2024-02-09 09:20:14 +00:00
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using GameServer.Handlers.Attributes;
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using GameServer.Network;
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using Protocol;
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namespace GameServer.Handlers;
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internal class InfluenceReputationMessageHandler : MessageHandlerBase
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{
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2024-02-09 09:44:42 +00:00
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public InfluenceReputationMessageHandler(PlayerSession session) : base(session)
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2024-02-09 09:20:14 +00:00
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{
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// InfluenceReputationMessageHandler.
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}
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[MessageHandler(MessageId.InfluenceInfoRequest)]
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public async Task OnInfluenceInfoRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.InfluenceInfoResponse, new InfluenceInfoResponse());
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}
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}
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