WutheringWaves/GameServer/Handlers/WorldMessageHandler.cs

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C#
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2024-02-09 09:20:14 +00:00
using GameServer.Handlers.Attributes;
using GameServer.Network;
using Protocol;
namespace GameServer.Handlers;
internal class WorldMessageHandler : MessageHandlerBase
{
public WorldMessageHandler(KcpSession session) : base(session)
{
// WorldMessageHandler.
}
[MessageHandler(MessageId.EntityActiveRequest)]
public async Task OnEntityActiveRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.EntityActiveResponse, new EntityActiveResponse());
}
[MessageHandler(MessageId.EntityOnLandedRequest)]
public async Task OnEntityOnLandedRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.EntityOnLandedResponse, new EntityOnLandedResponse());
}
[MessageHandler(MessageId.PlayerMotionRequest)]
public async Task OnPlayerMotionRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.PlayerMotionResponse, new PlayerMotionResponse());
}
[MessageHandler(MessageId.EntityLoadCompleteRequest)]
public async Task OnEntityLoadCompleteRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.EntityLoadCompleteResponse, new EntityLoadCompleteResponse());
}
[MessageHandler(MessageId.SceneLoadingFinishRequest)]
public async Task OnSceneLoadingFinishRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.SceneLoadingFinishResponse, new SceneLoadingFinishResponse());
}
[MessageHandler(MessageId.UpdateSceneDateRequest)]
public async Task OnUpdateSceneDateRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.UpdateSceneDateResponse, new UpdateSceneDateResponse());
}
}