30 lines
1.6 KiB
C#
30 lines
1.6 KiB
C#
using RPG.GameCore.Level.Objects;
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using RPG.GameCore.Level.Save;
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using System.Text.Json.Serialization;
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namespace RPG.GameCore.Level.Group;
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public class LevelGroupInfo
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{
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public string GroupGUID { get; set; } = string.Empty; // 0x10
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public string GroupName { get; set; } = string.Empty; // 0x18
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public string ConfigPrefabPath { get; set; } = string.Empty; // 0x20
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public string LevelGraph { get; set; } = string.Empty; // 0x28
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public string Model { get; set; } = string.Empty; // 0x30
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public string AreaAnchorName { get; set; } = string.Empty; // 0x38
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[JsonConverter(typeof(JsonStringEnumConverter))]
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public LevelSaveType SaveType { get; set; } // 0x40
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public uint CheckClearMainMissionID { get; set; } // 0x44
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public uint UnlockMainMissionID { get; set; } // 0x48
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public LevelAnchorInfo[]? AnchorList { get; set; } = []; // 0x50
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// TODO: public LevelModelInfo[] ModelList { get; set; } // 0x58
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public LevelMonsterInfo[]? MonsterList { get; set; } = []; // 0x60
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public LevelPropInfo[]? PropList { get; set; } = []; // 0x68
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// TODO: public LevelWaypointInfo[] WaypointList { get; set; } // 0x70
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// TODO: public LevelPathwayInfo[] PathwayList { get; set; } // 0x78
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// TODO: public LevelBattleAreaInfo[] BattleAreaList { get; set; } // 0x80
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public LevelNPCInfo[]? NPCList { get; set; } = []; // 0x88
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public uint GroupRefreshID { get; set; } // 0x90
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// TODO: public RandomNPCMonsterInfo[] RandomNPCMonsterList { get; set; } // 0x98
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public uint[] InitialRandomNPCMonsterIDList { get; set; } = []; // 0xA0
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}
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