WutheringWaves/GameServer/Handlers/RoguelikeMessageHandler.cs

18 lines
561 B
C#

using GameServer.Handlers.Attributes;
using GameServer.Network;
using Protocol;
namespace GameServer.Handlers;
internal class RoguelikeMessageHandler : MessageHandlerBase
{
public RoguelikeMessageHandler(PlayerSession session) : base(session)
{
// RoguelikeMessageHandler.
}
[MessageHandler(MessageId.RoguelikeSeasonDataRequest)]
public async Task OnRoguelikeSeasonDataRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.RoguelikeSeasonDataResponse, new RoguelikeSeasonDataResponse());
}
}