NahidaImpact/NahidaImpact.Gameserver/Game/Entity/Factory/EntityFactory.cs

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using NahidaImpact.Gameserver.Game.Avatar;
namespace NahidaImpact.Gameserver.Game.Entity.Factory;
internal class EntityFactory
{
private uint _entityIdSeed;
public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
{
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return new(gameAvatar, belongUid, ++_entityIdSeed, ++_entityIdSeed);
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}
}