42 lines
No EOL
1.4 KiB
C#
42 lines
No EOL
1.4 KiB
C#
using GameServer.Controllers.Attributes;
|
|
using GameServer.Network;
|
|
using GameServer.Network.Messages;
|
|
using GameServer.Systems.Event;
|
|
using Microsoft.Extensions.Logging;
|
|
using Protocol;
|
|
|
|
namespace GameServer.Controllers;
|
|
internal class LoginController : Controller
|
|
{
|
|
public LoginController(PlayerSession session) : base(session)
|
|
{
|
|
// LoginController.
|
|
}
|
|
|
|
[NetEvent(MessageId.LoginRequest)]
|
|
public async Task<ResponseMessage> OnLoginRequest(EventSystem eventSystem)
|
|
{
|
|
await eventSystem.Emit(GameEventType.Login);
|
|
|
|
return Response(MessageId.LoginResponse, new LoginResponse
|
|
{
|
|
Code = 0,
|
|
Platform = "CBT3_EU",
|
|
Timestamp = DateTimeOffset.Now.ToUnixTimeSeconds()
|
|
});
|
|
}
|
|
|
|
[NetEvent(MessageId.EnterGameRequest)]
|
|
public async Task<ResponseMessage> OnEnterGameRequest(EnterGameRequest request, ILogger<LoginController> logger, EventSystem eventSystem)
|
|
{
|
|
logger.LogInformation("Enter Game Request:\n{req}", request);
|
|
|
|
await eventSystem.Emit(GameEventType.EnterGame);
|
|
await Session.Push(MessageId.PushDataCompleteNotify, new PushDataCompleteNotify());
|
|
|
|
return Response(MessageId.EnterGameResponse, new EnterGameResponse());
|
|
}
|
|
|
|
[NetEvent(MessageId.HeartbeatRequest)]
|
|
public ResponseMessage OnHeartbeatRequest() => Response(MessageId.HeartbeatResponse, new HeartbeatResponse());
|
|
} |