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74 changed files with 335 additions and 24464 deletions
|
@ -16,12 +16,7 @@ public class ConfigManager
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logger.LogInformation("Loaded {count} config collections", _collectionsByEnum.Count);
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}
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public IEnumerable<TConfig> Enumerate<TConfig>() where TConfig : IConfig
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{
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return GetCollection<TConfig>().Enumerate<TConfig>();
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}
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public ConfigCollection GetCollection<TConfigType>() where TConfigType : IConfig
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public ConfigCollection GetCollection<TConfigType>()
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{
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return _collectionsByType[typeof(TConfigType)];
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}
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@ -5,6 +5,5 @@ public enum ConfigType
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Weapon,
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BaseProperty,
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LevelEntity,
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Blueprint,
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ItemInfo
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Blueprint
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}
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@ -1,38 +0,0 @@
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using Core.Config.Attributes;
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namespace Core.Config;
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[ConfigCollection("item/iteminfo.json")]
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public class ItemInfoConfig : IConfig
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{
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public ConfigType Type => ConfigType.ItemInfo;
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public int Identifier => Id;
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public int Id { get; set; }
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public int ItemType { get; set; }
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public string Name { get; set; } = string.Empty;
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public List<int> ShowTypes { get; set; } = [];
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public string AttributesDescription { get; set; } = string.Empty;
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public string BgDescription { get; set; } = string.Empty;
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public string Mesh { get; set; } = string.Empty;
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public int QualityId { get; set; }
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public int MainTypeId { get; set; }
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public int RedDotDisableRule { get; set; }
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public int UseCountLimit { get; set; }
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public int SortIndex { get; set; }
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public int MaxCapcity { get; set; }
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public int MaxStackableNum { get; set; }
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public int UseLevel { get; set; }
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public int BeginTimeStamp { get; set; }
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public int DurationStamp { get; set; }
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public bool ShowUseButton { get; set; }
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public int ObtainedShow { get; set; }
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public string ObtainedShowDescription { get; set; } = string.Empty;
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public int EntityConfig { get; set; }
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public int NumLimit { get; set; }
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public bool ShowInBag { get; set; }
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public bool Destructible { get; set; }
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public int ItemBuffType { get; set; }
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public bool SpecialItem { get; set; }
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public bool UiPlayItem { get; set; }
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}
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@ -14,7 +14,6 @@
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<ItemGroup>
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<None Remove="data\config\blueprint\blueprintconfig.json" />
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<None Remove="data\config\item\iteminfo.json" />
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<None Remove="data\config\property\baseproperty.json" />
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<None Remove="data\config\weapon\weaponconf.json" />
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</ItemGroup>
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File diff suppressed because it is too large
Load diff
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@ -10,14 +10,14 @@
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"ResonLevelLimit": 5,
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"FirstPropId": {
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"Id": 7,
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"Value": 47,
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"Value": 54,
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"IsRatio": false
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},
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"FirstCurve": 1,
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"SecondPropId": {
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"Id": 10007,
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"Value": 0.08100000023841858,
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"IsRatio": true
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"Id": 11,
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"Value": 432,
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"IsRatio": false
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},
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"SecondCurve": 2,
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"ResonId": 21010015,
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@ -26,7 +26,7 @@
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"Desc": "WeaponConf_21010015_Desc",
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"DescParams": [
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{
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"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
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"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
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},
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{
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"ArrayString": [ "8%", "10%", "12%", "14%", "16%" ]
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@ -35,7 +35,7 @@
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"ArrayString": [ "2", "2", "2", "2", "2" ]
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},
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{
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"ArrayString": [ "12", "12", "12", "12", "12" ]
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"ArrayString": [ "8", "8", "8", "8", "8" ]
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}
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],
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"TypeDescription": "WeaponConf_21010015_TypeDescription",
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@ -84,16 +84,16 @@
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"Desc": "WeaponConf_21020015_Desc",
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"DescParams": [
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{
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"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
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"ArrayString": [ "16%", "20%", "24%", "28%", "32%" ]
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},
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{
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"ArrayString": [ "6%", "7.5%", "9%", "10.5%", "12%" ]
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"ArrayString": [ "8%", "10%", "12%", "14%", "16%" ]
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},
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{
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"ArrayString": [ "2", "2", "2", "2", "2" ]
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},
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{
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"ArrayString": [ "10", "10", "10", "10", "10" ]
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"ArrayString": [ "8", "8", "8", "8", "8" ]
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}
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],
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"TypeDescription": "WeaponConf_21020015_TypeDescription",
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@ -142,16 +142,16 @@
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"Desc": "WeaponConf_21030015_Desc",
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"DescParams": [
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{
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"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
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"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
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},
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{
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"ArrayString": [ "10%", "12.5%", "15%", "17.5%", "20%" ]
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"ArrayString": [ "2.4%", "3%", "3.6%", "4.2%", "4.8%" ]
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},
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{
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"ArrayString": [ "1", "1", "1", "1", "1" ]
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"ArrayString": [ "5", "5", "5", "5", "5" ]
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},
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{
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"ArrayString": [ "14", "14", "14", "14", "14" ]
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"ArrayString": [ "8", "8", "8", "8", "8" ]
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}
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],
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"TypeDescription": "WeaponConf_21030015_TypeDescription",
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@ -189,9 +189,9 @@
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},
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"FirstCurve": 1,
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"SecondPropId": {
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"Id": 10007,
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"Value": 0.08100000023841858,
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"IsRatio": true
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"Id": 11,
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"Value": 864,
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"IsRatio": false
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},
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"SecondCurve": 2,
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"ResonId": 21040015,
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@ -200,7 +200,7 @@
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"Desc": "WeaponConf_21040015_Desc",
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"DescParams": [
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{
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"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
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"ArrayString": [ "8%", "10%", "12%", "14%", "16%" ]
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},
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{
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"ArrayString": [ "10%", "12.5%", "15%", "17.5%", "20%" ]
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@ -250,9 +250,9 @@
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},
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"FirstCurve": 1,
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"SecondPropId": {
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"Id": 10007,
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"Value": 0.11999999731779099,
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"IsRatio": true
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"Id": 11,
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"Value": 1280,
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"IsRatio": false
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},
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"SecondCurve": 2,
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"ResonId": 21050015,
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@ -261,7 +261,7 @@
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"Desc": "WeaponConf_21050015_Desc",
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"DescParams": [
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{
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"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
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"ArrayString": [ "16%", "20%", "24%", "28%", "32%" ]
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},
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{
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"ArrayString": [ "3.2%", "4%", "4.8%", "5.6%", "6.4%" ]
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@ -1670,13 +1670,13 @@
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"ResonLevelLimit": 5,
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"FirstPropId": {
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"Id": 7,
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"Value": 27,
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"Value": 31,
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"IsRatio": false
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},
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"FirstCurve": 1,
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"SecondPropId": {
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"Id": 10010,
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"Value": 0.13680000603199005,
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"Value": 0.10260000079870224,
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"IsRatio": true
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},
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"SecondCurve": 2,
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|
@ -1834,8 +1834,8 @@
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},
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"FirstCurve": 1,
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"SecondPropId": {
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"Id": 10010,
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"Value": 0.13680000603199005,
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"Id": 10007,
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"Value": 0.1080000028014183,
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"IsRatio": true
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},
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"SecondCurve": 2,
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|
@ -1886,7 +1886,7 @@
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},
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"FirstCurve": 1,
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"SecondPropId": {
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"Id": 10007,
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"Id": 10002,
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"Value": 0.08100000023841858,
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"IsRatio": true
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},
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|
@ -2248,13 +2248,13 @@
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"ResonLevelLimit": 5,
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"FirstPropId": {
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"Id": 7,
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"Value": 24,
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"Value": 26,
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"IsRatio": false
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},
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"FirstCurve": 1,
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"SecondPropId": {
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"Id": 10010,
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"Value": 0.08550000190734863,
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"Value": 0.06840000301599503,
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"IsRatio": true
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},
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"SecondCurve": 2,
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|
@ -3128,7 +3128,7 @@
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"ArrayString": [ "2", "2", "2", "2", "2" ]
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},
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{
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"ArrayString": [ "14", "14", "14", "14", "14" ]
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"ArrayString": [ "10", "10", "10", "10", "10" ]
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}
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],
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"TypeDescription": "WeaponConf_21010016_TypeDescription",
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@ -3180,16 +3180,13 @@
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"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
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},
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{
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"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
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||||
},
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||||
{
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"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
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"ArrayString": [ "20%", "25%", "30%", "35%", "40%" ]
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},
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{
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"ArrayString": [ "2", "2", "2", "2", "2" ]
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},
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{
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"ArrayString": [ "5", "5", "5", "5", "5" ]
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"ArrayString": [ "18", "18", "18", "18", "18" ]
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}
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],
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"TypeDescription": "WeaponConf_21050016_TypeDescription",
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@ -1,5 +1,6 @@
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using Protocol;
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namespace GameServer.Controllers;
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@ -11,5 +12,5 @@ internal class AchievementController : Controller
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}
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[NetEvent(MessageId.AchievementInfoRequest)]
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public RpcResult OnAchievementInfoRequest() => Response(MessageId.AchievementInfoResponse, new AchievementInfoResponse());
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public ResponseMessage OnAchievementInfoRequest() => Response(MessageId.AchievementInfoResponse, new AchievementInfoResponse());
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}
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|
|
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@ -1,67 +0,0 @@
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using GameServer.Controllers.Attributes;
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using GameServer.Models;
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using GameServer.Models.Chat;
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using GameServer.Network;
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using GameServer.Systems.Entity;
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using Protocol;
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namespace GameServer.Controllers.ChatCommands;
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[ChatCommandCategory("player")]
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internal class ChatPlayerCommandHandler
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{
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private readonly ChatRoom _helperRoom;
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private readonly PlayerSession _session;
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private readonly CreatureController _creatureController;
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public ChatPlayerCommandHandler(ModelManager modelManager, PlayerSession session, CreatureController creatureController)
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{
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_helperRoom = modelManager.Chat.GetChatRoom(1338);
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_session = session;
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_creatureController = creatureController;
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}
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[ChatCommand("getpos")]
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[ChatCommandDesc("/player getpos - shows current player coordinates")]
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public void OnPlayerGetPosCommand(string[] _)
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{
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PlayerEntity? entity = _creatureController.GetPlayerEntity();
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if (entity == null) return;
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_helperRoom.AddMessage(1338, 0, $"Your current position: ({entity.Pos.X / 100}, {entity.Pos.Y / 100}, {entity.Pos.Z / 100})");
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}
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[ChatCommand("teleport")]
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[ChatCommandDesc("/player teleport [x] [y] [z] - performing fast travel to specified position")]
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public async Task OnPlayerTeleportCommand(string[] args)
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{
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if (args.Length != 3 || !float.TryParse(args[0], out float x)
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|| !float.TryParse(args[1], out float y)
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|| !float.TryParse(args[2], out float z))
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{
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_helperRoom.AddMessage(1338, 0, $"Usage: /player teleport [x] [y] [z]");
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return;
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}
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PlayerEntity? entity = _creatureController.GetPlayerEntity();
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if (entity != null)
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{
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await _session.Push(MessageId.TeleportNotify, new TeleportNotify
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{
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PosX = x * 100,
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PosY = y * 100,
|
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PosZ = z * 100,
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PosA = 0,
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MapId = 8,
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Reason = (int)TeleportReason.Gm,
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TransitionOption = new TransitionOptionPb
|
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{
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TransitionType = (int)TransitionType.Empty
|
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}
|
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});
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}
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_helperRoom.AddMessage(1338, 0, $"Successfully performed fast travel to ({x}, {y}, {z})");
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}
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}
|
|
@ -4,6 +4,7 @@ using GameServer.Models;
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using GameServer.Models.Chat;
|
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using GameServer.Network;
|
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using GameServer.Systems.Entity;
|
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using Protocol;
|
||||
|
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namespace GameServer.Controllers.ChatCommands;
|
||||
|
||||
|
@ -33,9 +34,9 @@ internal class ChatSpawnCommandHandler
|
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{
|
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if (args.Length != 4 ||
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!(int.TryParse(args[0], out int levelEntityId) &&
|
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float.TryParse(args[1], out float x) &&
|
||||
float.TryParse(args[2], out float y) &&
|
||||
float.TryParse(args[3], out float z)))
|
||||
int.TryParse(args[1], out int x) &&
|
||||
int.TryParse(args[2], out int y) &&
|
||||
int.TryParse(args[3], out int z)))
|
||||
{
|
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_helperRoom.AddMessage(1338, 0, "Usage: /spawn monster [id] [x] [y] [z]");
|
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return;
|
||||
|
@ -44,13 +45,19 @@ internal class ChatSpawnCommandHandler
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MonsterEntity monster = _entityFactory.CreateMonster(levelEntityId);
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monster.Pos = new()
|
||||
{
|
||||
X = x * 100,
|
||||
Y = y * 100,
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||||
Z = z * 100
|
||||
X = x,
|
||||
Y = y,
|
||||
Z = z
|
||||
};
|
||||
|
||||
_entitySystem.Create(monster);
|
||||
monster.InitProps(_configManager.GetConfig<BasePropertyConfig>(600000100)!); // TODO: monster property config
|
||||
_entitySystem.Add([monster]);
|
||||
|
||||
await _session.Push(MessageId.EntityAddNotify, new EntityAddNotify
|
||||
{
|
||||
IsAdd = true,
|
||||
EntityPbs = { monster.Pb }
|
||||
});
|
||||
|
||||
await _creatureController.UpdateAiHate();
|
||||
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Controllers.ChatCommands;
|
||||
using GameServer.Models;
|
||||
using GameServer.Models.Chat;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
internal partial class ChatController : Controller
|
||||
internal class ChatController : Controller
|
||||
{
|
||||
private readonly ModelManager _modelManager;
|
||||
|
||||
|
@ -18,7 +18,7 @@ internal partial class ChatController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.PrivateChatDataRequest)]
|
||||
public async Task<RpcResult> OnPrivateChatDataRequest()
|
||||
public async Task<ResponseMessage> OnPrivateChatDataRequest()
|
||||
{
|
||||
if (!_modelManager.Chat.AllChatRooms.Any())
|
||||
{
|
||||
|
@ -31,7 +31,7 @@ internal partial class ChatController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.PrivateChatRequest)]
|
||||
public async Task<RpcResult> OnPrivateChatRequest(PrivateChatRequest request, ChatCommandManager chatCommandManager)
|
||||
public async Task<ResponseMessage> OnPrivateChatRequest(PrivateChatRequest request, ChatCommandManager chatCommandManager)
|
||||
{
|
||||
ChatRoom chatRoom = _modelManager.Chat.GetChatRoom(1338);
|
||||
|
||||
|
@ -42,8 +42,7 @@ internal partial class ChatController : Controller
|
|||
}
|
||||
else
|
||||
{
|
||||
string content = MultipleSpacesRegex().Replace(request.Content, " ");
|
||||
string[] split = content[1..].Split(' ');
|
||||
string[] split = request.Content[1..].Split(' ');
|
||||
if (split.Length >= 2)
|
||||
{
|
||||
await chatCommandManager.InvokeCommandAsync(split[0], split[1], split[2..]);
|
||||
|
@ -55,7 +54,7 @@ internal partial class ChatController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.PrivateChatOperateRequest)]
|
||||
public RpcResult OnPrivateChatOperateRequest() => Response(MessageId.PrivateChatOperateResponse, new PrivateChatOperateResponse());
|
||||
public ResponseMessage OnPrivateChatOperateRequest() => Response(MessageId.PrivateChatOperateResponse, new PrivateChatOperateResponse());
|
||||
|
||||
private async Task PushPrivateChatHistory()
|
||||
{
|
||||
|
@ -86,7 +85,4 @@ internal partial class ChatController : Controller
|
|||
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
[GeneratedRegex(@"\s+")]
|
||||
private static partial Regex MultipleSpacesRegex();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections.Immutable;
|
||||
using System.Linq.Expressions;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Entity;
|
||||
|
@ -32,57 +33,8 @@ internal class CombatManager
|
|||
_creatureController = creatureController;
|
||||
}
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.RTimeStopRequest)]
|
||||
public CombatResponseData OnRTimeStopRequest(CombatRequestContext context) => new()
|
||||
{
|
||||
CombatCommon = context.Request.CombatCommon,
|
||||
RTimeStopResponse = new()
|
||||
};
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.ActivateBuffRequest)]
|
||||
public CombatResponseData OnActivateBuffRequest(CombatRequestContext context) => new()
|
||||
{
|
||||
CombatCommon = context.Request.CombatCommon,
|
||||
ActivateBuffResponse = new()
|
||||
};
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.UseSkillRequest)]
|
||||
public CombatResponseData OnUseSkillRequest(CombatRequestContext context) => new()
|
||||
{
|
||||
CombatCommon = context.Request.CombatCommon,
|
||||
UseSkillResponse = new()
|
||||
{
|
||||
SkillSingleId = context.Request.UseSkillRequest.SkillSingleId,
|
||||
UseSkillInfo = context.Request.UseSkillRequest.UseSkillInfo
|
||||
}
|
||||
};
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.ApplyGameplayEffectRequest)]
|
||||
public CombatResponseData OnApplyGameplayEffectRequest(CombatRequestContext context) => new()
|
||||
{
|
||||
CombatCommon = context.Request.CombatCommon,
|
||||
ApplyGameplayEffectResponse = new ApplyGameplayEffectResponse()
|
||||
};
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.RemoveGameplayEffectRequest)]
|
||||
public CombatResponseData OnRemoveGameplayEffectRequest(CombatRequestContext context) => new()
|
||||
{
|
||||
CombatCommon = context.Request.CombatCommon,
|
||||
RemoveGameplayEffectResponse = new RemoveGameplayEffectResponse()
|
||||
};
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.CreateBulletRequest)]
|
||||
public CombatResponseData OnCreateBulletRequest(CombatRequestContext context)
|
||||
{
|
||||
return new CombatResponseData
|
||||
{
|
||||
CombatCommon = context.Request.CombatCommon,
|
||||
CreateBulletResponse = new()
|
||||
};
|
||||
}
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.DamageExecuteRequest)]
|
||||
public CombatResponseData OnDamageExecuteRequest(CombatRequestContext context)
|
||||
public async Task<CombatResponseData> OnDamageExecuteRequest(CombatRequestContext context)
|
||||
{
|
||||
DamageExecuteRequest request = context.Request.DamageExecuteRequest;
|
||||
|
||||
|
@ -105,7 +57,19 @@ internal class CombatManager
|
|||
|
||||
if (request.DamageId <= 0 && entity.Type != EEntityType.Player) // Player death not implemented
|
||||
{
|
||||
_entitySystem.Destroy([entity]);
|
||||
_entitySystem.Destroy(entity);
|
||||
await _session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify
|
||||
{
|
||||
IsRemove = true,
|
||||
RemoveInfos =
|
||||
{
|
||||
new EntityRemoveInfo
|
||||
{
|
||||
EntityId = entity.Id,
|
||||
Type = (int)ERemoveEntityType.RemoveTypeNormal
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return new CombatResponseData
|
||||
|
@ -235,19 +199,13 @@ internal class CombatManager
|
|||
if (entity.ComponentSystem.TryGet(out EntityFsmComponent? fsmComponent))
|
||||
{
|
||||
DFsm? dfsm = fsmComponent.Fsms.FirstOrDefault(fsm => fsm.FsmId == request.FsmId);
|
||||
|
||||
if (dfsm == null)
|
||||
{
|
||||
dfsm = new DFsm
|
||||
dfsm ??= new()
|
||||
{
|
||||
FsmId = request.FsmId,
|
||||
Status = 1,
|
||||
Flag = (int)EFsmStateFlag.Confirmed
|
||||
};
|
||||
|
||||
fsmComponent.Fsms.Add(dfsm);
|
||||
}
|
||||
|
||||
dfsm.CurrentState = request.State;
|
||||
context.Notifies.Add(new CombatNotifyData
|
||||
{
|
||||
|
|
|
@ -1,45 +1,19 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Controllers.Combat;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Event;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
internal class CombatMessageController : Controller
|
||||
{
|
||||
private readonly ILogger _logger;
|
||||
|
||||
public CombatMessageController(PlayerSession session, ILogger<CombatMessageController> logger) : base(session)
|
||||
public CombatMessageController(PlayerSession session) : base(session)
|
||||
{
|
||||
_logger = logger;
|
||||
// CombatMessageController.
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.MovePackagePush)]
|
||||
public async Task OnMovePackagePush(MovePackagePush push, EntitySystem entitySystem, EventSystem eventSystem, ModelManager modelManager)
|
||||
{
|
||||
foreach (MovingEntityData movingEntityData in push.MovingEntities)
|
||||
{
|
||||
EntityBase? entity = entitySystem.Get<EntityBase>(movingEntityData.EntityId);
|
||||
if (entity == null)
|
||||
{
|
||||
_logger.LogWarning("OnMovePackagePush: moving entity not found! Id: {entityId}", movingEntityData.EntityId);
|
||||
continue;
|
||||
}
|
||||
|
||||
MoveReplaySample lastMoveReplay = movingEntityData.MoveInfos.Last();
|
||||
entity.Pos.MergeFrom(lastMoveReplay.Location);
|
||||
entity.Rot.MergeFrom(lastMoveReplay.Rotation);
|
||||
|
||||
if (entity.Id == modelManager.Creature.PlayerEntityId)
|
||||
await eventSystem.Emit(GameEventType.PlayerPositionChanged);
|
||||
}
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.CombatSendPackRequest)]
|
||||
public async Task<RpcResult> OnCombatSendPackRequest(CombatSendPackRequest request, CombatManager combatManager)
|
||||
[NetEvent(MessageId.CombatSendPackRequest)] // TODO: CombatSendPackRequest is important
|
||||
public async Task<ResponseMessage> OnCombatSendPackRequest(CombatSendPackRequest request, CombatManager combatManager)
|
||||
{
|
||||
CombatReceivePackNotify combatPackNotify = new();
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
global using GameServer.Controllers.Result;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Google.Protobuf;
|
||||
using Protocol;
|
||||
|
@ -14,9 +13,9 @@ internal abstract class Controller
|
|||
Session = session;
|
||||
}
|
||||
|
||||
protected static RpcResult Response<TProtoBuf>(MessageId messageId, TProtoBuf protoBuf) where TProtoBuf : IMessage<TProtoBuf> => new(new ResponseMessage
|
||||
protected static ResponseMessage Response<TProtoBuf>(MessageId messageId, TProtoBuf protoBuf) where TProtoBuf : IMessage<TProtoBuf> => new()
|
||||
{
|
||||
MessageId = messageId,
|
||||
Payload = protoBuf.ToByteArray()
|
||||
});
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,41 +1,27 @@
|
|||
using Core.Config;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Extensions.Logic;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Settings;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Event;
|
||||
using GameServer.Systems.Notify;
|
||||
using Microsoft.Extensions.Options;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
internal class CreatureController : Controller
|
||||
{
|
||||
private const float DynamicSpawnRadius = 5000;
|
||||
private const float DynamicSpawnPositionDelta = 2500;
|
||||
|
||||
private readonly EntitySystem _entitySystem;
|
||||
private readonly EntityFactory _entityFactory;
|
||||
private readonly ModelManager _modelManager;
|
||||
private readonly ConfigManager _configManager;
|
||||
private readonly IGameActionListener _listener;
|
||||
|
||||
private readonly GameplayFeatureSettings _gameplayFeatures;
|
||||
private readonly Vector _lastDynamicSpawnPos;
|
||||
|
||||
public CreatureController(PlayerSession session, EntitySystem entitySystem, EntityFactory entityFactory, ModelManager modelManager, ConfigManager configManager, IOptions<GameplayFeatureSettings> gameplayFeatures, IGameActionListener listener) : base(session)
|
||||
public CreatureController(PlayerSession session, EntitySystem entitySystem, EntityFactory entityFactory, ModelManager modelManager, ConfigManager configManager) : base(session)
|
||||
{
|
||||
_entitySystem = entitySystem;
|
||||
_entityFactory = entityFactory;
|
||||
_modelManager = modelManager;
|
||||
_configManager = configManager;
|
||||
_listener = listener;
|
||||
_gameplayFeatures = gameplayFeatures.Value;
|
||||
|
||||
_lastDynamicSpawnPos = new();
|
||||
}
|
||||
|
||||
public async Task JoinScene(int instanceId)
|
||||
|
@ -44,11 +30,19 @@ internal class CreatureController : Controller
|
|||
CreateTeamPlayerEntities();
|
||||
CreateWorldEntities();
|
||||
|
||||
await _listener.OnJoinedScene(CreateSceneInfo(), TransitionType.Empty);
|
||||
await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
|
||||
{
|
||||
MaxEntityId = 10000000,
|
||||
TransitionOption = new TransitionOptionPb
|
||||
{
|
||||
TransitionType = (int)TransitionType.Empty
|
||||
},
|
||||
SceneInfo = CreateSceneInfo()
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.EntityActiveRequest)]
|
||||
public async Task<RpcResult> OnEntityActiveRequest(EntityActiveRequest request)
|
||||
public async Task<ResponseMessage> OnEntityActiveRequest(EntityActiveRequest request)
|
||||
{
|
||||
EntityActiveResponse response;
|
||||
|
||||
|
@ -58,8 +52,7 @@ internal class CreatureController : Controller
|
|||
_entitySystem.Activate(entity);
|
||||
response = new EntityActiveResponse
|
||||
{
|
||||
ErrorCode = (int)ErrorCode.Success,
|
||||
IsVisible = entity.IsVisible
|
||||
ErrorCode = (int)ErrorCode.Success
|
||||
};
|
||||
|
||||
response.ComponentPbs.AddRange(entity.ComponentSystem.Pb);
|
||||
|
@ -74,7 +67,7 @@ internal class CreatureController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.SceneLoadingFinishRequest)]
|
||||
public async Task<RpcResult> OnSceneLoadingFinishRequest()
|
||||
public async Task<ResponseMessage> OnSceneLoadingFinishRequest()
|
||||
{
|
||||
_modelManager.Creature.OnWorldDone();
|
||||
await UpdateAiHate();
|
||||
|
@ -85,29 +78,51 @@ internal class CreatureController : Controller
|
|||
[GameEvent(GameEventType.FormationUpdated)]
|
||||
public async Task OnFormationUpdated()
|
||||
{
|
||||
_entitySystem.Destroy(GetPlayerEntities().ToArray());
|
||||
// Remove old entities
|
||||
|
||||
IEnumerable<PlayerEntity> oldEntities = GetPlayerEntities().ToArray();
|
||||
foreach (PlayerEntity oldEntity in oldEntities)
|
||||
{
|
||||
_entitySystem.Destroy(oldEntity);
|
||||
}
|
||||
|
||||
await Session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify
|
||||
{
|
||||
IsRemove = true,
|
||||
RemoveInfos =
|
||||
{
|
||||
oldEntities.Select(entity => new EntityRemoveInfo
|
||||
{
|
||||
EntityId = entity.Id,
|
||||
Type = (int)entity.Type
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
// Spawn new entities
|
||||
|
||||
CreateTeamPlayerEntities();
|
||||
|
||||
_modelManager.Creature.PlayerEntityId = GetPlayerEntities().First().Id;
|
||||
await _listener.OnPlayerFightRoleInfoUpdated(_modelManager.Player.Id, GetFightRoleInfos());
|
||||
IEnumerable<PlayerEntity> newEntities = GetPlayerEntities();
|
||||
await Session.Push(MessageId.EntityAddNotify, new EntityAddNotify
|
||||
{
|
||||
IsAdd = true,
|
||||
EntityPbs =
|
||||
{
|
||||
newEntities.Select(entity => entity.Pb)
|
||||
}
|
||||
});
|
||||
|
||||
_modelManager.Creature.PlayerEntityId = newEntities.First().Id;
|
||||
await Session.Push(MessageId.UpdatePlayerAllFightRoleNotify, new UpdatePlayerAllFightRoleNotify
|
||||
{
|
||||
PlayerId = _modelManager.Player.Id,
|
||||
FightRoleInfos = { GetFightRoleInfos() }
|
||||
});
|
||||
|
||||
await UpdateAiHate();
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.PlayerPositionChanged)]
|
||||
public void OnPlayerPositionChanged()
|
||||
{
|
||||
_modelManager.Player.Position.MergeFrom(GetPlayerEntity()!.Pos);
|
||||
|
||||
if (_lastDynamicSpawnPos.GetDistance(_modelManager.Player.Position) >= DynamicSpawnPositionDelta)
|
||||
{
|
||||
_lastDynamicSpawnPos.MergeFrom(_modelManager.Player.Position);
|
||||
|
||||
ClearInactiveEntities();
|
||||
SpawnDynamicEntities();
|
||||
}
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.VisionSkillChanged)]
|
||||
public async Task OnVisionSkillChanged()
|
||||
{
|
||||
|
@ -152,9 +167,6 @@ internal class CreatureController : Controller
|
|||
_modelManager.Creature.PlayerEntityId = newEntity.Id;
|
||||
newEntity.IsCurrentRole = true;
|
||||
|
||||
newEntity.Pos.MergeFrom(prevEntity.Pos);
|
||||
newEntity.Rot.MergeFrom(prevEntity.Rot);
|
||||
|
||||
await UpdateAiHate();
|
||||
}
|
||||
|
||||
|
@ -228,37 +240,24 @@ internal class CreatureController : Controller
|
|||
|
||||
private void CreateTeamPlayerEntities()
|
||||
{
|
||||
PlayerEntity[] playerEntities = new PlayerEntity[_modelManager.Formation.RoleIds.Length];
|
||||
|
||||
for (int i = 0; i < _modelManager.Formation.RoleIds.Length; i++)
|
||||
{
|
||||
int roleId = _modelManager.Formation.RoleIds[i];
|
||||
|
||||
PlayerEntity entity = _entityFactory.CreatePlayer(roleId, _modelManager.Player.Id);
|
||||
PlayerEntity entity = _entityFactory.CreatePlayer(_modelManager.Formation.RoleIds[i], _modelManager.Player.Id);
|
||||
entity.Pos = _modelManager.Player.Position.Clone();
|
||||
entity.IsCurrentRole = i == 0;
|
||||
|
||||
entity.ComponentSystem.Get<EntityAttributeComponent>().SetAll(_modelManager.Roles.GetRoleById(roleId)!.GetAttributeList());
|
||||
_entitySystem.Create(entity);
|
||||
entity.InitProps(_configManager.GetConfig<BasePropertyConfig>(entity.ConfigId)!);
|
||||
|
||||
CreateConcomitants(entity);
|
||||
entity.WeaponId = _modelManager.Inventory.GetEquippedWeapon(roleId)?.Id ?? 0;
|
||||
|
||||
// Give weapon to entity
|
||||
RoleInfoConfig roleConfig = _configManager.GetConfig<RoleInfoConfig>(entity.ConfigId)!;
|
||||
WeaponConfig weaponConfig = _configManager.GetConfig<WeaponConfig>(roleConfig.InitWeaponItemId)!;
|
||||
entity.WeaponId = weaponConfig.ItemId;
|
||||
|
||||
if (i == 0) _modelManager.Creature.PlayerEntityId = entity.Id;
|
||||
|
||||
if (_gameplayFeatures.UnlimitedEnergy)
|
||||
{
|
||||
EntityAttributeComponent attr = entity.ComponentSystem.Get<EntityAttributeComponent>();
|
||||
attr.SetAttribute(EAttributeType.EnergyMax, 0);
|
||||
attr.SetAttribute(EAttributeType.SpecialEnergy1Max, 0);
|
||||
attr.SetAttribute(EAttributeType.SpecialEnergy2Max, 0);
|
||||
attr.SetAttribute(EAttributeType.SpecialEnergy3Max, 0);
|
||||
attr.SetAttribute(EAttributeType.SpecialEnergy4Max, 0);
|
||||
}
|
||||
|
||||
playerEntities[i] = entity;
|
||||
}
|
||||
|
||||
_entitySystem.Add(playerEntities);
|
||||
}
|
||||
|
||||
private void CreateConcomitants(PlayerEntity entity)
|
||||
|
@ -272,10 +271,10 @@ internal class CreatureController : Controller
|
|||
if (roleId != -1)
|
||||
{
|
||||
PlayerEntity concomitant = _entityFactory.CreatePlayer(roleId, 0);
|
||||
_entitySystem.Create(concomitant);
|
||||
|
||||
EntityConcomitantsComponent concomitants = entity.ComponentSystem.Create<EntityConcomitantsComponent>();
|
||||
EntityConcomitantsComponent concomitants = entity.ComponentSystem.Get<EntityConcomitantsComponent>();
|
||||
concomitants.CustomEntityIds.Clear();
|
||||
concomitants.VisionEntityId = concomitant.Id;
|
||||
concomitants.CustomEntityIds.Add(concomitant.Id);
|
||||
|
||||
EntitySummonerComponent summoner = concomitant.ComponentSystem.Create<EntitySummonerComponent>();
|
||||
|
@ -283,51 +282,24 @@ internal class CreatureController : Controller
|
|||
summoner.SummonConfigId = summonConfigId;
|
||||
summoner.SummonType = ESummonType.ConcomitantCustom;
|
||||
summoner.PlayerId = _modelManager.Player.Id;
|
||||
|
||||
concomitant.InitProps(_configManager.GetConfig<BasePropertyConfig>(roleId)!);
|
||||
_entitySystem.Add([concomitant]);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWorldEntities()
|
||||
{
|
||||
_lastDynamicSpawnPos.MergeFrom(_modelManager.Player.Position.Clone());
|
||||
SpawnDynamicEntities();
|
||||
}
|
||||
|
||||
private void ClearInactiveEntities()
|
||||
{
|
||||
_entitySystem.Destroy(_entitySystem.EnumerateEntities()
|
||||
.Where(e => e is MonsterEntity && e.DynamicId != 0 &&
|
||||
e.Pos.GetDistance(_modelManager.Player.Position) > DynamicSpawnRadius).ToArray());
|
||||
}
|
||||
|
||||
private void SpawnDynamicEntities()
|
||||
{
|
||||
Vector playerPos = _modelManager.Player.Position;
|
||||
|
||||
// Currently only monsters
|
||||
IEnumerable<LevelEntityConfig> entitiesToSpawn = _configManager.Enumerate<LevelEntityConfig>()
|
||||
.Where(config => config.MapId == 8 && Math.Abs(config.Transform[0].X / 100 - playerPos.X) < DynamicSpawnRadius && Math.Abs(config.Transform[0].Y / 100 - playerPos.Y) < DynamicSpawnRadius &&
|
||||
config.BlueprintType.StartsWith("Monster"));
|
||||
|
||||
List<MonsterEntity> spawnMonsters = [];
|
||||
foreach (LevelEntityConfig levelEntity in entitiesToSpawn)
|
||||
{
|
||||
if (_entitySystem.HasDynamicEntity(levelEntity.EntityId)) continue;
|
||||
|
||||
MonsterEntity monster = _entityFactory.CreateMonster(levelEntity.EntityId);
|
||||
// Test monster
|
||||
MonsterEntity monster = _entityFactory.CreateMonster(106003002); // Turtle.
|
||||
monster.Pos = new()
|
||||
{
|
||||
X = levelEntity.Transform[0].X / 100,
|
||||
Y = levelEntity.Transform[0].Y / 100,
|
||||
Z = levelEntity.Transform[0].Z / 100
|
||||
X = playerPos.X + 250,
|
||||
Y = playerPos.Y + 250,
|
||||
Z = playerPos.Z
|
||||
};
|
||||
|
||||
_entitySystem.Create(monster);
|
||||
monster.InitProps(_configManager.GetConfig<BasePropertyConfig>(600000100)!);
|
||||
spawnMonsters.Add(monster);
|
||||
}
|
||||
|
||||
_entitySystem.Add(spawnMonsters);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,8 +12,8 @@ internal class DailyActivityController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.ActivityRequest)]
|
||||
public RpcResult OnActivityRequest() => Response(MessageId.ActivityResponse, new ActivityResponse());
|
||||
public ResponseMessage OnActivityRequest() => Response(MessageId.ActivityResponse, new ActivityResponse());
|
||||
|
||||
[NetEvent(MessageId.LivenessRequest)]
|
||||
public RpcResult OnLivenessRequest() => Response(MessageId.LivenessResponse, new LivenessResponse());
|
||||
public ResponseMessage OnLivenessRequest() => Response(MessageId.LivenessResponse, new LivenessResponse());
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,5 +12,5 @@ internal class ExchangeRewardController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.ExchangeRewardInfoRequest)]
|
||||
public RpcResult OnExchangeRewardInfoRequest() => Response(MessageId.ExchangeRewardInfoResponse, new ExchangeRewardInfoResponse());
|
||||
public ResponseMessage OnExchangeRewardInfoRequest() => Response(MessageId.ExchangeRewardInfoResponse, new ExchangeRewardInfoResponse());
|
||||
}
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
internal class ExploreProgressController : Controller
|
||||
{
|
||||
private static readonly int[] s_areaIds = [1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 100, 101, 102, 103, 107, 110, 113, 124, 122, 199, 301, 302, 303, 401, 402, 403, 404, 405, 406, 407, 408, 708, 601, 602, 603, 606, 607, 608, 609, 202, 203, 204, 501, 502, 503, 504, 508, 802, 803, 805, 807, 702, 703, 704, 705, 706, 709, 1201, 1202, 1203, 1204, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1301, 119, 120, 10001, 10002, 10003, 10004, 10005, 11001, 12001, 12002, 12003, 1500001, 1500002, 14001, 14002, 14003, 14004, 14005, 14006, 14007, 14008, 14011, 14012, 14013, 14021, 14022, 123, 125, 51, 804];
|
||||
private static readonly (int, int)[] s_exploreIds = [(1, 2), (2, 2), (3, 2), (11, 4), (12, 4), (13, 4), (21, 6), (22, 6), (23, 6), (24, 6), (31, 8), (32, 8), (33, 8), (34, 8), (41, 10), (42, 10), (43, 10), (44, 10), (51, 12), (52, 12), (53, 12), (54, 12), (6, 3), (7, 3), (8, 3), (9, 3), (14, 4), (15, 4), (16, 5), (17, 5), (18, 5), (19, 5), (25, 6), (26, 7), (27, 7), (28, 7), (29, 7), (45, 10), (55, 12), (4, 2), (5, 2), (20, 5), (30, 7), (35, 8)];
|
||||
private static readonly (int, int)[] s_exploreIds = [(1, 2), (2, 2), (3, 2), (10, 3), (11, 4), (12, 4), (13, 4), (21, 6), (22, 6), (23, 6), (24, 6), (31, 8), (32, 8), (33, 8), (34, 8), (41, 10), (42, 10), (43, 10), (44, 10), (51, 12), (52, 12), (53, 12), (54, 12), (6, 3), (7, 3), (8, 3), (9, 3), (14, 4), (15, 4), (16, 5), (17, 5), (18, 5), (19, 5), (25, 6), (26, 7), (27, 7), (28, 7), (29, 7), (45, 10), (55, 12), (4, 2), (5, 2), (20, 5), (30, 7), (35, 8)];
|
||||
|
||||
public ExploreProgressController(PlayerSession session) : base(session)
|
||||
{
|
||||
|
@ -14,7 +15,7 @@ internal class ExploreProgressController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.ExploreProgressRequest)]
|
||||
public RpcResult OnExploreProgressRequest()
|
||||
public ResponseMessage OnExploreProgressRequest()
|
||||
{
|
||||
return Response(MessageId.ExploreProgressResponse, new ExploreProgressResponse
|
||||
{
|
||||
|
|
|
@ -90,13 +90,13 @@ internal class EventHandlerFactory
|
|||
var builder = ImmutableDictionary.CreateBuilder<MessageId, RpcHandler>();
|
||||
|
||||
MethodInfo getServiceMethod = typeof(ServiceProviderServiceExtensions).GetMethod(nameof(ServiceProviderServiceExtensions.GetRequiredService), [typeof(IServiceProvider)])!;
|
||||
MethodInfo taskFromResultMethod = typeof(Task).GetMethod(nameof(Task.FromResult))!.MakeGenericMethod(typeof(RpcResult));
|
||||
MethodInfo taskFromResultMethod = typeof(Task).GetMethod(nameof(Task.FromResult))!.MakeGenericMethod(typeof(ResponseMessage));
|
||||
|
||||
foreach (Type type in controllerTypes)
|
||||
{
|
||||
IEnumerable<MethodInfo> methods = type.GetMethods()
|
||||
.Where(method => method.GetCustomAttribute<NetEventAttribute>() != null
|
||||
&& (method.ReturnType == typeof(Task<RpcResult>) || method.ReturnType == typeof(RpcResult)));
|
||||
&& (method.ReturnType == typeof(Task<ResponseMessage>) || method.ReturnType == typeof(ResponseMessage)));
|
||||
|
||||
foreach (MethodInfo method in methods)
|
||||
{
|
||||
|
@ -108,7 +108,7 @@ internal class EventHandlerFactory
|
|||
MethodCallExpression getServiceCall = Expression.Call(getServiceMethod.MakeGenericMethod(type), serviceProviderParam);
|
||||
Expression handlerCall = Expression.Call(getServiceCall, method, FetchArgumentsForMethod(method, serviceProviderParam, getServiceMethod, dataParam));
|
||||
|
||||
if (method.ReturnType == typeof(RpcResult)) // Allow non-async methods as well
|
||||
if (method.ReturnType == typeof(ResponseMessage)) // Allow non-async methods as well
|
||||
handlerCall = Expression.Call(taskFromResultMethod, handlerCall);
|
||||
|
||||
Expression<RpcHandler> lambda = Expression.Lambda<RpcHandler>(handlerCall, serviceProviderParam, dataParam);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,8 +12,8 @@ internal class FormationAttributeController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.TimeCheckRequest)]
|
||||
public RpcResult OnTimeCheckRequest() => Response(MessageId.TimeCheckResponse, new TimeCheckResponse());
|
||||
public ResponseMessage OnTimeCheckRequest() => Response(MessageId.TimeCheckResponse, new TimeCheckResponse());
|
||||
|
||||
[NetEvent(MessageId.FormationAttrRequest)]
|
||||
public RpcResult OnFormationAttrRequest() => Response(MessageId.FormationAttrResponse, new FormationAttrResponse());
|
||||
public ResponseMessage OnFormationAttrRequest() => Response(MessageId.FormationAttrResponse, new FormationAttrResponse());
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Event;
|
||||
using Protocol;
|
||||
|
||||
|
@ -15,7 +17,7 @@ internal class FormationController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.GetFormationDataRequest)]
|
||||
public RpcResult OnGetFormationDataRequest() => Response(MessageId.GetFormationDataResponse, new GetFormationDataResponse
|
||||
public ResponseMessage OnGetFormationDataRequest() => Response(MessageId.GetFormationDataResponse, new GetFormationDataResponse
|
||||
{
|
||||
Formations =
|
||||
{
|
||||
|
@ -30,7 +32,7 @@ internal class FormationController : Controller
|
|||
});
|
||||
|
||||
[NetEvent(MessageId.UpdateFormationRequest)]
|
||||
public async Task<RpcResult> OnUpdateFormationRequest(UpdateFormationRequest request, EventSystem eventSystem)
|
||||
public async Task<ResponseMessage> OnUpdateFormationRequest(UpdateFormationRequest request, EventSystem eventSystem)
|
||||
{
|
||||
_modelManager.Formation.Set([.. request.Formation.RoleIds]);
|
||||
await eventSystem.Emit(GameEventType.FormationUpdated);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,11 +12,11 @@ internal class FriendSystemController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.FriendAllRequest)]
|
||||
public RpcResult OnFriendAllRequest() => Response(MessageId.FriendAllResponse, new FriendAllResponse
|
||||
public ResponseMessage OnFriendAllRequest() => Response(MessageId.FriendAllResponse, new FriendAllResponse
|
||||
{
|
||||
FriendInfoList =
|
||||
{
|
||||
CreateDummyFriendInfo(1338, "Yangyang", "discord.gg/reversedrooms", 1402)
|
||||
CreateDummyFriendInfo(1338, "Taoqi", "discord.gg/reversedrooms", 1601)
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,5 +12,5 @@ internal class GachaController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.GachaInfoRequest)]
|
||||
public RpcResult OnGachaInfoRequest() => Response(MessageId.GachaInfoResponse, new GachaInfoResponse());
|
||||
public ResponseMessage OnGachaInfoRequest() => Response(MessageId.GachaInfoResponse, new GachaInfoResponse());
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,5 +12,5 @@ internal class InfluenceReputationController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.InfluenceInfoRequest)]
|
||||
public RpcResult OnInfluenceInfoRequest() => Response(MessageId.InfluenceInfoResponse, new InfluenceInfoResponse());
|
||||
public ResponseMessage OnInfluenceInfoRequest() => Response(MessageId.InfluenceInfoResponse, new InfluenceInfoResponse());
|
||||
}
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
using Core.Config;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Extensions.Logic;
|
||||
using GameServer.Models;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Event;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -16,101 +12,14 @@ internal class InventoryController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.NormalItemRequest)]
|
||||
public RpcResult OnNormalItemRequest(ModelManager modelManager) => Response(MessageId.NormalItemResponse, new NormalItemResponse
|
||||
{
|
||||
NormalItemList = { modelManager.Inventory.ItemList }
|
||||
});
|
||||
public ResponseMessage OnNormalItemRequest() => Response(MessageId.NormalItemResponse, new NormalItemResponse());
|
||||
|
||||
[NetEvent(MessageId.WeaponItemRequest)]
|
||||
public RpcResult OnWeaponItemRequest(ModelManager modelManager) => Response(MessageId.WeaponItemResponse, new WeaponItemResponse
|
||||
{
|
||||
WeaponItemList =
|
||||
{
|
||||
modelManager.Inventory.WeaponList
|
||||
}
|
||||
});
|
||||
public ResponseMessage OnWeaponItemRequest() => Response(MessageId.WeaponItemResponse, new WeaponItemResponse());
|
||||
|
||||
[NetEvent(MessageId.PhantomItemRequest)]
|
||||
public RpcResult OnPhantomItemRequest() => Response(MessageId.PhantomItemResponse, new PhantomItemResponse());
|
||||
public ResponseMessage OnPhantomItemRequest() => Response(MessageId.PhantomItemResponse, new PhantomItemResponse());
|
||||
|
||||
[NetEvent(MessageId.ItemExchangeInfoRequest)]
|
||||
public RpcResult OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
|
||||
|
||||
[NetEvent(MessageId.EquipTakeOnRequest)]
|
||||
public RpcResult OnEquipTakeOnRequest(EquipTakeOnRequest request, ModelManager modelManager, CreatureController creatureController, RoleController roleController, ConfigManager configManager)
|
||||
{
|
||||
WeaponItem? weapon = modelManager.Inventory.GetWeaponById(request.Data.EquipIncId);
|
||||
if (weapon == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
|
||||
{
|
||||
ErrorCode = (int)ErrorCode.ErrItemIdInvaild
|
||||
});
|
||||
|
||||
WeaponConfig weaponConf = configManager.GetConfig<WeaponConfig>(weapon.Id)!;
|
||||
|
||||
roleInfo? role = modelManager.Roles.GetRoleById(request.Data.RoleId);
|
||||
if (role == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
|
||||
{
|
||||
ErrorCode = (int)ErrorCode.NotValidRole
|
||||
});
|
||||
|
||||
// Take off previous weapon
|
||||
WeaponItem? prevWeapon = modelManager.Inventory.WeaponList.SingleOrDefault(weapon => weapon.RoleId == role.RoleId);
|
||||
if (prevWeapon != null) prevWeapon.RoleId = 0;
|
||||
|
||||
// Set new weapon
|
||||
weapon.RoleId = role.RoleId;
|
||||
roleController.ApplyWeaponPropertiesToRole(role.RoleId, weaponConf);
|
||||
|
||||
// Update entity (if this role is currently active)
|
||||
PlayerEntity? entity = creatureController.GetPlayerEntityByRoleId(request.Data.RoleId);
|
||||
entity?.ChangeEquipment(weapon.Id);
|
||||
entity?.ChangeGameplayAttributes(role.GetAttributeList());
|
||||
|
||||
// Response
|
||||
EquipTakeOnResponse response = new()
|
||||
{
|
||||
DataList =
|
||||
{
|
||||
new RoleLoadEquipData
|
||||
{
|
||||
RoleId = request.Data.RoleId,
|
||||
Pos = request.Data.Pos,
|
||||
EquipIncId = request.Data.EquipIncId
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (prevWeapon != null)
|
||||
{
|
||||
response.DataList.Add(new RoleLoadEquipData
|
||||
{
|
||||
EquipIncId = prevWeapon.IncrId
|
||||
});
|
||||
}
|
||||
|
||||
return Response(MessageId.EquipTakeOnResponse, response);
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.EnterGame)]
|
||||
public async Task OnEnterGame()
|
||||
{
|
||||
await Session.Push(MessageId.ItemPkgOpenNotify, new ItemPkgOpenNotify
|
||||
{
|
||||
OpenPkg = { 0, 2, 1, 3, 4, 5, 6, 7 }
|
||||
});
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.DebugUnlockAllItems)]
|
||||
public void DebugUnlockAllWeapons(ConfigManager configManager, ModelManager modelManager)
|
||||
{
|
||||
foreach (WeaponConfig weaponConf in configManager.Enumerate<WeaponConfig>())
|
||||
{
|
||||
modelManager.Inventory.AddNewWeapon(weaponConf.ItemId);
|
||||
}
|
||||
|
||||
foreach (ItemInfoConfig itemInfo in configManager.Enumerate<ItemInfoConfig>())
|
||||
{
|
||||
modelManager.Inventory.AddItem(itemInfo.Id, itemInfo.MaxStackableNum);
|
||||
}
|
||||
}
|
||||
public ResponseMessage OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Event;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -12,36 +14,29 @@ internal class LoginController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.LoginRequest)]
|
||||
public async Task<RpcResult> OnLoginRequest(EventSystem eventSystem)
|
||||
public async Task<ResponseMessage> OnLoginRequest(EventSystem eventSystem)
|
||||
{
|
||||
await eventSystem.Emit(GameEventType.Login);
|
||||
|
||||
// Debug
|
||||
await eventSystem.Emit(GameEventType.DebugUnlockAllRoles);
|
||||
await eventSystem.Emit(GameEventType.DebugUnlockAllItems);
|
||||
|
||||
return Response(MessageId.LoginResponse, new LoginResponse
|
||||
{
|
||||
Code = 0,
|
||||
Platform = "CBT3_EU",
|
||||
Platform = "PC",
|
||||
Timestamp = DateTimeOffset.Now.ToUnixTimeSeconds()
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.EnterGameRequest)]
|
||||
public RpcResult OnEnterGameRequest()
|
||||
public async Task<ResponseMessage> OnEnterGameRequest(EnterGameRequest request, ILogger<LoginController> logger, EventSystem eventSystem)
|
||||
{
|
||||
return Response(MessageId.EnterGameResponse, new EnterGameResponse())
|
||||
.AddPostEvent(GameEventType.EnterGame)
|
||||
.AddPostEvent(GameEventType.PushDataDone);
|
||||
}
|
||||
logger.LogInformation("Enter Game Request:\n{req}", request);
|
||||
|
||||
[GameEvent(GameEventType.PushDataDone)]
|
||||
public async Task OnPushDataDone()
|
||||
{
|
||||
await eventSystem.Emit(GameEventType.EnterGame);
|
||||
await Session.Push(MessageId.PushDataCompleteNotify, new PushDataCompleteNotify());
|
||||
|
||||
return Response(MessageId.EnterGameResponse, new EnterGameResponse());
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.HeartbeatRequest)]
|
||||
public RpcResult OnHeartbeatRequest() => Response(MessageId.HeartbeatResponse, new HeartbeatResponse());
|
||||
public ResponseMessage OnHeartbeatRequest() => Response(MessageId.HeartbeatResponse, new HeartbeatResponse());
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,5 +12,5 @@ internal class LordGymController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.LordGymInfoRequest)]
|
||||
public RpcResult OnLordGymInfoRequest() => Response(MessageId.LordGymInfoResponse, new LordGymInfoResponse());
|
||||
public ResponseMessage OnLordGymInfoRequest() => Response(MessageId.LordGymInfoResponse, new LordGymInfoResponse());
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Event;
|
||||
using Protocol;
|
||||
|
||||
|
@ -21,81 +22,52 @@ internal class PlayerInfoController : Controller
|
|||
{
|
||||
RandomSeed = 1337,
|
||||
Id = player.Id,
|
||||
Birthday = player.BirthDay,
|
||||
Attributes = { player.Attributes },
|
||||
RoleShowList =
|
||||
Birthday = 0,
|
||||
Attributes =
|
||||
{
|
||||
new RoleShowEntry
|
||||
new PlayerAttr
|
||||
{
|
||||
Level = 1,
|
||||
RoleId = 1501 // Rover
|
||||
}
|
||||
Key = (int)PlayerAttrKey.Name,
|
||||
ValueType = (int)PlayerAttrType.String,
|
||||
StringValue = player.Name
|
||||
},
|
||||
CurCardId = 80060000,
|
||||
CardUnlockList =
|
||||
new PlayerAttr
|
||||
{
|
||||
new CardShowEntry
|
||||
Key = (int)PlayerAttrKey.Level,
|
||||
ValueType = (int)PlayerAttrType.Int32,
|
||||
Int32Value = 10
|
||||
},
|
||||
new PlayerAttr
|
||||
{
|
||||
CardId = 80060000,
|
||||
IsRead = true
|
||||
Key = (int)PlayerAttrKey.HeadPhoto,
|
||||
ValueType = (int)PlayerAttrType.Int32,
|
||||
Int32Value = 1601
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < player.Characters.Length; i++)
|
||||
{
|
||||
basicInfo.RoleShowList.Add(new RoleShowEntry
|
||||
{
|
||||
Level = 1,
|
||||
RoleId = player.Characters[i]
|
||||
});
|
||||
}
|
||||
|
||||
await Session.Push(MessageId.BasicInfoNotify, basicInfo);
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.ChangeHeadPhotoRequest)]
|
||||
public RpcResult OnChangeHeadPhotoRequest(ChangeHeadPhotoRequest request, ModelManager modelManager)
|
||||
{
|
||||
modelManager.Player.SetAttribute(PlayerAttrKey.HeadPhoto, request.HeadPhotoId);
|
||||
|
||||
return Response(MessageId.ChangeHeadPhotoResponse, new ChangeHeadPhotoResponse
|
||||
{
|
||||
HeadPhotoId = request.HeadPhotoId
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.BirthdayInitRequest)]
|
||||
public RpcResult OnBirthdayInitRequest(BirthdayInitRequest request, ModelManager modelManager)
|
||||
{
|
||||
modelManager.Player.BirthDay = request.Birthday;
|
||||
|
||||
return Response(MessageId.BirthdayInitResponse, new BirthdayInitResponse());
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.ModifySignatureRequest)]
|
||||
public RpcResult OnModifySignatureRequest(ModifySignatureRequest request, ModelManager modelManager)
|
||||
{
|
||||
modelManager.Player.SetAttribute(PlayerAttrKey.Sign, request.Signature);
|
||||
|
||||
return Response(MessageId.ModifySignatureResponse, new ModifySignatureResponse
|
||||
{
|
||||
Signature = request.Signature
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.ModifyNameRequest)]
|
||||
public RpcResult OnModifyNameRequest(ModifyNameRequest request, ModelManager modelManager)
|
||||
{
|
||||
modelManager.Player.SetAttribute(PlayerAttrKey.Name, request.Name);
|
||||
|
||||
return Response(MessageId.ModifyNameResponse, new ModifyNameResponse
|
||||
{
|
||||
Name = request.Name
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.PlayerBasicInfoGetRequest)]
|
||||
public RpcResult OnPlayerBasicInfoGetRequest()
|
||||
public ResponseMessage OnPlayerBasicInfoGetRequest()
|
||||
{
|
||||
return Response(MessageId.PlayerBasicInfoGetResponse, new PlayerBasicInfoGetResponse
|
||||
{
|
||||
Info = new PlayerDetails
|
||||
{
|
||||
Name = "Yangyang",
|
||||
Name = "Taoqi",
|
||||
Signature = "discord.gg/reversedrooms",
|
||||
HeadId = 1402,
|
||||
HeadId = 1601,
|
||||
PlayerId = 1338,
|
||||
IsOnline = true,
|
||||
LastOfflineTime = -1,
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Event;
|
||||
|
||||
namespace GameServer.Controllers.Result;
|
||||
internal class RpcResult
|
||||
{
|
||||
public ResponseMessage Response { get; }
|
||||
public List<GameEventType> PostEvents { get; }
|
||||
|
||||
public RpcResult(ResponseMessage response)
|
||||
{
|
||||
Response = response;
|
||||
PostEvents = [];
|
||||
}
|
||||
|
||||
public RpcResult AddPostEvent(GameEventType type)
|
||||
{
|
||||
PostEvents.Add(type);
|
||||
return this;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,5 +12,5 @@ internal class RoguelikeController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.RoguelikeSeasonDataRequest)]
|
||||
public RpcResult OnRoguelikeSeasonDataRequest() => Response(MessageId.RoguelikeSeasonDataResponse, new RoguelikeSeasonDataResponse());
|
||||
public ResponseMessage OnRoguelikeSeasonDataRequest() => Response(MessageId.RoguelikeSeasonDataResponse, new RoguelikeSeasonDataResponse());
|
||||
}
|
||||
|
|
|
@ -1,61 +1,41 @@
|
|||
using Core.Config;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Extensions.Logic;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Event;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
internal class RoleController : Controller
|
||||
{
|
||||
private readonly ModelManager _modelManager;
|
||||
private readonly IGameActionListener _listener;
|
||||
|
||||
public RoleController(PlayerSession session, ModelManager modelManager, IGameActionListener listener) : base(session)
|
||||
public RoleController(PlayerSession session) : base(session)
|
||||
{
|
||||
_modelManager = modelManager;
|
||||
_listener = listener;
|
||||
}
|
||||
|
||||
public void ApplyWeaponPropertiesToRole(int roleId, WeaponConfig weaponConfiguration)
|
||||
{
|
||||
roleInfo? role = _modelManager.Roles.GetRoleById(roleId) ?? throw new ArgumentException($"Role with id {roleId} doesn't exist");
|
||||
|
||||
role.ApplyWeaponProperties(weaponConfiguration);
|
||||
_ = _listener.OnRolePropertiesUpdated(roleId, role.BaseProp, role.AddProp);
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.DebugUnlockAllRoles)]
|
||||
public void UnlockAllRoles(ConfigManager configManager)
|
||||
{
|
||||
foreach (RoleInfoConfig roleConfig in configManager.Enumerate<RoleInfoConfig>())
|
||||
{
|
||||
roleInfo role = _modelManager.Roles.Create(roleConfig.Id);
|
||||
role.BaseProp.AddRange(CreateBasePropList(configManager.GetConfig<BasePropertyConfig>(roleConfig.Id)));
|
||||
|
||||
WeaponItem weapon = _modelManager.Inventory.AddNewWeapon(roleConfig.InitWeaponItemId);
|
||||
weapon.RoleId = role.RoleId;
|
||||
|
||||
role.ApplyWeaponProperties(configManager.GetConfig<WeaponConfig>(weapon.Id)!);
|
||||
}
|
||||
// RoleController.
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.EnterGame)]
|
||||
public async Task OnEnterGame(ModelManager modelManager)
|
||||
public async Task OnEnterGame(ModelManager modelManager, ConfigManager configManager)
|
||||
{
|
||||
PlayerModel player = modelManager.Player;
|
||||
|
||||
await Session.Push(MessageId.PbGetRoleListNotify, new PbGetRoleListNotify
|
||||
{
|
||||
RoleList =
|
||||
{
|
||||
modelManager.Roles.Roles
|
||||
configManager.GetCollection(ConfigType.RoleInfo)
|
||||
.Enumerate<RoleInfoConfig>()
|
||||
.Select(config => new roleInfo
|
||||
{
|
||||
RoleId = config.Id,
|
||||
Level = 1
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.SwitchRoleRequest)]
|
||||
public async Task<RpcResult> OnSwitchRoleRequest(SwitchRoleRequest request, CreatureController creatureController)
|
||||
public async Task<ResponseMessage> OnSwitchRoleRequest(SwitchRoleRequest request, CreatureController creatureController)
|
||||
{
|
||||
await creatureController.SwitchPlayerEntity(request.RoleId);
|
||||
return Response(MessageId.SwitchRoleResponse, new SwitchRoleResponse
|
||||
|
@ -65,180 +45,5 @@ internal class RoleController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.RoleFavorListRequest)]
|
||||
public RpcResult OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
|
||||
|
||||
[NetEvent(MessageId.ResonantChainUnlockRequest)]
|
||||
public RpcResult OnResonantChainUnlockRequest(ResonantChainUnlockRequest request, ModelManager modelManager, ConfigManager configManager)
|
||||
{
|
||||
roleInfo? role = modelManager.Roles.Roles.Find(r => r.RoleId == request.RoleId)!;
|
||||
|
||||
if (role != null)
|
||||
{
|
||||
RoleInfoConfig roleConfig = configManager.GetConfig<RoleInfoConfig>(request.RoleId)!;
|
||||
|
||||
int resonantChainGroupId = roleConfig.ResonantChainGroupId;
|
||||
|
||||
// Todo: add buff by _resonantChainGroupId
|
||||
|
||||
int curr = role.ResonantChainGroupIndex;
|
||||
int next = Math.Min(curr + 1, 6);
|
||||
role.ResonantChainGroupIndex = next;
|
||||
|
||||
return Response(MessageId.ResonantChainUnlockResponse, new ResonantChainUnlockResponse
|
||||
{
|
||||
RoleId = request.RoleId,
|
||||
ResonantChainGroupIndex = next
|
||||
});
|
||||
}
|
||||
|
||||
return Response(MessageId.ResonantChainUnlockResponse, new ResonantChainUnlockResponse
|
||||
{
|
||||
ErrCode = (int)ErrorCode.ErrRoleResonNotActive
|
||||
});
|
||||
}
|
||||
|
||||
private static List<ArrayIntInt> CreateBasePropList(BasePropertyConfig? config)
|
||||
{
|
||||
List<ArrayIntInt> baseProp = [];
|
||||
if (config == null) return baseProp;
|
||||
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Lv, Value = config.Lv });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.LifeMax, Value = config.LifeMax });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Life, Value = config.Life });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Sheild, Value = config.Sheild });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageChange, Value = config.SheildDamageChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageReduce, Value = config.SheildDamageReduce });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Atk, Value = config.Atk });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Crit, Value = config.Crit });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.CritDamage, Value = config.CritDamage });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Def, Value = config.Def });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.EnergyEfficiency, Value = config.EnergyEfficiency });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.CdReduse, Value = config.CdReduse });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionEfficiency, Value = config.ReactionEfficiency });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeNormalSkill, Value = config.DamageChangeNormalSkill });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChange, Value = config.DamageChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduce, Value = config.DamageReduce });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeAuto, Value = config.DamageChangeAuto });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeCast, Value = config.DamageChangeCast });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeUltra, Value = config.DamageChangeUltra });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeQte, Value = config.DamageChangeQte });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhys, Value = config.DamageChangePhys });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement1, Value = config.DamageChangeElement1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement2, Value = config.DamageChangeElement2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement3, Value = config.DamageChangeElement3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement4, Value = config.DamageChangeElement4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement5, Value = config.DamageChangeElement5 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement6, Value = config.DamageChangeElement6 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistancePhys, Value = config.DamageResistancePhys });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement1, Value = config.DamageResistanceElement1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement2, Value = config.DamageResistanceElement2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement3, Value = config.DamageResistanceElement3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement4, Value = config.DamageResistanceElement4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement5, Value = config.DamageResistanceElement5 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement6, Value = config.DamageResistanceElement6 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.HealChange, Value = config.HealChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.HealedChange, Value = config.HealedChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReducePhys, Value = config.DamageReducePhys });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement1, Value = config.DamageReduceElement1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement2, Value = config.DamageReduceElement2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement3, Value = config.DamageReduceElement3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement4, Value = config.DamageReduceElement4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement5, Value = config.DamageReduceElement5 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement6, Value = config.DamageReduceElement6 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange1, Value = config.ReactionChange1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange2, Value = config.ReactionChange2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange3, Value = config.ReactionChange3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange4, Value = config.ReactionChange4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange5, Value = config.ReactionChange5 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange6, Value = config.ReactionChange6 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange7, Value = config.ReactionChange7 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange8, Value = config.ReactionChange8 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange9, Value = config.ReactionChange9 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange10, Value = config.ReactionChange10 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange11, Value = config.ReactionChange11 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange12, Value = config.ReactionChange12 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange13, Value = config.ReactionChange13 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange14, Value = config.ReactionChange14 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange15, Value = config.ReactionChange15 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.EnergyMax, Value = config.EnergyMax });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Energy, Value = config.Energy });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1Max, Value = config.SpecialEnergy1Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1, Value = config.SpecialEnergy1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2Max, Value = config.SpecialEnergy2Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2, Value = config.SpecialEnergy2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3Max, Value = config.SpecialEnergy3Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3, Value = config.SpecialEnergy3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4Max, Value = config.SpecialEnergy4Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4, Value = config.SpecialEnergy4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthMax, Value = config.StrengthMax });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Strength, Value = config.Strength });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRecover, Value = config.StrengthRecover });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthPunishTime, Value = config.StrengthPunishTime });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRun, Value = config.StrengthRun });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthSwim, Value = config.StrengthSwim });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastSwim, Value = config.StrengthFastSwim });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimb, Value = config.StrengthClimb });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimb, Value = config.StrengthFastClimb });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.HardnessMax, Value = config.HardnessMax });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Hardness, Value = config.Hardness });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.HardnessRecover, Value = config.HardnessRecover });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.HardnessPunishTime, Value = config.HardnessPunishTime });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.HardnessChange, Value = config.HardnessChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.HardnessReduce, Value = config.HardnessReduce });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.RageMax, Value = config.RageMax });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Rage, Value = config.Rage });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.RageRecover, Value = config.RageRecover });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.RagePunishTime, Value = config.RagePunishTime });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.RageChange, Value = config.RageChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.RageReduce, Value = config.RageReduce });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughMax, Value = config.ToughMax });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Tough, Value = config.Tough });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecover, Value = config.ToughRecover });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughChange, Value = config.ToughChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughReduce, Value = config.ToughReduce });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecoverDelayTime, Value = config.ToughRecoverDelayTime });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower1, Value = config.ElementPower1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower2, Value = config.ElementPower2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower3, Value = config.ElementPower3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower4, Value = config.ElementPower4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower5, Value = config.ElementPower5 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower6, Value = config.ElementPower6 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialDamageChange, Value = config.SpecialDamageChange });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimbCost, Value = config.StrengthFastClimbCost });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPropertyType, Value = config.ElementPropertyType });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.WeakTime, Value = config.WeakTime });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDefRate, Value = config.IgnoreDefRate });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistancePhys, Value = config.IgnoreDamageResistancePhys });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement1, Value = config.IgnoreDamageResistanceElement1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement2, Value = config.IgnoreDamageResistanceElement2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement3, Value = config.IgnoreDamageResistanceElement3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement4, Value = config.IgnoreDamageResistanceElement4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement5, Value = config.IgnoreDamageResistanceElement5 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement6, Value = config.IgnoreDamageResistanceElement6 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SkillToughRatio, Value = config.SkillToughRatio });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimbJump, Value = config.StrengthClimbJump });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthGliding, Value = config.StrengthGliding });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.Mass, Value = config.Mass });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.BrakingFrictionFactor, Value = config.BrakingFrictionFactor });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.GravityScale, Value = config.GravityScale });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.SpeedRatio, Value = config.SpeedRatio });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhantom, Value = config.DamageChangePhantom });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.AutoAttackSpeed, Value = config.AutoAttackSpeed });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.CastAttackSpeed, Value = config.CastAttackSpeed });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1Max, Value = config.StatusBuildUp1Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1, Value = config.StatusBuildUp1 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2Max, Value = config.StatusBuildUp2Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2, Value = config.StatusBuildUp2 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3Max, Value = config.StatusBuildUp3Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3, Value = config.StatusBuildUp3 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4Max, Value = config.StatusBuildUp4Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4, Value = config.StatusBuildUp4 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5Max, Value = config.StatusBuildUp5Max });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5, Value = config.StatusBuildUp5 });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeMax, Value = config.ParalysisTimeMax });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTime, Value = config.ParalysisTime });
|
||||
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeRecover, Value = config.ParalysisTimeRecover });
|
||||
|
||||
return baseProp;
|
||||
}
|
||||
public ResponseMessage OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Event;
|
||||
|
@ -18,7 +20,7 @@ internal class RouletteController : Controller
|
|||
{
|
||||
await Session.Push(MessageId.ExploreToolAllNotify, new ExploreToolAllNotify
|
||||
{
|
||||
SkillList = { 3001, 3002, 1005, 1006, 1001, 1004, 1003, 1007, 1009 },
|
||||
SkillList = { 1001, 1004, 1003 },
|
||||
ExploreSkill = 1001
|
||||
});
|
||||
|
||||
|
@ -32,14 +34,14 @@ internal class RouletteController : Controller
|
|||
},
|
||||
new ExploreSkillRoulette
|
||||
{
|
||||
SkillIds = {10002, 10004, 0, 0, 0, 0, 0, 0},
|
||||
SkillIds = {1001, 1004, 1003, 0, 0, 0, 0, 0},
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.VisionExploreSkillSetRequest)]
|
||||
public async Task<RpcResult> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request, CreatureController creatureController, EventSystem eventSystem)
|
||||
public async Task<ResponseMessage> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request, CreatureController creatureController, EventSystem eventSystem)
|
||||
{
|
||||
PlayerEntity? playerEntity = creatureController.GetPlayerEntity();
|
||||
if (playerEntity == null) return Response(MessageId.VisionExploreSkillSetResponse, new VisionExploreSkillSetResponse { ErrCode = (int)ErrorCode.PlayerNotInAnyScene });
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,5 +12,5 @@ internal class ShopController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.PayShopInfoRequest)]
|
||||
public RpcResult OnPayShopInfoRequest() => Response(MessageId.PayShopInfoResponse, new PayShopInfoResponse());
|
||||
public ResponseMessage OnPayShopInfoRequest() => Response(MessageId.PayShopInfoResponse, new PayShopInfoResponse());
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,8 +12,8 @@ internal class TeleportController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.TeleportFinishRequest)]
|
||||
public RpcResult OnTeleportFinishRequest() => Response(MessageId.TeleportFinishResponse, new TeleportFinishResponse());
|
||||
public ResponseMessage OnTeleportFinishRequest() => Response(MessageId.TeleportFinishResponse, new TeleportFinishResponse());
|
||||
|
||||
[NetEvent(MessageId.TeleportDataRequest)]
|
||||
public RpcResult OnTeleportDataRequest() => Response(MessageId.TeleportDataResponse, new TeleportDataResponse());
|
||||
public ResponseMessage OnTeleportDataRequest() => Response(MessageId.TeleportDataResponse, new TeleportDataResponse());
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,8 +12,8 @@ internal class TowerController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.TowerChallengeRequest)]
|
||||
public RpcResult OnTowerChallengeRequest() => Response(MessageId.TowerChallengeResponse, new TowerChallengeResponse());
|
||||
public ResponseMessage OnTowerChallengeRequest() => Response(MessageId.TowerChallengeResponse, new TowerChallengeResponse());
|
||||
|
||||
[NetEvent(MessageId.CycleTowerChallengeRequest)]
|
||||
public RpcResult OnCycleTowerChallengeRequest() => Response(MessageId.CycleTowerChallengeResponse, new CycleTowerChallengeResponse());
|
||||
public ResponseMessage OnCycleTowerChallengeRequest() => Response(MessageId.CycleTowerChallengeResponse, new CycleTowerChallengeResponse());
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
@ -11,7 +12,7 @@ internal class TutorialController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.TutorialInfoRequest)]
|
||||
public RpcResult OnTutorialInfoRequest()
|
||||
public ResponseMessage OnTutorialInfoRequest()
|
||||
{
|
||||
int[] tutorials = [30001, 30002, 30003, 30004, 30005, 30006, 30007, 30011, 30012, 30008, 30009, 30010, 30013, 30014, 30015, 30016, 30017, 30018, 30019, 30020, 30021, 30022, 30023, 30024, 40001, 30025, 30026, 30027, 30028, 30029, 30030, 30031, 30032, 30033, 30034, 30035, 30036, 50001, 50002, 50003, 50004, 50005, 50006, 50007, 50008, 50009, 50010, 50011, 33001, 34017, 34018, 32001, 32002, 32003, 32004, 32005, 32006, 32007, 32008, 32009, 32010, 32011, 32012, 32013, 32014, 32015, 32016, 32017, 32018, 32019, 32020, 32021, 33002, 33003, 33004, 33005, 34001, 34002, 34003, 34004, 34005, 34006, 34007, 34008, 34009, 34010, 34011, 34012, 34013, 34014, 34015, 34016, 34019, 34020, 34021, 34022, 34023, 34024, 34025, 34027, 34028, 34029, 34030, 34031, 34032, 34033];
|
||||
TutorialInfoResponse rsp = new();
|
||||
|
@ -29,7 +30,7 @@ internal class TutorialController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.GetDetectionLabelInfoRequest)]
|
||||
public RpcResult OnGetDetectionLabelInfoRequest()
|
||||
public ResponseMessage OnGetDetectionLabelInfoRequest()
|
||||
{
|
||||
int[] guides = [0, 1, 2, 3, 14, 15, 16, 4, 21, 22, 7, 5, 18, 6, 61, 8, 9, 10, 11, 12, 13, 17, 19];
|
||||
int[] detectionTexts = [1, 2, 3, 4, 5, 6, 7, 0, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 21, 22, 61];
|
||||
|
@ -42,7 +43,7 @@ internal class TutorialController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.GuideInfoRequest)]
|
||||
public RpcResult OnGuideInfoRequest() => Response(MessageId.GuideInfoResponse, new GuideInfoResponse()
|
||||
public ResponseMessage OnGuideInfoRequest() => Response(MessageId.GuideInfoResponse, new GuideInfoResponse()
|
||||
{
|
||||
GuideGroupFinishList = { 60001, 60002, 60003, 60004, 60005, 60006, 60007, 60008, 60009, 60010, 60011, 60012, 60013, 60014, 60015, 60016, 60017, 60018, 60019, 60020, 60021, 60101, 60102, 60103, 62002, 62004, 62005, 62006, 62007, 62009, 62010, 62011, 62012, 62013, 62014, 62015, 62016, 62017, 62022, 62027, 62028, 62029, 62030, 62031, 62032, 62033, 62034, 62036, 65001, 67001, 67002, 67003, 67004, 67005, 67006, 67007, 67008, 67009, 67010, 67011, 67012, 67013, 67014, 67015, 67016, 67017, 67018, 67019, 67022, 62001, 62008, 62018, 62019, 62020, 62021, 62023, 62024, 62025, 62026, 62035, 65002, 65003, 65004, 65005 }
|
||||
});
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Event;
|
||||
using Protocol;
|
||||
|
||||
|
@ -18,14 +19,14 @@ internal class WorldController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.EntityOnLandedRequest)]
|
||||
public RpcResult OnEntityOnLandedRequest() => Response(MessageId.EntityOnLandedResponse, new EntityOnLandedResponse());
|
||||
public ResponseMessage OnEntityOnLandedRequest() => Response(MessageId.EntityOnLandedResponse, new EntityOnLandedResponse());
|
||||
|
||||
[NetEvent(MessageId.PlayerMotionRequest)]
|
||||
public RpcResult OnPlayerMotionRequest() => Response(MessageId.PlayerMotionResponse, new PlayerMotionResponse());
|
||||
public ResponseMessage OnPlayerMotionRequest() => Response(MessageId.PlayerMotionResponse, new PlayerMotionResponse());
|
||||
|
||||
[NetEvent(MessageId.EntityLoadCompleteRequest)]
|
||||
public RpcResult OnEntityLoadCompleteRequest() => Response(MessageId.EntityLoadCompleteResponse, new EntityLoadCompleteResponse());
|
||||
public ResponseMessage OnEntityLoadCompleteRequest() => Response(MessageId.EntityLoadCompleteResponse, new EntityLoadCompleteResponse());
|
||||
|
||||
[NetEvent(MessageId.UpdateSceneDateRequest)]
|
||||
public RpcResult OnUpdateSceneDateRequest() => Response(MessageId.UpdateSceneDateResponse, new UpdateSceneDateResponse());
|
||||
public ResponseMessage OnUpdateSceneDateRequest() => Response(MessageId.UpdateSceneDateResponse, new UpdateSceneDateResponse());
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Settings;
|
||||
using GameServer.Systems.Entity;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
@ -14,20 +15,20 @@ internal class WorldMapController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.MapTraceInfoRequest)]
|
||||
public RpcResult OnMapTraceInfoRequest() => Response(MessageId.MapTraceInfoResponse, new MapTraceInfoResponse()
|
||||
public ResponseMessage OnMapTraceInfoRequest() => Response(MessageId.MapTraceInfoResponse, new MapTraceInfoResponse()
|
||||
{
|
||||
// Don't.
|
||||
//MarkIdList = { 1, 2, 3, 1000, 1001, 1002, 1003, 1004, 1005, 1007, 1008, 1009, 3000, 3002, 3003, 3005, 3010, 3011, 3012, 4020, 4021, 4022, 4023, 5001, 5002, 5003, 5004, 5005, 5006, 5007, 5021, 5022, 5023, 5025, 5026, 5027, 5028, 5029, 5030, 5031, 380000, 380002, 380003, 380004, 380006, 380007, 380015, 301203, 380013, 380014, 301204, 300201, 300202, 300203, 300301, 300302, 300303, 300304, 300306, 300309, 300310, 300311, 300312, 300313, 300401, 300402, 300403, 300404, 300405, 300406, 300407, 300408, 300410, 300413, 300501, 300502, 300506, 300507, 300508, 300509, 300510, 300511, 300601, 300603, 300604, 300605, 300606, 300607, 300608, 300701, 300703, 300704, 300707, 300708, 300711, 300712, 300713, 300901, 300902, 300911, 300912, 300914, 300915, 300918, 301001, 301003, 301004, 301005, 301006, 301007, 301008, 301009, 301010, 301012, 301013, 301014, 301015, 10000, 10001, 10002, 10003, 10005, 10006, 300801, 301201, 300412, 3015, 3016, 3017, 300411 }
|
||||
});
|
||||
|
||||
[NetEvent(MessageId.MapUnlockFieldInfoRequest)]
|
||||
public RpcResult OnMapUnlockFieldInfoRequest() => Response(MessageId.MapUnlockFieldInfoResponse, new MapUnlockFieldInfoResponse
|
||||
public ResponseMessage OnMapUnlockFieldInfoRequest() => Response(MessageId.MapUnlockFieldInfoResponse, new MapUnlockFieldInfoResponse
|
||||
{
|
||||
FieldId = { Enumerable.Range(1, 12) }
|
||||
});
|
||||
|
||||
[NetEvent(MessageId.MapMarkRequest)]
|
||||
public async Task<RpcResult> OnMapMarkRequest(MapMarkRequest request, IOptions<GameplayFeatureSettings> gameplayFeatures, CreatureController creatureController)
|
||||
public async Task<ResponseMessage> OnMapMarkRequest(MapMarkRequest request, IOptions<GameplayFeatureSettings> gameplayFeatures, CreatureController creatureController)
|
||||
{
|
||||
if (gameplayFeatures.Value.TeleportByMapMark)
|
||||
{
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
using Protocol;
|
||||
|
||||
namespace GameServer.Extensions.Logic;
|
||||
internal static class MathExtensions
|
||||
{
|
||||
public static float GetDistance(this Vector self, Vector other)
|
||||
{
|
||||
float x = self.X - other.X;
|
||||
float y = self.Y - other.Y;
|
||||
|
||||
return (float)Math.Sqrt(x * x + y * y);
|
||||
}
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
using Core.Config;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Extensions.Logic;
|
||||
internal static class RoleInfoExtensions
|
||||
{
|
||||
public static IEnumerable<GameplayAttributeData> GetAttributeList(this roleInfo role)
|
||||
{
|
||||
return role.BaseProp.Select(prop => new GameplayAttributeData
|
||||
{
|
||||
AttributeType = prop.Key,
|
||||
BaseValue = prop.Value,
|
||||
CurrentValue = prop.Value + ((role.AddProp.SingleOrDefault(p => p.Key == prop.Key)?.Value) ?? 0),
|
||||
});
|
||||
}
|
||||
|
||||
public static void ApplyWeaponProperties(this roleInfo role, WeaponConfig weaponConf)
|
||||
{
|
||||
role.AddProp.Clear();
|
||||
|
||||
if (weaponConf.FirstPropId != null)
|
||||
{
|
||||
role.AddProp.Add(new ArrayIntInt
|
||||
{
|
||||
Key = weaponConf.FirstPropId.Id,
|
||||
Value = (int)weaponConf.FirstPropId.Value
|
||||
});
|
||||
}
|
||||
|
||||
if (weaponConf.SecondPropId != null)
|
||||
{
|
||||
role.AddProp.Add(new ArrayIntInt
|
||||
{
|
||||
Key = weaponConf.SecondPropId.Id,
|
||||
Value = (int)weaponConf.SecondPropId.Value
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using Protocol;
|
||||
using Google.Protobuf;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Models.Chat;
|
||||
internal class ChatRoom
|
||||
|
|
|
@ -10,7 +10,7 @@ internal class FormationModel
|
|||
|
||||
public void Set(int[] roleIds)
|
||||
{
|
||||
for (int i = 0; i < roleIds.Length; i++)
|
||||
for (int i = 0; i < RoleIds.Length; i++)
|
||||
{
|
||||
RoleIds[i] = roleIds[i];
|
||||
}
|
||||
|
|
|
@ -1,55 +0,0 @@
|
|||
using Protocol;
|
||||
|
||||
namespace GameServer.Models;
|
||||
internal class InventoryModel
|
||||
{
|
||||
private int _itemIncrId;
|
||||
|
||||
public List<NormalItem> ItemList { get; } = [];
|
||||
public List<WeaponItem> WeaponList { get; } = [];
|
||||
|
||||
public WeaponItem? GetEquippedWeapon(int roleId) => WeaponList.SingleOrDefault(weapon => weapon.RoleId == roleId);
|
||||
|
||||
public WeaponItem? GetWeaponById(int incrId) => WeaponList.SingleOrDefault(weapon => weapon.IncrId == incrId);
|
||||
|
||||
public int GetItemCount(int itemId) => ItemList.SingleOrDefault(item => item.Id == itemId)?.Count ?? 0;
|
||||
|
||||
public bool TryUseItem(int itemId, int amount)
|
||||
{
|
||||
int currentAmount = GetItemCount(itemId);
|
||||
if (amount > currentAmount) return false;
|
||||
|
||||
AddItem(itemId, -amount);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddItem(int itemId, int amount)
|
||||
{
|
||||
NormalItem? item = ItemList.SingleOrDefault(item => item.Id == itemId);
|
||||
if (item != null)
|
||||
{
|
||||
item.Count += amount;
|
||||
return;
|
||||
}
|
||||
|
||||
ItemList.Add(new NormalItem
|
||||
{
|
||||
Id = itemId,
|
||||
Count = amount
|
||||
});
|
||||
}
|
||||
|
||||
public WeaponItem AddNewWeapon(int weaponId)
|
||||
{
|
||||
WeaponItem weapon = new()
|
||||
{
|
||||
Id = weaponId,
|
||||
IncrId = ++_itemIncrId,
|
||||
WeaponLevel = 1,
|
||||
WeaponResonLevel = 1
|
||||
};
|
||||
|
||||
WeaponList.Add(weapon);
|
||||
return weapon;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,4 @@
|
|||
using Core.Config;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Settings;
|
||||
using GameServer.Systems.Event;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
@ -8,15 +7,13 @@ namespace GameServer.Models;
|
|||
internal class ModelManager
|
||||
{
|
||||
private readonly IOptions<PlayerStartingValues> _playerStartingValues;
|
||||
private readonly ConfigManager _configManager;
|
||||
|
||||
private PlayerModel? _playerModel;
|
||||
private CreatureModel? _creatureModel;
|
||||
|
||||
public ModelManager(IOptions<PlayerStartingValues> playerStartingValues, ConfigManager configManager)
|
||||
public ModelManager(IOptions<PlayerStartingValues> playerStartingValues)
|
||||
{
|
||||
_playerStartingValues = playerStartingValues;
|
||||
_configManager = configManager;
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.Login)]
|
||||
|
@ -32,8 +29,6 @@ internal class ModelManager
|
|||
|
||||
public CreatureModel Creature => _creatureModel ?? throw new InvalidOperationException($"Trying to access {nameof(CreatureModel)} instance before initialization!");
|
||||
|
||||
public RoleModel Roles { get; } = new();
|
||||
public FormationModel Formation { get; } = new();
|
||||
public InventoryModel Inventory { get; } = new();
|
||||
public ChatModel Chat { get; } = new();
|
||||
}
|
||||
|
|
|
@ -1,103 +1,29 @@
|
|||
using GameServer.Settings;
|
||||
using Protocol;
|
||||
using Protocol;
|
||||
using GameServer.Settings;
|
||||
|
||||
namespace GameServer.Models;
|
||||
internal class PlayerModel
|
||||
{
|
||||
private const int MaxPlayerLevel = 80;
|
||||
|
||||
public List<PlayerAttr> Attributes { get; } = [];
|
||||
|
||||
public int Id { get; private set; }
|
||||
public int BirthDay { get; set; }
|
||||
public string Name { get; private set; }
|
||||
public int[] Characters { get; private set; }
|
||||
public Vector Position { get; private set; }
|
||||
|
||||
public string Name => GetStringAttribute(PlayerAttrKey.Name);
|
||||
|
||||
public PlayerModel()
|
||||
{
|
||||
Name = string.Empty;
|
||||
Characters = [];
|
||||
Position = new Vector();
|
||||
}
|
||||
|
||||
public void SetAttribute(PlayerAttrKey key, int value)
|
||||
{
|
||||
SetAttribute(key, PlayerAttrType.Int32, value, null);
|
||||
}
|
||||
|
||||
public void SetAttribute(PlayerAttrKey key, string value)
|
||||
{
|
||||
SetAttribute(key, PlayerAttrType.String, 0, value);
|
||||
}
|
||||
|
||||
public int GetIntAttribute(PlayerAttrKey key)
|
||||
{
|
||||
return GetAttributeOfType(key, PlayerAttrType.Int32)?.Int32Value ?? 0;
|
||||
}
|
||||
|
||||
public string GetStringAttribute(PlayerAttrKey key)
|
||||
{
|
||||
return GetAttributeOfType(key, PlayerAttrType.String)?.StringValue ?? string.Empty;
|
||||
}
|
||||
|
||||
private void SetAttribute(PlayerAttrKey key, PlayerAttrType type, int intValue, string? stringValue)
|
||||
{
|
||||
PlayerAttr? attr = GetAttributeOfType(key, type);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Key = (int)key,
|
||||
ValueType = (int)type,
|
||||
};
|
||||
|
||||
Attributes.Add(attr);
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case PlayerAttrType.Int32:
|
||||
attr.Int32Value = intValue; break;
|
||||
case PlayerAttrType.String:
|
||||
attr.StringValue = stringValue; break;
|
||||
}
|
||||
}
|
||||
|
||||
private PlayerAttr? GetAttributeOfType(PlayerAttrKey key, PlayerAttrType type)
|
||||
{
|
||||
PlayerAttr? attr = Attributes.SingleOrDefault(attr => attr.Key == (int)key);
|
||||
if (attr != null)
|
||||
{
|
||||
if (attr.ValueType != (int)type)
|
||||
throw new ArgumentException($"PlayerAttr type mismatch! Key: {key}, type: {(PlayerAttrType)attr.ValueType}, argument type: {type}");
|
||||
}
|
||||
|
||||
return attr;
|
||||
}
|
||||
|
||||
public void LevelUp()
|
||||
{
|
||||
int level = GetIntAttribute(PlayerAttrKey.Level);
|
||||
|
||||
if (level == MaxPlayerLevel) return;
|
||||
SetAttribute(PlayerAttrKey.Level, level + 1);
|
||||
}
|
||||
|
||||
public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues)
|
||||
{
|
||||
PlayerModel playerModel = new()
|
||||
return new PlayerModel
|
||||
{
|
||||
Id = 1337,
|
||||
Name = startingValues.Name,
|
||||
Characters = startingValues.Characters,
|
||||
Position = startingValues.Position.Clone()
|
||||
};
|
||||
|
||||
playerModel.SetAttribute(PlayerAttrKey.Name, startingValues.Name);
|
||||
playerModel.SetAttribute(PlayerAttrKey.Level, startingValues.PlayerLevel);
|
||||
playerModel.SetAttribute(PlayerAttrKey.HeadPhoto, startingValues.HeadPhoto);
|
||||
playerModel.SetAttribute(PlayerAttrKey.HeadFrame, startingValues.HeadFrame);
|
||||
|
||||
return playerModel;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
using Protocol;
|
||||
|
||||
namespace GameServer.Models;
|
||||
internal class RoleModel
|
||||
{
|
||||
public List<roleInfo> Roles { get; } = [];
|
||||
|
||||
public roleInfo Create(int id)
|
||||
{
|
||||
roleInfo info = new()
|
||||
{
|
||||
RoleId = id,
|
||||
Level = 1,
|
||||
};
|
||||
|
||||
Roles.Add(info);
|
||||
return info;
|
||||
}
|
||||
|
||||
public roleInfo? GetRoleById(int roleId)
|
||||
{
|
||||
return Roles.SingleOrDefault(role => role.RoleId == roleId);
|
||||
}
|
||||
}
|
|
@ -8,7 +8,6 @@ internal class KcpConnection : IConnection
|
|||
{
|
||||
private readonly byte[] _recvBuffer;
|
||||
private readonly KcpConversation _conv;
|
||||
private readonly ManualResetEvent _sendEvent;
|
||||
private uint _upStreamSeqNo;
|
||||
private uint _downStreamSeqNo;
|
||||
|
||||
|
@ -16,7 +15,6 @@ internal class KcpConnection : IConnection
|
|||
{
|
||||
_conv = conv;
|
||||
_recvBuffer = GC.AllocateUninitializedArray<byte>(8192);
|
||||
_sendEvent = new ManualResetEvent(true);
|
||||
}
|
||||
|
||||
public bool Active => !_conv.TransportClosed;
|
||||
|
@ -53,16 +51,7 @@ internal class KcpConnection : IConnection
|
|||
MessageManager.EncodeMessage(memory[BaseMessage.LengthFieldSize..], message);
|
||||
|
||||
if (_conv == null) throw new InvalidOperationException("Trying to send message when conv is null");
|
||||
|
||||
if (!_sendEvent.WaitOne(0))
|
||||
{
|
||||
await Task.Yield();
|
||||
_ = _sendEvent.WaitOne();
|
||||
}
|
||||
|
||||
_sendEvent.Reset();
|
||||
await _conv.SendAsync(memoryOwner.Memory[..networkSize]);
|
||||
_sendEvent.Set();
|
||||
}
|
||||
|
||||
private uint NextUpStreamSeqNo()
|
||||
|
|
|
@ -4,7 +4,7 @@ using Protocol;
|
|||
namespace GameServer.Network.Messages;
|
||||
|
||||
internal delegate Task PushHandler(IServiceProvider serviceProvider, ReadOnlySpan<byte> data);
|
||||
internal delegate Task<RpcResult> RpcHandler(IServiceProvider serviceProvider, ReadOnlySpan<byte> data);
|
||||
internal delegate Task<ResponseMessage> RpcHandler(IServiceProvider serviceProvider, ReadOnlySpan<byte> data);
|
||||
internal class MessageManager
|
||||
{
|
||||
private readonly EventHandlerFactory _handlerFactory;
|
||||
|
@ -16,7 +16,7 @@ internal class MessageManager
|
|||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
|
||||
public async Task<RpcResult?> ExecuteRpc(MessageId messageId, ReadOnlyMemory<byte> data)
|
||||
public async Task<ResponseMessage?> ExecuteRpc(MessageId messageId, ReadOnlyMemory<byte> data)
|
||||
{
|
||||
RpcHandler? handler = _handlerFactory.GetRpcHandler(messageId);
|
||||
if (handler != null)
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Event;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace GameServer.Network.Rpc;
|
||||
|
@ -8,33 +7,26 @@ internal class RpcManager
|
|||
private readonly IRpcEndPoint _endPoint;
|
||||
private readonly ILogger _logger;
|
||||
private readonly MessageManager _messageManager;
|
||||
private readonly EventSystem _eventSystem;
|
||||
|
||||
public RpcManager(MessageManager messageManager, IRpcEndPoint endPoint, ILogger<RpcManager> logger, EventSystem eventSystem)
|
||||
public RpcManager(MessageManager messageManager, IRpcEndPoint endPoint, ILogger<RpcManager> logger)
|
||||
{
|
||||
_endPoint = endPoint;
|
||||
_logger = logger;
|
||||
_messageManager = messageManager;
|
||||
_eventSystem = eventSystem;
|
||||
}
|
||||
|
||||
public async Task Execute(RequestMessage request)
|
||||
{
|
||||
RpcResult? result = await _messageManager.ExecuteRpc(request.MessageId, request.Payload);
|
||||
if (result == null)
|
||||
ResponseMessage? response = await _messageManager.ExecuteRpc(request.MessageId, request.Payload);
|
||||
if (response == null)
|
||||
{
|
||||
_logger.LogWarning("Rpc was not handled properly (message: {msg_id}, id: {rpc_id})", request.MessageId, request.RpcID);
|
||||
return;
|
||||
}
|
||||
|
||||
result.Response.RpcID = request.RpcID;
|
||||
await _endPoint.SendRpcResult(result.Response);
|
||||
response.RpcID = request.RpcID;
|
||||
await _endPoint.SendRpcResult(response);
|
||||
|
||||
foreach (GameEventType postEvent in result.PostEvents)
|
||||
{
|
||||
await _eventSystem.Emit(postEvent);
|
||||
}
|
||||
|
||||
_logger.LogInformation("Rpc with id {rpc_id} was handled, return message: {msg_id}", request.RpcID, result.Response.MessageId);
|
||||
_logger.LogInformation("Rpc with id {rpc_id} was handled, return message: {msg_id}", request.RpcID, response.MessageId);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,6 @@ using GameServer.Network.Rpc;
|
|||
using GameServer.Settings;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Event;
|
||||
using GameServer.Systems.Notify;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
|
@ -26,7 +25,7 @@ internal static class Program
|
|||
private static async Task Main(string[] args)
|
||||
{
|
||||
Console.Title = "Wuthering Waves | Game Server";
|
||||
Console.WriteLine(" __ __ __ .__ .__ __ __ \r\n/ \\ / \\__ ___/ |_| |__ ___________|__| ____ ____ / \\ / \\_____ ___ __ ____ ______\r\n\\ \\/\\/ / | \\ __\\ | \\_/ __ \\_ __ \\ |/ \\ / ___\\ \\ \\/\\/ /\\__ \\\\ \\/ // __ \\ / ___/\r\n \\ /| | /| | | Y \\ ___/| | \\/ | | \\/ /_/ > \\ / / __ \\\\ /\\ ___/ \\___ \\ \r\n \\__/\\ / |____/ |__| |___| /\\___ >__| |__|___| /\\___ / \\__/\\ / (____ /\\_/ \\___ >____ >\r\n \\/ \\/ \\/ \\//_____/ \\/ \\/ \\/ \\/ \r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tGame Server\n");
|
||||
Console.WriteLine(" __ __ __ .__ .__ __ __ \r\n/ \\ / \\__ ___/ |_| |__ ___________|__| ____ ____ / \\ / \\_____ ___ __ ____ ______\r\n\\ \\/\\/ / | \\ __\\ | \\_/ __ \\_ __ \\ |/ \\ / ___\\ \\ \\/\\/ /\\__ \\\\ \\/ // __ \\ / ___/\r\n \\ /| | /| | | Y \\ ___/| | \\/ | | \\/ /_/ > \\ / / __ \\\\ /\\ ___/ \\___ \\ \r\n \\__/\\ / |____/ |__| |___| /\\___ >__| |__|___| /\\___ / \\__/\\ / (____ /\\_/ \\___ >____ >\r\n \\/ \\/ \\/ \\//_____/ \\/ \\/ \\/ \\/ \n");
|
||||
|
||||
HostApplicationBuilder builder = Host.CreateApplicationBuilder(args);
|
||||
builder.Logging.AddConsole();
|
||||
|
@ -40,8 +39,7 @@ internal static class Program
|
|||
.AddScoped<MessageManager>().AddSingleton<EventHandlerFactory>()
|
||||
.AddScoped<RpcManager>().AddScoped<IRpcEndPoint, RpcSessionEndPoint>()
|
||||
.AddSingleton<SessionManager>()
|
||||
.AddScoped<EventSystem>().AddScoped<EntitySystem>().AddScoped<IGameActionListener, NotifySystem>()
|
||||
.AddScoped<EntityFactory>()
|
||||
.AddScoped<EventSystem>().AddScoped<EntitySystem>().AddScoped<EntityFactory>()
|
||||
.AddScoped<ModelManager>().AddScoped<ControllerManager>()
|
||||
.AddScoped<CombatManager>().AddScoped<ChatCommandManager>()
|
||||
.AddHostedService<WWGameServer>();
|
||||
|
|
|
@ -2,5 +2,4 @@
|
|||
internal class GameplayFeatureSettings
|
||||
{
|
||||
public bool TeleportByMapMark { get; set; }
|
||||
public bool UnlimitedEnergy { get; set; }
|
||||
}
|
||||
|
|
|
@ -4,9 +4,6 @@ namespace GameServer.Settings;
|
|||
internal class PlayerStartingValues
|
||||
{
|
||||
public required string Name { get; set; }
|
||||
public required int PlayerLevel { get; set; }
|
||||
public required int HeadPhoto { get; set; }
|
||||
public required int HeadFrame { get; set; }
|
||||
public required int[] Characters { get; set; }
|
||||
public required Vector Position { get; set; }
|
||||
}
|
||||
|
|
|
@ -12,14 +12,6 @@ internal class EntityAttributeComponent : EntityComponentBase
|
|||
_gameplayAttributes = [];
|
||||
}
|
||||
|
||||
public void SetAll(IEnumerable<GameplayAttributeData> attributes)
|
||||
{
|
||||
foreach (GameplayAttributeData attr in attributes)
|
||||
{
|
||||
SetAttribute((EAttributeType)attr.AttributeType, attr.CurrentValue, attr.BaseValue);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAttribute(EAttributeType type, int currentValue, int baseValue)
|
||||
{
|
||||
if (!_gameplayAttributes.TryGetValue(type, out GameplayAttributeData? attribute))
|
||||
|
|
|
@ -4,8 +4,6 @@ namespace GameServer.Systems.Entity.Component;
|
|||
internal class EntityConcomitantsComponent : EntityComponentBase
|
||||
{
|
||||
public List<long> CustomEntityIds { get; }
|
||||
public long PhantomRoleEntityId { get; set; }
|
||||
public long VisionEntityId { get; set; }
|
||||
|
||||
public EntityConcomitantsComponent()
|
||||
{
|
||||
|
@ -21,10 +19,6 @@ internal class EntityConcomitantsComponent : EntityComponentBase
|
|||
EntityComponentPb pb = new()
|
||||
{
|
||||
ConcomitantsComponentPb = new()
|
||||
{
|
||||
PhantomRoleEid = PhantomRoleEntityId,
|
||||
VisionEntityId = VisionEntityId
|
||||
}
|
||||
};
|
||||
|
||||
pb.ConcomitantsComponentPb.CustomEntityIds.AddRange(CustomEntityIds);
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity.Component;
|
||||
internal class EntityFightBuffComponent : EntityComponentBase
|
||||
{
|
||||
public List<FightBuffInformation> BuffInfoList { get; } = [];
|
||||
|
||||
public override EntityComponentType Type => EntityComponentType.FightBuff;
|
||||
|
||||
public override EntityComponentPb Pb => new()
|
||||
{
|
||||
FightBuffComponent = new()
|
||||
{
|
||||
FightBuffInfos =
|
||||
{
|
||||
BuffInfoList
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
|
@ -4,7 +4,6 @@ namespace GameServer.Systems.Entity.Component;
|
|||
internal class EntityFsmComponent : EntityComponentBase
|
||||
{
|
||||
public List<DFsm> Fsms { get; } = [];
|
||||
public int CommonHashCode { get; set; }
|
||||
|
||||
public override EntityComponentType Type => EntityComponentType.EntityFsm;
|
||||
|
||||
|
@ -15,8 +14,7 @@ internal class EntityFsmComponent : EntityComponentBase
|
|||
Fsms =
|
||||
{
|
||||
Fsms
|
||||
},
|
||||
CommonHashCode = CommonHashCode
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ internal class EntitySummonerComponent : EntityComponentBase
|
|||
Type = (int)SummonType,
|
||||
SummonerId = SummonerId,
|
||||
PlayerId = PlayerId,
|
||||
SummonSkillId = SummonSkillId,
|
||||
SummonSkillId = SummonSkillId
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Core.Config;
|
||||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
|
@ -13,15 +12,10 @@ internal abstract class EntityBase
|
|||
public Rotator Rot { get; set; }
|
||||
|
||||
public bool Active { get; set; }
|
||||
public int DynamicId { get; protected set; }
|
||||
|
||||
public EntityState State { get; protected set; }
|
||||
|
||||
public bool IsConcomitant => ComponentSystem.TryGet<EntitySummonerComponent>(out _);
|
||||
|
||||
protected IGameActionListener ActionListener { get; }
|
||||
|
||||
public EntityBase(long id, IGameActionListener listener)
|
||||
public EntityBase(long id)
|
||||
{
|
||||
Id = id;
|
||||
|
||||
|
@ -29,7 +23,6 @@ internal abstract class EntityBase
|
|||
Rot = new Rotator();
|
||||
|
||||
ComponentSystem = new EntityComponentSystem();
|
||||
ActionListener = listener;
|
||||
}
|
||||
|
||||
public virtual void OnCreate()
|
||||
|
@ -37,7 +30,6 @@ internal abstract class EntityBase
|
|||
State = EntityState.Born;
|
||||
|
||||
_ = ComponentSystem.Create<EntityLogicStateComponent>();
|
||||
_ = ComponentSystem.Create<EntityFightBuffComponent>();
|
||||
}
|
||||
|
||||
public virtual void Activate()
|
||||
|
@ -45,24 +37,6 @@ internal abstract class EntityBase
|
|||
// Activate.
|
||||
}
|
||||
|
||||
public void ChangeEquipment(int weaponId)
|
||||
{
|
||||
if (ComponentSystem.TryGet(out EntityEquipComponent? equipComponent))
|
||||
{
|
||||
equipComponent.WeaponId = weaponId;
|
||||
_ = ActionListener.OnEntityEquipmentChanged(Id, equipComponent.Pb.EquipComponent);
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeGameplayAttributes(IEnumerable<GameplayAttributeData> attributes)
|
||||
{
|
||||
if (ComponentSystem.TryGet(out EntityAttributeComponent? attrComponent))
|
||||
{
|
||||
attrComponent.SetAll(attributes);
|
||||
_ = ActionListener.OnEntityAttributesChanged(Id, attrComponent.Pb.AttributeComponent.GameAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual LivingStatus LivingStatus => LivingStatus.Alive;
|
||||
public virtual bool IsVisible => true;
|
||||
|
||||
|
|
|
@ -1,40 +1,12 @@
|
|||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class EntityFactory
|
||||
{
|
||||
private static readonly ObjectFactory<PlayerEntity> s_createPlayerEntity;
|
||||
private static readonly ObjectFactory<MonsterEntity> s_createMonsterEntity;
|
||||
|
||||
private long _entityIdCounter;
|
||||
private readonly IServiceProvider _serviceProvider;
|
||||
|
||||
static EntityFactory()
|
||||
{
|
||||
s_createPlayerEntity = ActivatorUtilities.CreateFactory<PlayerEntity>([typeof(long), typeof(int), typeof(int)]);
|
||||
s_createMonsterEntity = ActivatorUtilities.CreateFactory<MonsterEntity>([typeof(long), typeof(int)]);
|
||||
}
|
||||
|
||||
public EntityFactory(IServiceProvider serviceProvider)
|
||||
{
|
||||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
|
||||
public PlayerEntity CreatePlayer(int characterConfigId, int playerId)
|
||||
{
|
||||
PlayerEntity entity = s_createPlayerEntity(_serviceProvider, [NextId(), characterConfigId, playerId]);
|
||||
entity.OnCreate();
|
||||
=> new(NextId(), characterConfigId, playerId);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
public MonsterEntity CreateMonster(int levelEntityId)
|
||||
{
|
||||
MonsterEntity monsterEntity = s_createMonsterEntity(_serviceProvider, [NextId(), levelEntityId]);
|
||||
monsterEntity.OnCreate();
|
||||
|
||||
return monsterEntity;
|
||||
}
|
||||
public MonsterEntity CreateMonster(int levelEntityId) => new(NextId(), levelEntityId);
|
||||
|
||||
private long NextId() => Interlocked.Increment(ref _entityIdCounter);
|
||||
}
|
||||
|
|
|
@ -1,19 +1,13 @@
|
|||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class EntitySystem
|
||||
{
|
||||
private readonly List<EntityBase> _entities;
|
||||
private readonly List<int> _dynamicEntityIds;
|
||||
|
||||
private readonly IGameActionListener _listener;
|
||||
|
||||
public EntitySystem(IGameActionListener listener)
|
||||
public EntitySystem()
|
||||
{
|
||||
_entities = [];
|
||||
_dynamicEntityIds = [];
|
||||
_listener = listener;
|
||||
}
|
||||
|
||||
public IEnumerable<EntityBase> EnumerateEntities()
|
||||
|
@ -21,36 +15,18 @@ internal class EntitySystem
|
|||
return _entities;
|
||||
}
|
||||
|
||||
public void Add(IEnumerable<EntityBase> entities)
|
||||
{
|
||||
foreach (EntityBase entity in entities)
|
||||
public void Create(EntityBase entity)
|
||||
{
|
||||
if (_entities.Any(e => e.Id == entity.Id))
|
||||
throw new InvalidOperationException($"EntitySystem::Create - entity with id {entity.Id} already exists");
|
||||
|
||||
entity.OnCreate();
|
||||
_entities.Add(entity);
|
||||
|
||||
if (entity.DynamicId != 0)
|
||||
_dynamicEntityIds.Add(entity.DynamicId);
|
||||
}
|
||||
|
||||
_ = _listener.OnEntitiesAdded(entities);
|
||||
}
|
||||
|
||||
public bool HasDynamicEntity(int dynamicId)
|
||||
{
|
||||
return _dynamicEntityIds.Contains(dynamicId);
|
||||
}
|
||||
|
||||
public void Destroy(IEnumerable<EntityBase> entities)
|
||||
{
|
||||
foreach (EntityBase entity in entities)
|
||||
public void Destroy(EntityBase entity)
|
||||
{
|
||||
_ = _entities.Remove(entity);
|
||||
_ = _dynamicEntityIds.Remove(entity.DynamicId);
|
||||
}
|
||||
|
||||
_ = _listener.OnEntitiesRemoved(entities);
|
||||
}
|
||||
|
||||
public void Activate(EntityBase entity)
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class MonsterEntity : EntityBase
|
||||
{
|
||||
public MonsterEntity(long id, int configId, IGameActionListener listener) : base(id, listener)
|
||||
public MonsterEntity(long id, int configId) : base(id)
|
||||
{
|
||||
ConfigId = configId;
|
||||
DynamicId = configId;
|
||||
}
|
||||
|
||||
public int ConfigId { get; }
|
||||
|
@ -34,20 +32,17 @@ internal class MonsterEntity : EntityBase
|
|||
fsm.Fsms.Add(new DFsm
|
||||
{
|
||||
FsmId = 10007, // Main State Machine
|
||||
CurrentState = 10013 // Battle Branching
|
||||
CurrentState = 10013, // Battle Branching
|
||||
Status = 1, // ??
|
||||
Flag = (int)EFsmStateFlag.Confirmed
|
||||
});
|
||||
|
||||
fsm.Fsms.Add(new DFsm
|
||||
{
|
||||
FsmId = 10007, // Main State Machine
|
||||
CurrentState = 10015 // Moving Combat
|
||||
});
|
||||
|
||||
// Some monsters need weapon
|
||||
fsm.Fsms.Add(new DFsm
|
||||
{
|
||||
FsmId = 100,
|
||||
CurrentState = 9 // [9 - Empty hand, 10 - Crowbar, 11 - flamethrower, 12 - chainsaw, 13 - electric blade, 14 - sniper rifle]
|
||||
CurrentState = 10015, // Moving Combat
|
||||
Status = 1, // ??
|
||||
Flag = (int)EFsmStateFlag.Confirmed
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class PlayerEntity : EntityBase
|
||||
{
|
||||
public PlayerEntity(long id, int configId, int playerId, IGameActionListener listener) : base(id, listener)
|
||||
public PlayerEntity(long id, int configId, int playerId) : base(id)
|
||||
{
|
||||
ConfigId = configId;
|
||||
PlayerId = playerId;
|
||||
|
@ -38,37 +37,15 @@ internal class PlayerEntity : EntityBase
|
|||
{
|
||||
base.OnCreate();
|
||||
|
||||
// Should be created immediately
|
||||
EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
|
||||
concomitantsComponent.CustomEntityIds.Add(Id);
|
||||
|
||||
EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
|
||||
visionSkillComponent.SetExploreTool(1001);
|
||||
|
||||
_ = ComponentSystem.Create<EntityEquipComponent>();
|
||||
_ = ComponentSystem.Create<EntityAttributeComponent>();
|
||||
|
||||
// TODO: temporary solution to enable glider and wall run, should implement proper buff management.
|
||||
EntityFightBuffComponent fightBuffComponent = ComponentSystem.Get<EntityFightBuffComponent>();
|
||||
fightBuffComponent.BuffInfoList.Add(new FightBuffInformation
|
||||
{
|
||||
BuffId = 3004,
|
||||
EntityId = Id,
|
||||
InstigatorId = Id,
|
||||
IsActive = true,
|
||||
Duration = -1,
|
||||
LeftDuration = -1,
|
||||
Level = 1,
|
||||
StackCount = 1
|
||||
});
|
||||
|
||||
fightBuffComponent.BuffInfoList.Add(new FightBuffInformation
|
||||
{
|
||||
BuffId = 3003,
|
||||
EntityId = Id,
|
||||
InstigatorId = Id,
|
||||
IsActive = true,
|
||||
Duration = -1,
|
||||
LeftDuration = -1,
|
||||
Level = 1,
|
||||
StackCount = 1
|
||||
});
|
||||
}
|
||||
|
||||
public override void Activate()
|
||||
|
@ -79,7 +56,7 @@ internal class PlayerEntity : EntityBase
|
|||
public override EEntityType Type => EEntityType.Player;
|
||||
public override EntityConfigType ConfigType => EntityConfigType.Character;
|
||||
|
||||
public override bool IsVisible => IsCurrentRole || IsConcomitant;
|
||||
public override bool IsVisible => IsCurrentRole;
|
||||
|
||||
public override EntityPb Pb
|
||||
{
|
||||
|
|
|
@ -3,14 +3,8 @@ internal enum GameEventType
|
|||
{
|
||||
Login = 1,
|
||||
EnterGame,
|
||||
PushDataDone,
|
||||
|
||||
// Actions
|
||||
PlayerPositionChanged,
|
||||
FormationUpdated,
|
||||
VisionSkillChanged,
|
||||
|
||||
// Debug
|
||||
DebugUnlockAllRoles,
|
||||
DebugUnlockAllItems
|
||||
VisionSkillChanged
|
||||
}
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
using GameServer.Systems.Entity;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Notify;
|
||||
internal interface IGameActionListener
|
||||
{
|
||||
Task OnJoinedScene(SceneInformation sceneInformation, TransitionType transitionType);
|
||||
Task OnEntitiesAdded(IEnumerable<EntityBase> entities);
|
||||
Task OnEntitiesRemoved(IEnumerable<EntityBase> entities);
|
||||
Task OnPlayerFightRoleInfoUpdated(int playerId, IEnumerable<FightRoleInformation> fightRoles);
|
||||
Task OnRolePropertiesUpdated(int roleId, IEnumerable<ArrayIntInt> baseProp, IEnumerable<ArrayIntInt> addProp);
|
||||
Task OnEntityEquipmentChanged(long entityId, EquipComponentPb componentPb);
|
||||
Task OnEntityAttributesChanged(long entityId, IEnumerable<GameplayAttributeData> attributes);
|
||||
}
|
|
@ -1,97 +0,0 @@
|
|||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Entity;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Notify;
|
||||
internal class NotifySystem : IGameActionListener
|
||||
{
|
||||
private readonly PlayerSession _session;
|
||||
private readonly ModelManager _modelManager;
|
||||
|
||||
public NotifySystem(PlayerSession session, ModelManager modelManager)
|
||||
{
|
||||
_session = session;
|
||||
_modelManager = modelManager;
|
||||
}
|
||||
|
||||
public Task OnJoinedScene(SceneInformation sceneInformation, TransitionType transitionType)
|
||||
{
|
||||
return _session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
|
||||
{
|
||||
SceneInfo = sceneInformation,
|
||||
TransitionOption = new TransitionOptionPb
|
||||
{
|
||||
TransitionType = (int)transitionType
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntitiesAdded(IEnumerable<EntityBase> entities)
|
||||
{
|
||||
if (_modelManager.Creature.LoadingWorld) return Task.CompletedTask;
|
||||
|
||||
return _session.Push(MessageId.EntityAddNotify, new EntityAddNotify
|
||||
{
|
||||
IsAdd = true,
|
||||
EntityPbs = { entities.Select(e => e.Pb) }
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntitiesRemoved(IEnumerable<EntityBase> entities)
|
||||
{
|
||||
if (_modelManager.Creature.LoadingWorld) return Task.CompletedTask;
|
||||
|
||||
return _session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify
|
||||
{
|
||||
IsRemove = true,
|
||||
RemoveInfos =
|
||||
{
|
||||
entities.Select(e => new EntityRemoveInfo
|
||||
{
|
||||
EntityId = e.Id,
|
||||
Type = (int)ERemoveEntityType.RemoveTypeNormal
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnPlayerFightRoleInfoUpdated(int playerId, IEnumerable<FightRoleInformation> fightRoles)
|
||||
{
|
||||
return _session.Push(MessageId.UpdatePlayerAllFightRoleNotify, new UpdatePlayerAllFightRoleNotify
|
||||
{
|
||||
PlayerId = playerId,
|
||||
FightRoleInfos = { fightRoles }
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnRolePropertiesUpdated(int roleId, IEnumerable<ArrayIntInt> baseProp, IEnumerable<ArrayIntInt> addProp)
|
||||
{
|
||||
if (_modelManager.Creature.LoadingWorld) return Task.CompletedTask;
|
||||
|
||||
return _session.Push(MessageId.PbRolePropsNotify, new PbRolePropsNotify
|
||||
{
|
||||
RoleId = roleId,
|
||||
BaseProp = { baseProp },
|
||||
AddProp = { addProp }
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntityEquipmentChanged(long entityId, EquipComponentPb componentPb)
|
||||
{
|
||||
return _session.Push(MessageId.EntityEquipChangeNotify, new EntityEquipChangeNotify
|
||||
{
|
||||
EntityId = entityId,
|
||||
EquipComponent = componentPb
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntityAttributesChanged(long entityId, IEnumerable<GameplayAttributeData> attributes)
|
||||
{
|
||||
return _session.Push(MessageId.AttributeChangedNotify, new AttributeChangedNotify
|
||||
{
|
||||
Id = entityId,
|
||||
Attributes = { attributes }
|
||||
});
|
||||
}
|
||||
}
|
|
@ -1,18 +1,14 @@
|
|||
{
|
||||
"StartingValues": {
|
||||
"Name": "ReversedRooms",
|
||||
"PlayerLevel": 8,
|
||||
"HeadPhoto": 1402,
|
||||
"HeadFrame": 80060009,
|
||||
"Characters": [ 1402, 1302, 1203 ],
|
||||
"Characters": [ 1601, 1302, 1203 ],
|
||||
"Position": {
|
||||
"X": -45000,
|
||||
"Y": 67800,
|
||||
"Z": 2600
|
||||
"X": -84500,
|
||||
"Y": 164500,
|
||||
"Z": 2000
|
||||
}
|
||||
},
|
||||
"Features": {
|
||||
"TeleportByMapMark": true,
|
||||
"UnlimitedEnergy": false
|
||||
"TeleportByMapMark": true
|
||||
}
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 199 KiB After Width: | Height: | Size: 205 KiB |
|
@ -795,8 +795,6 @@ public enum MessageId
|
|||
NewBieCourseRewardResponse = 12153,
|
||||
NewJourneyRequest = 12214,
|
||||
NewJourneyResponse = 12215,
|
||||
ClientCurrentRoleReportRequest = 12217,
|
||||
ClientCurrentRoleReportResponse = 12218,
|
||||
NormalItemAddNotify = 5268,
|
||||
NormalItemRemoveNotify = 5269,
|
||||
NormalItemRequest = 5265,
|
||||
|
|
|
@ -1573,17 +1573,6 @@ message ClientBasicInfoRequest { // MessageId: 5165
|
|||
message ClientBasicInfoResponse { // MessageId: 3017
|
||||
}
|
||||
|
||||
message ClientCurrentRoleReportRequest { // MessageId: 12217
|
||||
int32 player_id = 1;
|
||||
int32 current_role_id = 2;
|
||||
int64 current_entity_id = 3;
|
||||
}
|
||||
|
||||
message ClientCurrentRoleReportResponse { // MessageId: 12218
|
||||
int32 player_id = 1;
|
||||
int64 current_entity_id = 2;
|
||||
}
|
||||
|
||||
message ClientDataComponentPb {
|
||||
bool is_static_init = 1;
|
||||
int64 owner_id = 2;
|
||||
|
@ -2644,7 +2633,6 @@ message EntityActiveRequest { // MessageId: 1541
|
|||
message EntityActiveResponse { // MessageId: 1542
|
||||
int32 error_code = 1;
|
||||
repeated EntityComponentPb component_pbs = 2;
|
||||
bool is_visible = 3;
|
||||
}
|
||||
|
||||
message EntityAddBubbleNotify { // MessageId: 12203
|
||||
|
@ -7912,7 +7900,6 @@ message SeasonData {
|
|||
int64 end_time = 3;
|
||||
repeated RoguelikeToken roguelike_token_list = 4;
|
||||
repeated SeasonReward season_reward_list = 5;
|
||||
int32 token_item_count = 6;
|
||||
}
|
||||
|
||||
message SeasonReward {
|
||||
|
@ -10944,7 +10931,6 @@ enum ErrorCode {
|
|||
ERROR_CODE_ERR_ENTITY_PATROL_COMPONENT_NOT_EXIST = 600088;
|
||||
ERROR_CODE_ERR_INTERACT_IS_NOT_PARTICIPANT = 600089;
|
||||
ERROR_CODE_ERR_VISION_ENTITY_INTERACT_FAIL = 600090;
|
||||
ERROR_CODE_ERR_MAX_DROP_TIMES = 600091;
|
||||
ERROR_CODE_ERR_SCENE_WORLD_NOT_EXIST = 700000;
|
||||
ERROR_CODE_ERR_PLAYER_NOT_IN_SCENE = 700001;
|
||||
ERROR_CODE_ERR_DROP_ENTITY_NOT_EXIST = 700002;
|
||||
|
@ -11311,7 +11297,6 @@ enum ErrorCode {
|
|||
ERROR_CODE_ERR_ITEM_POS_INVAILD = 900058;
|
||||
ERROR_CODE_ERR_ITEM_ID_INVAILD = 900059;
|
||||
ERROR_CODE_ERR_ROULETTE_FUNC_ID_INVAILD = 900060;
|
||||
ERROR_CODE_ERR_STATE_IS_RUNNING = 900061;
|
||||
ERROR_CODE_ERR_BUFF_ITEM_CONFIG = 1000000;
|
||||
ERROR_CODE_ERR_BUFF_ITEM_NOT_SHARE = 1000001;
|
||||
ERROR_CODE_ERR_BUFF_ITEM_SHARE_ROLE_ID = 1000002;
|
||||
|
@ -11770,9 +11755,6 @@ enum ErrorCode {
|
|||
ERROR_CODE_ERR_EXPLORE_SKILL_PULL_GIANT_NOT_EXIST = 1800027;
|
||||
ERROR_CODE_ERR_HTTP_RPC_PARAM = 1800028;
|
||||
ERROR_CODE_ERR_PLAYER_NOT_IN_GAME_NODE = 1800029;
|
||||
ERROR_CODE_ERR_APPLY_JOIN_PLAYER_CUR_ROLE_IS_DEAD = 1800030;
|
||||
ERROR_CODE_ERR_PLAYER_CUR_ROLE_IS_DEAD_NO_JOIN = 1800031;
|
||||
ERROR_CODE_ERR_PLAYER_CUR_ROLE_IS_DEAD = 1800032;
|
||||
ERROR_CODE_ERR_CALABASH_LEVEL_REQUEST = 1900000;
|
||||
ERROR_CODE_ERR_CALABASH_LEVEL_REWARD_DONE = 1900001;
|
||||
ERROR_CODE_ERR_CALABASH_LEVEL_CONFIG = 1900002;
|
||||
|
@ -11811,7 +11793,6 @@ enum ErrorCode {
|
|||
ERROR_CODE_ERR_NEW_BIE_COURSE_CONFIG = 1900035;
|
||||
ERROR_CODE_ERR_NEW_BIE_COURSE_REWARD_HAD = 1900036;
|
||||
ERROR_CODE_ERR_NEW_BIE_COURSE_LEVEL = 1900037;
|
||||
ERROR_CODE_ERR_DETECTION_TARGET_SILENCE = 1900038;
|
||||
ERROR_CODE_ERR_DO_COMMON_REWARD_CONFIG_ERROR = 2000000;
|
||||
ERROR_CODE_INST_PLAY_NOT_SETTLE = 2000001;
|
||||
ERROR_CODE_INST_PLAY_NOT_FINISH_EXECUTE = 2000002;
|
||||
|
@ -12309,7 +12290,6 @@ enum WorldTeamLeaveReason {
|
|||
WORLD_TEAM_LEAVE_REASON_BE_KICK = 1;
|
||||
WORLD_TEAM_LEAVE_REASON_DISSOLVE = 2;
|
||||
WORLD_TEAM_LEAVE_REASON_LOGOUT = 3;
|
||||
WORLD_TEAM_LEAVE_REASON_TO_OWN_BIG_WORLD = 4;
|
||||
}
|
||||
|
||||
enum WorldTeamPlayerChangeType {
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
# WutheringWaves
|
||||
|
||||
Wuthering Waves server emulator (0.9.0)
|
||||
Wuthering Waves server emulator (0.8.2)
|
||||
|
||||
## How to run
|
||||
- Compile and run SDKServer and GameServer using dotnet8 (Visual Studio 2022 recommended)
|
||||
|
||||
## Connecting
|
||||
- Get game client from somewhere. For example using official launcher (you can find it in our discord)
|
||||
- [Download and extract patch](https://nogatekeep.ing/assets/ww/0.9.0/WuWa-0.9-patch.zip) to the game folder, it will redirect all http requests to `127.0.0.1:5500`
|
||||
- Download [Game Client](https://nogatekeep.ing/assets/ww/0.8.2/ww.7z), it's **pre-patched** and redirects http requests to `127.0.0.1:5500`
|
||||
- Run game and connect to the server
|
||||
|
||||
## Need help?
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Microsoft.AspNetCore.Builder;
|
||||
using SDKServer.Handlers;
|
||||
using SDKServer.Middleware;
|
||||
|
||||
|
@ -7,14 +8,11 @@ internal static class Program
|
|||
{
|
||||
private static async Task Main(string[] args)
|
||||
{
|
||||
Console.Title = "Wuthering Waves | SDK Server";
|
||||
Console.WriteLine(" __ __ __ .__ .__ __ __ \r\n/ \\ / \\__ ___/ |_| |__ ___________|__| ____ ____ / \\ / \\_____ ___ __ ____ ______\r\n\\ \\/\\/ / | \\ __\\ | \\_/ __ \\_ __ \\ |/ \\ / ___\\ \\ \\/\\/ /\\__ \\\\ \\/ // __ \\ / ___/\r\n \\ /| | /| | | Y \\ ___/| | \\/ | | \\/ /_/ > \\ / / __ \\\\ /\\ ___/ \\___ \\ \r\n \\__/\\ / |____/ |__| |___| /\\___ >__| |__|___| /\\___ / \\__/\\ / (____ /\\_/ \\___ >____ >\r\n \\/ \\/ \\/ \\//_____/ \\/ \\/ \\/ \\/ \r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tSDK Server\n");
|
||||
|
||||
WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
builder.WebHost.UseUrls("http://*:5500");
|
||||
builder.Logging.AddSimpleConsole();
|
||||
|
||||
WebApplication app = builder.Build();
|
||||
var app = builder.Build();
|
||||
app.UseMiddleware<NotFoundMiddleware>();
|
||||
|
||||
app.MapGet("/api/login", LoginHandler.Login);
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 199 KiB After Width: | Height: | Size: 205 KiB |
|
@ -1,52 +0,0 @@
|
|||
using Google.Protobuf;
|
||||
using Protocol;
|
||||
|
||||
namespace TrafficAnalyzer;
|
||||
|
||||
internal static class Program
|
||||
{
|
||||
private const int StdInSize = 65535;
|
||||
private const string ProtoAssembly = "Protocol";
|
||||
private const string ProtoNamespace = "Protocol";
|
||||
private const string MessageParserProperty = "Parser";
|
||||
|
||||
private static readonly DumpOptions s_objectDumperOpts = new() { DumpStyle = DumpStyle.CSharp, IndentSize = 4, IndentChar = ' ', IgnoreDefaultValues = true };
|
||||
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
Console.SetIn(new StreamReader(Console.OpenStandardInput(StdInSize), Console.InputEncoding, false, StdInSize));
|
||||
|
||||
List<Tuple<int, byte[]>> inList = [];
|
||||
|
||||
string? idInput;
|
||||
string? payloadInput;
|
||||
|
||||
while (!string.IsNullOrEmpty(idInput = Console.ReadLine()) && (payloadInput = Console.ReadLine()) != null)
|
||||
{
|
||||
int messageId = int.Parse(idInput);
|
||||
byte[] payload = Convert.FromHexString(payloadInput);
|
||||
|
||||
inList.Add(Tuple.Create(messageId, payload));
|
||||
}
|
||||
|
||||
foreach ((int messageId, byte[] payload) in inList)
|
||||
{
|
||||
string messageName = ((MessageId)messageId).ToString();
|
||||
|
||||
Type? type = Type.GetType($"{ProtoNamespace}.{messageName},{ProtoAssembly}");
|
||||
if (type is null)
|
||||
{
|
||||
Console.WriteLine($"Message with id {messageName} wasn't found in proto definition.");
|
||||
continue;
|
||||
}
|
||||
|
||||
MessageParser parser = (MessageParser)type.GetProperty(MessageParserProperty)!.GetValue(null)!;
|
||||
IMessage message = parser.ParseFrom(payload);
|
||||
|
||||
string outputInitializer = ObjectDumper.Dump(message, s_objectDumperOpts);
|
||||
|
||||
Console.WriteLine($"Message: {messageName}");
|
||||
Console.WriteLine(outputInitializer);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ObjectDumper.NET" Version="4.1.15" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Protocol\Protocol.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -16,9 +16,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "KcpSharp", "KcpSharp\KcpSha
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Protocol", "Protocol\Protocol.csproj", "{9900A88C-7818-4335-84F7-1538ECC8B338}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Core", "Core\Core.csproj", "{C025BDED-6DC7-493D-8D10-05DCCB3072F3}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrafficAnalyzer", "TrafficAnalyzer\TrafficAnalyzer.csproj", "{7DA57BA1-215F-4DD8-86A9-CAC62908A6F3}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Core", "Core\Core.csproj", "{C025BDED-6DC7-493D-8D10-05DCCB3072F3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -46,10 +44,6 @@ Global
|
|||
{C025BDED-6DC7-493D-8D10-05DCCB3072F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C025BDED-6DC7-493D-8D10-05DCCB3072F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C025BDED-6DC7-493D-8D10-05DCCB3072F3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7DA57BA1-215F-4DD8-86A9-CAC62908A6F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7DA57BA1-215F-4DD8-86A9-CAC62908A6F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7DA57BA1-215F-4DD8-86A9-CAC62908A6F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7DA57BA1-215F-4DD8-86A9-CAC62908A6F3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in a new issue