2024-02-09 22:15:05 +00:00
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using GameServer.Controllers.Attributes;
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using GameServer.Models;
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using GameServer.Network;
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2024-02-14 21:22:21 +00:00
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using GameServer.Network.Messages;
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2024-02-10 16:04:03 +00:00
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using GameServer.Systems.Event;
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2024-02-09 22:15:05 +00:00
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using Protocol;
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namespace GameServer.Controllers;
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internal class PlayerInfoController : Controller
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{
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public PlayerInfoController(PlayerSession session) : base(session)
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{
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// PlayerInfoController.
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}
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[GameEvent(GameEventType.EnterGame)]
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public async Task OnEnterGame(ModelManager modelManager)
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{
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PlayerModel player = modelManager.Player;
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2024-02-10 22:28:35 +00:00
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BasicInfoNotify basicInfo = new()
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{
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RandomSeed = 1337,
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Id = player.Id,
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Birthday = 0,
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Attributes =
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{
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new PlayerAttr
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{
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Key = (int)PlayerAttrKey.Name,
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ValueType = (int)PlayerAttrType.String,
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StringValue = player.Name
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},
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new PlayerAttr
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{
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Key = (int)PlayerAttrKey.Level,
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ValueType = (int)PlayerAttrType.Int32,
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Int32Value = 10
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},
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new PlayerAttr
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{
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Key = (int)PlayerAttrKey.HeadPhoto,
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ValueType = (int)PlayerAttrType.Int32,
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Int32Value = 1402
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2024-02-11 09:36:04 +00:00
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},
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new PlayerAttr
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{
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Key = (int)PlayerAttrKey.HeadFrame,
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ValueType = (int)PlayerAttrType.Int32,
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Int32Value = 80060009
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2024-02-22 17:58:36 +00:00
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},
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new PlayerAttr
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2024-02-20 19:39:08 +00:00
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{
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Key = (int)PlayerAttrKey.Sex,
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ValueType = (int)PlayerAttrType.Int32,
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Int32Value = 1
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}
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},
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RoleShowList =
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{
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new RoleShowEntry
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{
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Level = 1,
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RoleId = 1501 // Rover
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}
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},
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CurCardId = 80060000,
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CardUnlockList =
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{
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new CardShowEntry
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{
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CardId = 80060000,
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IsRead = true
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}
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}
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};
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await Session.Push(MessageId.BasicInfoNotify, basicInfo);
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}
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2024-02-14 21:22:21 +00:00
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[NetEvent(MessageId.PlayerBasicInfoGetRequest)]
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public RpcResult OnPlayerBasicInfoGetRequest()
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{
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return Response(MessageId.PlayerBasicInfoGetResponse, new PlayerBasicInfoGetResponse
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{
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Info = new PlayerDetails
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{
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Name = "Yangyang",
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Signature = "discord.gg/reversedrooms",
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HeadId = 1402,
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PlayerId = 1338,
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IsOnline = true,
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LastOfflineTime = -1,
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Level = 5
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}
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});
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}
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}
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