddEntity(propEntity);
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}
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}
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foreach (LevelNPCInfo levelNPC in levelGroup.NPCList)
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if (levelGroup.NPCList != null)
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{
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if (!levelNPC.CreateOnInitial) continue;
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foreach (LevelNPCInfo levelNPC in levelGroup.NPCList)
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{
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if (!levelNPC.CreateOnInitial) continue;
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NpcEntity npcEntity = _entityFactory.CreateNpcEntity(levelNPC, groupInstanceInfo.ID);
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npcEntity.SetMotion(MazeUtil.CreateDefaultMotion(levelNPC));
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NpcEntity npcEntity = _entityFactory.CreateNpcEntity(levelNPC, groupInstanceInfo.ID);
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npcEntity.SetMotion(MazeUtil.CreateDefaultMotion(levelNPC));
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EntityManager.AddEntity(npcEntity);
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EntityManager.AddEntity(npcEntity);
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}
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}
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}
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}
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@ -171,7 +180,7 @@ internal class MazeManager
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private MotionInfo CreateInitialAvatarMotion()
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{
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LevelGroupInfo startGroup = _levelTables.GetGroupInfo(_floor!.StartGroup.GroupGUID)!;
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LevelAnchorInfo startAnchor = startGroup.AnchorList.First(anchor => anchor.ID == _floor.StartAnchorID);
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LevelAnchorInfo startAnchor = startGroup.AnchorList!.First(anchor => anchor.ID == _floor.StartAnchorID);
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return MazeUtil.CreateDefaultMotion(startAnchor);
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}
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