Set best character by default, also character id const
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bb1d52cd4f
commit
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1 changed files with 7 additions and 5 deletions
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@ -5,6 +5,8 @@ using Protocol;
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namespace GameServer.Handlers;
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namespace GameServer.Handlers;
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internal class AuthMessageHandler : MessageHandlerBase
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internal class AuthMessageHandler : MessageHandlerBase
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{
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{
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private const int CharacterId = 1601;
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public AuthMessageHandler(KcpSession session) : base(session)
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public AuthMessageHandler(KcpSession session) : base(session)
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{
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{
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// AuthMessageHandler.
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// AuthMessageHandler.
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@ -56,7 +58,7 @@ internal class AuthMessageHandler : MessageHandlerBase
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new RoleShowEntry
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new RoleShowEntry
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{
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{
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Level = 1,
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Level = 1,
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RoleId = 1302
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RoleId = CharacterId
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}
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}
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},
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},
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});
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});
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@ -84,7 +86,7 @@ internal class AuthMessageHandler : MessageHandlerBase
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EntityType = (int)EEntityType.Player,
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EntityType = (int)EEntityType.Player,
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PlayerId = 1337,
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PlayerId = 1337,
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LivingStatus = (int)LivingStatus.Alive,
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LivingStatus = (int)LivingStatus.Alive,
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ConfigId = 1302,
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ConfigId = CharacterId,
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ConfigType = (int)EntityConfigType.Character,
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ConfigType = (int)EntityConfigType.Character,
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Id = 1,
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Id = 1,
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IsVisible = true,
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IsVisible = true,
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@ -225,7 +227,7 @@ internal class AuthMessageHandler : MessageHandlerBase
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CurHp = 1000,
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CurHp = 1000,
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MaxHp = 1000,
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MaxHp = 1000,
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IsControl = true,
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IsControl = true,
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RoleId = 1302,
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RoleId = CharacterId,
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RoleLevel = 1,
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RoleLevel = 1,
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}
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}
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},
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},
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@ -283,10 +285,10 @@ internal class AuthMessageHandler : MessageHandlerBase
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{
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{
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new FightFormation
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new FightFormation
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{
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{
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CurRole = 1302,
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CurRole = CharacterId,
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FormationId = 1,
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FormationId = 1,
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IsCurrent = true,
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IsCurrent = true,
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RoleIds = { 1302 },
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RoleIds = { CharacterId },
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}
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}
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},
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},
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});
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});
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