WutheringWaves/GameServer/Models/PlayerModel.cs
2024-02-22 22:32:57 +03:00

39 lines
966 B
C#

using Protocol;
using GameServer.Settings;
namespace GameServer.Models;
internal class PlayerModel
{
private const int MaxPlayerLevel = 80;
public int Id { get; private set; }
public string Name { get; set; }
public int Level { get; private set; }
public int[] Characters { get; private set; }
public Vector Position { get; private set; }
public PlayerModel()
{
Name = string.Empty;
Characters = [];
Position = new Vector();
}
public void LevelUp()
{
if (Level == MaxPlayerLevel) return;
Level++;
}
public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues)
{
return new PlayerModel
{
Id = 1337,
Name = startingValues.Name,
Level = startingValues.PlayerLevel,
Characters = startingValues.Characters,
Position = startingValues.Position.Clone()
};
}
}