NahidaImpact/NahidaImpact.Gameserver/Game/Entity/Factory/EntityFactory.cs
2024-01-05 00:17:25 +03:00

12 lines
333 B
C#

using NahidaImpact.Gameserver.Game.Avatar;
namespace NahidaImpact.Gameserver.Game.Entity.Factory;
internal class EntityFactory
{
private uint _entityIdSeed;
public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
{
return new(gameAvatar, belongUid, ++_entityIdSeed, ++_entityIdSeed);
}
}