48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using GameServer.Handlers.Attributes;
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using GameServer.Network;
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using Protocol;
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namespace GameServer.Handlers;
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internal class WorldMessageHandler : MessageHandlerBase
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{
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public WorldMessageHandler(KcpSession session) : base(session)
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{
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// WorldMessageHandler.
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}
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[MessageHandler(MessageId.EntityActiveRequest)]
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public async Task OnEntityActiveRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.EntityActiveResponse, new EntityActiveResponse());
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}
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[MessageHandler(MessageId.EntityOnLandedRequest)]
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public async Task OnEntityOnLandedRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.EntityOnLandedResponse, new EntityOnLandedResponse());
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}
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[MessageHandler(MessageId.PlayerMotionRequest)]
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public async Task OnPlayerMotionRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.PlayerMotionResponse, new PlayerMotionResponse());
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}
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[MessageHandler(MessageId.EntityLoadCompleteRequest)]
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public async Task OnEntityLoadCompleteRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.EntityLoadCompleteResponse, new EntityLoadCompleteResponse());
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}
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[MessageHandler(MessageId.SceneLoadingFinishRequest)]
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public async Task OnSceneLoadingFinishRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.SceneLoadingFinishResponse, new SceneLoadingFinishResponse());
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}
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[MessageHandler(MessageId.UpdateSceneDateRequest)]
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public async Task OnUpdateSceneDateRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.UpdateSceneDateResponse, new UpdateSceneDateResponse());
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}
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}
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