Snowflake/RPG.GameCore/Level/Group/LevelGroupInfo.cs

30 lines
1.6 KiB
C#

using RPG.GameCore.Level.Objects;
using RPG.GameCore.Level.Save;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Level.Group;
public class LevelGroupInfo
{
public string GroupGUID { get; set; } = string.Empty; // 0x10
public string GroupName { get; set; } = string.Empty; // 0x18
public string ConfigPrefabPath { get; set; } = string.Empty; // 0x20
public string LevelGraph { get; set; } = string.Empty; // 0x28
public string Model { get; set; } = string.Empty; // 0x30
public string AreaAnchorName { get; set; } = string.Empty; // 0x38
[JsonConverter(typeof(JsonStringEnumConverter))]
public LevelSaveType SaveType { get; set; } // 0x40
public uint CheckClearMainMissionID { get; set; } // 0x44
public uint UnlockMainMissionID { get; set; } // 0x48
public LevelAnchorInfo[]? AnchorList { get; set; } = []; // 0x50
// TODO: public LevelModelInfo[] ModelList { get; set; } // 0x58
public LevelMonsterInfo[]? MonsterList { get; set; } = []; // 0x60
public LevelPropInfo[]? PropList { get; set; } = []; // 0x68
// TODO: public LevelWaypointInfo[] WaypointList { get; set; } // 0x70
// TODO: public LevelPathwayInfo[] PathwayList { get; set; } // 0x78
// TODO: public LevelBattleAreaInfo[] BattleAreaList { get; set; } // 0x80
public LevelNPCInfo[]? NPCList { get; set; } = []; // 0x88
public uint GroupRefreshID { get; set; } // 0x90
// TODO: public RandomNPCMonsterInfo[] RandomNPCMonsterList { get; set; } // 0x98
public uint[] InitialRandomNPCMonsterIDList { get; set; } = []; // 0xA0
}