Fix monsters, fix map, some adjustments

This commit is contained in:
xeon 2024-02-20 21:55:17 +03:00
parent 4a4fd0033d
commit 5619c56552
11 changed files with 204 additions and 25 deletions

View file

@ -52,7 +52,8 @@ internal class CreatureController : Controller
_entitySystem.Activate(entity);
response = new EntityActiveResponse
{
ErrorCode = (int)ErrorCode.Success
ErrorCode = (int)ErrorCode.Success,
IsVisible = entity.IsVisible
};
response.ComponentPbs.AddRange(entity.ComponentSystem.Pb);

View file

@ -7,8 +7,8 @@ namespace GameServer.Controllers;
internal class ExploreProgressController : Controller
{
private static readonly int[] s_areaIds = [1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 100, 101, 102, 103, 107, 110, 113, 124, 122, 199, 301, 302, 303, 401, 402, 403, 404, 405, 406, 407, 408, 708, 601, 602, 603, 606, 607, 608, 609, 202, 203, 204, 501, 502, 503, 504, 508, 802, 803, 805, 807, 702, 703, 704, 705, 706, 709, 1201, 1202, 1203, 1204, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1301, 119, 120, 10001, 10002, 10003, 10004, 10005, 11001, 12001, 12002, 12003, 1500001, 1500002, 14001, 14002, 14003, 14004, 14005, 14006, 14007, 14008, 14011, 14012, 14013, 14021, 14022, 123, 125, 51, 804];
private static readonly (int, int)[] s_exploreIds = [(1, 2), (2, 2), (3, 2), (10, 3), (11, 4), (12, 4), (13, 4), (21, 6), (22, 6), (23, 6), (24, 6), (31, 8), (32, 8), (33, 8), (34, 8), (41, 10), (42, 10), (43, 10), (44, 10), (51, 12), (52, 12), (53, 12), (54, 12), (6, 3), (7, 3), (8, 3), (9, 3), (14, 4), (15, 4), (16, 5), (17, 5), (18, 5), (19, 5), (25, 6), (26, 7), (27, 7), (28, 7), (29, 7), (45, 10), (55, 12), (4, 2), (5, 2), (20, 5), (30, 7), (35, 8)];
private static readonly (int, int)[] s_exploreIds = [(1, 2), (2, 2), (3, 2), (11, 4), (12, 4), (13, 4), (21, 6), (22, 6), (23, 6), (24, 6), (31, 8), (32, 8), (33, 8), (34, 8), (41, 10), (42, 10), (43, 10), (44, 10), (51, 12), (52, 12), (53, 12), (54, 12), (6, 3), (7, 3), (8, 3), (9, 3), (14, 4), (15, 4), (16, 5), (17, 5), (18, 5), (19, 5), (25, 6), (26, 7), (27, 7), (28, 7), (29, 7), (45, 10), (55, 12), (4, 2), (5, 2), (20, 5), (30, 7), (35, 8)];
public ExploreProgressController(PlayerSession session) : base(session)
{
// ExploreProgressController.

View file

@ -16,7 +16,7 @@ internal class FriendSystemController : Controller
{
FriendInfoList =
{
CreateDummyFriendInfo(1338, "Taoqi", "discord.gg/reversedrooms", 1601)
CreateDummyFriendInfo(1338, "Yangyang", "discord.gg/reversedrooms", 1402)
}
});

View file

@ -21,7 +21,7 @@ internal class LoginController : Controller
return Response(MessageId.LoginResponse, new LoginResponse
{
Code = 0,
Platform = "PC",
Platform = "CBT3_EU",
Timestamp = DateTimeOffset.Now.ToUnixTimeSeconds()
});
}

View file

@ -41,19 +41,27 @@ internal class PlayerInfoController : Controller
{
Key = (int)PlayerAttrKey.HeadPhoto,
ValueType = (int)PlayerAttrType.Int32,
Int32Value = 1601
Int32Value = 1402
}
},
RoleShowList =
{
new RoleShowEntry
{
Level = 1,
RoleId = 1501 // Rover
}
},
CurCardId = 80060000,
CardUnlockList =
{
new CardShowEntry
{
CardId = 80060000,
IsRead = true
}
}
};
for (int i = 0; i < player.Characters.Length; i++)
{
basicInfo.RoleShowList.Add(new RoleShowEntry
{
Level = 1,
RoleId = player.Characters[i]
});
}
await Session.Push(MessageId.BasicInfoNotify, basicInfo);
}
@ -65,9 +73,9 @@ internal class PlayerInfoController : Controller
{
Info = new PlayerDetails
{
Name = "Taoqi",
Name = "Yangyang",
Signature = "discord.gg/reversedrooms",
HeadId = 1601,
HeadId = 1402,
PlayerId = 1338,
IsOnline = true,
LastOfflineTime = -1,

View file

@ -28,7 +28,8 @@ internal class RoleController : Controller
.Select(config => new roleInfo
{
RoleId = config.Id,
Level = 1
Level = 1,
BaseProp = { CreateBasePropList(configManager.GetConfig<BasePropertyConfig>(config.Id)) }
})
}
});
@ -46,4 +47,149 @@ internal class RoleController : Controller
[NetEvent(MessageId.RoleFavorListRequest)]
public ResponseMessage OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
private static List<ArrayIntInt> CreateBasePropList(BasePropertyConfig? config)
{
List<ArrayIntInt> baseProp = [];
if (config == null) return baseProp;
baseProp.Add(new() { Key = (int)EAttributeType.Lv, Value = config.Lv});
baseProp.Add(new() { Key = (int)EAttributeType.LifeMax, Value = config.LifeMax});
baseProp.Add(new() { Key = (int)EAttributeType.Life, Value = config.Life});
baseProp.Add(new() { Key = (int)EAttributeType.Sheild, Value = config.Sheild});
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageChange, Value = config.SheildDamageChange});
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageReduce, Value = config.SheildDamageReduce});
baseProp.Add(new() { Key = (int)EAttributeType.Atk, Value = config.Atk});
baseProp.Add(new() { Key = (int)EAttributeType.Crit, Value = config.Crit});
baseProp.Add(new() { Key = (int)EAttributeType.CritDamage, Value = config.CritDamage});
baseProp.Add(new() { Key = (int)EAttributeType.Def, Value = config.Def});
baseProp.Add(new() { Key = (int)EAttributeType.EnergyEfficiency, Value = config.EnergyEfficiency});
baseProp.Add(new() { Key = (int)EAttributeType.CdReduse, Value = config.CdReduse});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionEfficiency, Value = config.ReactionEfficiency});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeNormalSkill, Value = config.DamageChangeNormalSkill});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChange, Value = config.DamageChange});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduce, Value = config.DamageReduce});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeAuto, Value = config.DamageChangeAuto});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeCast, Value = config.DamageChangeCast});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeUltra, Value = config.DamageChangeUltra});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeQte, Value = config.DamageChangeQte});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhys, Value = config.DamageChangePhys});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement1, Value = config.DamageChangeElement1});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement2, Value = config.DamageChangeElement2});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement3, Value = config.DamageChangeElement3});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement4, Value = config.DamageChangeElement4});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement5, Value = config.DamageChangeElement5});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement6, Value = config.DamageChangeElement6});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistancePhys, Value = config.DamageResistancePhys});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement1, Value = config.DamageResistanceElement1});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement2, Value = config.DamageResistanceElement2});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement3, Value = config.DamageResistanceElement3});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement4, Value = config.DamageResistanceElement4});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement5, Value = config.DamageResistanceElement5});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement6, Value = config.DamageResistanceElement6});
baseProp.Add(new() { Key = (int)EAttributeType.HealChange, Value = config.HealChange});
baseProp.Add(new() { Key = (int)EAttributeType.HealedChange, Value = config.HealedChange});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReducePhys, Value = config.DamageReducePhys});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement1, Value = config.DamageReduceElement1});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement2, Value = config.DamageReduceElement2});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement3, Value = config.DamageReduceElement3});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement4, Value = config.DamageReduceElement4});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement5, Value = config.DamageReduceElement5});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement6, Value = config.DamageReduceElement6});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange1, Value = config.ReactionChange1});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange2, Value = config.ReactionChange2});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange3, Value = config.ReactionChange3});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange4, Value = config.ReactionChange4});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange5, Value = config.ReactionChange5});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange6, Value = config.ReactionChange6});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange7, Value = config.ReactionChange7});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange8, Value = config.ReactionChange8});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange9, Value = config.ReactionChange9});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange10, Value = config.ReactionChange10});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange11, Value = config.ReactionChange11});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange12, Value = config.ReactionChange12});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange13, Value = config.ReactionChange13});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange14, Value = config.ReactionChange14});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange15, Value = config.ReactionChange15});
baseProp.Add(new() { Key = (int)EAttributeType.EnergyMax, Value = config.EnergyMax});
baseProp.Add(new() { Key = (int)EAttributeType.Energy, Value = config.Energy});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1Max, Value = config.SpecialEnergy1Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1, Value = config.SpecialEnergy1});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2Max, Value = config.SpecialEnergy2Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2, Value = config.SpecialEnergy2});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3Max, Value = config.SpecialEnergy3Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3, Value = config.SpecialEnergy3});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4Max, Value = config.SpecialEnergy4Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4, Value = config.SpecialEnergy4});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthMax, Value = config.StrengthMax});
baseProp.Add(new() { Key = (int)EAttributeType.Strength, Value = config.Strength});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRecover, Value = config.StrengthRecover});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthPunishTime, Value = config.StrengthPunishTime});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRun, Value = config.StrengthRun});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthSwim, Value = config.StrengthSwim});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastSwim, Value = config.StrengthFastSwim});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimb, Value = config.StrengthClimb});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimb, Value = config.StrengthFastClimb});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessMax, Value = config.HardnessMax});
baseProp.Add(new() { Key = (int)EAttributeType.Hardness, Value = config.Hardness});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessRecover, Value = config.HardnessRecover});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessPunishTime, Value = config.HardnessPunishTime});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessChange, Value = config.HardnessChange});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessReduce, Value = config.HardnessReduce});
baseProp.Add(new() { Key = (int)EAttributeType.RageMax, Value = config.RageMax});
baseProp.Add(new() { Key = (int)EAttributeType.Rage, Value = config.Rage});
baseProp.Add(new() { Key = (int)EAttributeType.RageRecover, Value = config.RageRecover});
baseProp.Add(new() { Key = (int)EAttributeType.RagePunishTime, Value = config.RagePunishTime});
baseProp.Add(new() { Key = (int)EAttributeType.RageChange, Value = config.RageChange});
baseProp.Add(new() { Key = (int)EAttributeType.RageReduce, Value = config.RageReduce});
baseProp.Add(new() { Key = (int)EAttributeType.ToughMax, Value = config.ToughMax});
baseProp.Add(new() { Key = (int)EAttributeType.Tough, Value = config.Tough});
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecover, Value = config.ToughRecover});
baseProp.Add(new() { Key = (int)EAttributeType.ToughChange, Value = config.ToughChange});
baseProp.Add(new() { Key = (int)EAttributeType.ToughReduce, Value = config.ToughReduce});
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecoverDelayTime, Value = config.ToughRecoverDelayTime});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower1, Value = config.ElementPower1});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower2, Value = config.ElementPower2});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower3, Value = config.ElementPower3});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower4, Value = config.ElementPower4});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower5, Value = config.ElementPower5});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower6, Value = config.ElementPower6});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialDamageChange, Value = config.SpecialDamageChange});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimbCost, Value = config.StrengthFastClimbCost});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPropertyType, Value = config.ElementPropertyType});
baseProp.Add(new() { Key = (int)EAttributeType.WeakTime, Value = config.WeakTime});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDefRate, Value = config.IgnoreDefRate});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistancePhys, Value = config.IgnoreDamageResistancePhys});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement1, Value = config.IgnoreDamageResistanceElement1});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement2, Value = config.IgnoreDamageResistanceElement2});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement3, Value = config.IgnoreDamageResistanceElement3});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement4, Value = config.IgnoreDamageResistanceElement4});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement5, Value = config.IgnoreDamageResistanceElement5});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement6, Value = config.IgnoreDamageResistanceElement6});
baseProp.Add(new() { Key = (int)EAttributeType.SkillToughRatio, Value = config.SkillToughRatio});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimbJump, Value = config.StrengthClimbJump});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthGliding, Value = config.StrengthGliding});
baseProp.Add(new() { Key = (int)EAttributeType.Mass, Value = config.Mass});
baseProp.Add(new() { Key = (int)EAttributeType.BrakingFrictionFactor, Value = config.BrakingFrictionFactor});
baseProp.Add(new() { Key = (int)EAttributeType.GravityScale, Value = config.GravityScale});
baseProp.Add(new() { Key = (int)EAttributeType.SpeedRatio, Value = config.SpeedRatio});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhantom, Value = config.DamageChangePhantom});
baseProp.Add(new() { Key = (int)EAttributeType.AutoAttackSpeed, Value = config.AutoAttackSpeed});
baseProp.Add(new() { Key = (int)EAttributeType.CastAttackSpeed, Value = config.CastAttackSpeed});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1Max, Value = config.StatusBuildUp1Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1, Value = config.StatusBuildUp1});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2Max, Value = config.StatusBuildUp2Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2, Value = config.StatusBuildUp2});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3Max, Value = config.StatusBuildUp3Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3, Value = config.StatusBuildUp3});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4Max, Value = config.StatusBuildUp4Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4, Value = config.StatusBuildUp4});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5Max, Value = config.StatusBuildUp5Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5, Value = config.StatusBuildUp5});
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeMax, Value = config.ParalysisTimeMax});
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTime, Value = config.ParalysisTime});
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeRecover, Value = config.ParalysisTimeRecover});
return baseProp;
}
}

View file

@ -20,7 +20,7 @@ internal class RouletteController : Controller
{
await Session.Push(MessageId.ExploreToolAllNotify, new ExploreToolAllNotify
{
SkillList = { 1001, 1004, 1003 },
SkillList = { 3001, 3002, 1005, 1006, 1001, 1004, 1003, 1007, 1009 },
ExploreSkill = 1001
});
@ -34,7 +34,7 @@ internal class RouletteController : Controller
},
new ExploreSkillRoulette
{
SkillIds = {1001, 1004, 1003, 0, 0, 0, 0, 0},
SkillIds = {10002, 10004, 0, 0, 0, 0, 0, 0},
}
}
});

View file

@ -4,6 +4,7 @@ namespace GameServer.Systems.Entity.Component;
internal class EntityFsmComponent : EntityComponentBase
{
public List<DFsm> Fsms { get; } = [];
public int CommonHashCode { get; set; }
public override EntityComponentType Type => EntityComponentType.EntityFsm;
@ -14,7 +15,8 @@ internal class EntityFsmComponent : EntityComponentBase
Fsms =
{
Fsms
}
},
CommonHashCode = CommonHashCode
},
};
}

View file

@ -1,11 +1,11 @@
{
"StartingValues": {
"Name": "ReversedRooms",
"Characters": [ 1601, 1302, 1203 ],
"Characters": [ 1402, 1302, 1203 ],
"Position": {
"X": -84500,
"Y": 164500,
"Z": 2000
"X": -35823,
"Y": 67132,
"Z": 4067
}
},
"Features": {

View file

@ -795,6 +795,8 @@ public enum MessageId
NewBieCourseRewardResponse = 12153,
NewJourneyRequest = 12214,
NewJourneyResponse = 12215,
ClientCurrentRoleReportRequest = 12217,
ClientCurrentRoleReportResponse = 12218,
NormalItemAddNotify = 5268,
NormalItemRemoveNotify = 5269,
NormalItemRequest = 5265,

View file

@ -1573,6 +1573,17 @@ message ClientBasicInfoRequest { // MessageId: 5165
message ClientBasicInfoResponse { // MessageId: 3017
}
message ClientCurrentRoleReportRequest { // MessageId: 12217
int32 player_id = 1;
int32 current_role_id = 2;
int64 current_entity_id = 3;
}
message ClientCurrentRoleReportResponse { // MessageId: 12218
int32 player_id = 1;
int64 current_entity_id = 2;
}
message ClientDataComponentPb {
bool is_static_init = 1;
int64 owner_id = 2;
@ -2633,6 +2644,7 @@ message EntityActiveRequest { // MessageId: 1541
message EntityActiveResponse { // MessageId: 1542
int32 error_code = 1;
repeated EntityComponentPb component_pbs = 2;
bool is_visible = 3;
}
message EntityAddBubbleNotify { // MessageId: 12203
@ -7900,6 +7912,7 @@ message SeasonData {
int64 end_time = 3;
repeated RoguelikeToken roguelike_token_list = 4;
repeated SeasonReward season_reward_list = 5;
int32 token_item_count = 6;
}
message SeasonReward {
@ -10931,6 +10944,7 @@ enum ErrorCode {
ERROR_CODE_ERR_ENTITY_PATROL_COMPONENT_NOT_EXIST = 600088;
ERROR_CODE_ERR_INTERACT_IS_NOT_PARTICIPANT = 600089;
ERROR_CODE_ERR_VISION_ENTITY_INTERACT_FAIL = 600090;
ERROR_CODE_ERR_MAX_DROP_TIMES = 600091;
ERROR_CODE_ERR_SCENE_WORLD_NOT_EXIST = 700000;
ERROR_CODE_ERR_PLAYER_NOT_IN_SCENE = 700001;
ERROR_CODE_ERR_DROP_ENTITY_NOT_EXIST = 700002;
@ -11297,6 +11311,7 @@ enum ErrorCode {
ERROR_CODE_ERR_ITEM_POS_INVAILD = 900058;
ERROR_CODE_ERR_ITEM_ID_INVAILD = 900059;
ERROR_CODE_ERR_ROULETTE_FUNC_ID_INVAILD = 900060;
ERROR_CODE_ERR_STATE_IS_RUNNING = 900061;
ERROR_CODE_ERR_BUFF_ITEM_CONFIG = 1000000;
ERROR_CODE_ERR_BUFF_ITEM_NOT_SHARE = 1000001;
ERROR_CODE_ERR_BUFF_ITEM_SHARE_ROLE_ID = 1000002;
@ -11755,6 +11770,9 @@ enum ErrorCode {
ERROR_CODE_ERR_EXPLORE_SKILL_PULL_GIANT_NOT_EXIST = 1800027;
ERROR_CODE_ERR_HTTP_RPC_PARAM = 1800028;
ERROR_CODE_ERR_PLAYER_NOT_IN_GAME_NODE = 1800029;
ERROR_CODE_ERR_APPLY_JOIN_PLAYER_CUR_ROLE_IS_DEAD = 1800030;
ERROR_CODE_ERR_PLAYER_CUR_ROLE_IS_DEAD_NO_JOIN = 1800031;
ERROR_CODE_ERR_PLAYER_CUR_ROLE_IS_DEAD = 1800032;
ERROR_CODE_ERR_CALABASH_LEVEL_REQUEST = 1900000;
ERROR_CODE_ERR_CALABASH_LEVEL_REWARD_DONE = 1900001;
ERROR_CODE_ERR_CALABASH_LEVEL_CONFIG = 1900002;
@ -11793,6 +11811,7 @@ enum ErrorCode {
ERROR_CODE_ERR_NEW_BIE_COURSE_CONFIG = 1900035;
ERROR_CODE_ERR_NEW_BIE_COURSE_REWARD_HAD = 1900036;
ERROR_CODE_ERR_NEW_BIE_COURSE_LEVEL = 1900037;
ERROR_CODE_ERR_DETECTION_TARGET_SILENCE = 1900038;
ERROR_CODE_ERR_DO_COMMON_REWARD_CONFIG_ERROR = 2000000;
ERROR_CODE_INST_PLAY_NOT_SETTLE = 2000001;
ERROR_CODE_INST_PLAY_NOT_FINISH_EXECUTE = 2000002;
@ -12290,6 +12309,7 @@ enum WorldTeamLeaveReason {
WORLD_TEAM_LEAVE_REASON_BE_KICK = 1;
WORLD_TEAM_LEAVE_REASON_DISSOLVE = 2;
WORLD_TEAM_LEAVE_REASON_LOGOUT = 3;
WORLD_TEAM_LEAVE_REASON_TO_OWN_BIG_WORLD = 4;
}
enum WorldTeamPlayerChangeType {