Unlock all items by default
This commit is contained in:
parent
6fc374af32
commit
aa2bab9645
12 changed files with 23095 additions and 157 deletions
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@ -5,5 +5,6 @@ public enum ConfigType
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Weapon,
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Weapon,
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BaseProperty,
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BaseProperty,
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LevelEntity,
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LevelEntity,
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Blueprint
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Blueprint,
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ItemInfo
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}
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}
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38
Core/Config/ItemInfoConfig.cs
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38
Core/Config/ItemInfoConfig.cs
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@ -0,0 +1,38 @@
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using Core.Config.Attributes;
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namespace Core.Config;
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[ConfigCollection("item/iteminfo.json")]
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public class ItemInfoConfig : IConfig
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{
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public ConfigType Type => ConfigType.ItemInfo;
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public int Identifier => Id;
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public int Id { get; set; }
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public int ItemType { get; set; }
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public string Name { get; set; } = string.Empty;
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public List<int> ShowTypes { get; set; } = [];
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public string AttributesDescription { get; set; } = string.Empty;
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public string BgDescription { get; set; } = string.Empty;
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public string Mesh { get; set; } = string.Empty;
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public int QualityId { get; set; }
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public int MainTypeId { get; set; }
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public int RedDotDisableRule { get; set; }
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public int UseCountLimit { get; set; }
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public int SortIndex { get; set; }
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public int MaxCapcity { get; set; }
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public int MaxStackableNum { get; set; }
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public int UseLevel { get; set; }
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public int BeginTimeStamp { get; set; }
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public int DurationStamp { get; set; }
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public bool ShowUseButton { get; set; }
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public int ObtainedShow { get; set; }
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public string ObtainedShowDescription { get; set; } = string.Empty;
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public int EntityConfig { get; set; }
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public int NumLimit { get; set; }
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public bool ShowInBag { get; set; }
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public bool Destructible { get; set; }
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public int ItemBuffType { get; set; }
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public bool SpecialItem { get; set; }
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public bool UiPlayItem { get; set; }
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}
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@ -14,6 +14,7 @@
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<ItemGroup>
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<ItemGroup>
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<None Remove="data\config\blueprint\blueprintconfig.json" />
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<None Remove="data\config\blueprint\blueprintconfig.json" />
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<None Remove="data\config\item\iteminfo.json" />
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<None Remove="data\config\property\baseproperty.json" />
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<None Remove="data\config\property\baseproperty.json" />
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<None Remove="data\config\weapon\weaponconf.json" />
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<None Remove="data\config\weapon\weaponconf.json" />
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</ItemGroup>
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</ItemGroup>
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23002
Core/data/config/item/iteminfo.json
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23002
Core/data/config/item/iteminfo.json
Normal file
File diff suppressed because it is too large
Load diff
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@ -17,7 +17,10 @@ internal class InventoryController : Controller
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}
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}
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[NetEvent(MessageId.NormalItemRequest)]
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[NetEvent(MessageId.NormalItemRequest)]
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public RpcResult OnNormalItemRequest() => Response(MessageId.NormalItemResponse, new NormalItemResponse());
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public RpcResult OnNormalItemRequest(ModelManager modelManager) => Response(MessageId.NormalItemResponse, new NormalItemResponse
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{
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NormalItemList = { modelManager.Inventory.ItemList }
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});
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[NetEvent(MessageId.WeaponItemRequest)]
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[NetEvent(MessageId.WeaponItemRequest)]
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public RpcResult OnWeaponItemRequest(ModelManager modelManager) => Response(MessageId.WeaponItemResponse, new WeaponItemResponse
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public RpcResult OnWeaponItemRequest(ModelManager modelManager) => Response(MessageId.WeaponItemResponse, new WeaponItemResponse
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@ -125,12 +128,17 @@ internal class InventoryController : Controller
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});
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});
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}
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}
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[GameEvent(GameEventType.DebugUnlockAllWeapons)]
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[GameEvent(GameEventType.DebugUnlockAllItems)]
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public void DebugUnlockAllWeapons(ConfigManager configManager, ModelManager modelManager)
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public void DebugUnlockAllWeapons(ConfigManager configManager, ModelManager modelManager)
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{
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{
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foreach (WeaponConfig weaponConf in configManager.Enumerate<WeaponConfig>())
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foreach (WeaponConfig weaponConf in configManager.Enumerate<WeaponConfig>())
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{
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{
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modelManager.Inventory.AddNewWeapon(weaponConf.ItemId);
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modelManager.Inventory.AddNewWeapon(weaponConf.ItemId);
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}
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}
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foreach (ItemInfoConfig itemInfo in configManager.Enumerate<ItemInfoConfig>())
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{
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modelManager.Inventory.AddItem(itemInfo.Id, itemInfo.MaxStackableNum);
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}
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}
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}
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}
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}
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@ -18,7 +18,7 @@ internal class LoginController : Controller
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// Debug
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// Debug
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await eventSystem.Emit(GameEventType.DebugUnlockAllRoles);
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await eventSystem.Emit(GameEventType.DebugUnlockAllRoles);
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await eventSystem.Emit(GameEventType.DebugUnlockAllWeapons);
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await eventSystem.Emit(GameEventType.DebugUnlockAllItems);
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return Response(MessageId.LoginResponse, new LoginResponse
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return Response(MessageId.LoginResponse, new LoginResponse
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{
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{
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@ -1,21 +1,42 @@
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using Core.Config;
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using Protocol;
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using Protocol;
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namespace GameServer.Models;
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namespace GameServer.Models;
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internal class InventoryModel
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internal class InventoryModel
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{
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{
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private int _itemIncrId;
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private int _itemIncrId;
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public List<NormalItem> ItemList { get; } = [];
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public List<WeaponItem> WeaponList { get; } = [];
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public List<WeaponItem> WeaponList { get; } = [];
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public WeaponItem? GetEquippedWeapon(int roleId)
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public WeaponItem? GetEquippedWeapon(int roleId) => WeaponList.SingleOrDefault(weapon => weapon.RoleId == roleId);
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public WeaponItem? GetWeaponById(int incrId) => WeaponList.SingleOrDefault(weapon => weapon.IncrId == incrId);
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public int GetItemCount(int itemId) => ItemList.SingleOrDefault(item => item.Id == itemId)?.Count ?? 0;
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public bool TryUseItem(int itemId, int amount)
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{
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{
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return WeaponList.SingleOrDefault(weapon => weapon.RoleId == roleId);
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int currentAmount = GetItemCount(itemId);
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if (amount > currentAmount) return false;
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AddItem(itemId, -amount);
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return true;
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}
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}
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public WeaponItem? GetWeaponById(int incrId)
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public void AddItem(int itemId, int amount)
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{
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{
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return WeaponList.SingleOrDefault(weapon => weapon.IncrId == incrId);
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NormalItem? item = ItemList.SingleOrDefault(item => item.Id == itemId);
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if (item != null)
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{
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item.Count += amount;
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return;
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}
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ItemList.Add(new NormalItem
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{
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Id = itemId,
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Count = amount
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});
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}
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}
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public WeaponItem AddNewWeapon(int weaponId)
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public WeaponItem AddNewWeapon(int weaponId)
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@ -4,8 +4,11 @@ using GameServer.Settings;
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namespace GameServer.Models;
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namespace GameServer.Models;
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internal class PlayerModel
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internal class PlayerModel
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{
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{
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private const int MaxPlayerLevel = 80;
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public int Id { get; private set; }
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public int Id { get; private set; }
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public string Name { get; private set; }
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public string Name { get; set; }
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public int Level { get; private set; }
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public int[] Characters { get; private set; }
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public int[] Characters { get; private set; }
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public Vector Position { get; private set; }
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public Vector Position { get; private set; }
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@ -16,12 +19,19 @@ internal class PlayerModel
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Position = new Vector();
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Position = new Vector();
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}
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}
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public void LevelUp()
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{
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if (Level == MaxPlayerLevel) return;
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Level++;
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}
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public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues)
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public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues)
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{
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{
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return new PlayerModel
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return new PlayerModel
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{
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{
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Id = 1337,
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Id = 1337,
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Name = startingValues.Name,
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Name = startingValues.Name,
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Level = startingValues.PlayerLevel,
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Characters = startingValues.Characters,
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Characters = startingValues.Characters,
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Position = startingValues.Position.Clone()
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Position = startingValues.Position.Clone()
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};
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};
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@ -22,149 +22,4 @@ internal class RoleModel
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{
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{
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return Roles.SingleOrDefault(role => role.RoleId == roleId);
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return Roles.SingleOrDefault(role => role.RoleId == roleId);
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}
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}
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private static List<ArrayIntInt> CreateBasePropList(BasePropertyConfig? config)
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{
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List<ArrayIntInt> baseProp = [];
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if (config == null) return baseProp;
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baseProp.Add(new() { Key = (int)EAttributeType.Lv, Value = config.Lv });
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baseProp.Add(new() { Key = (int)EAttributeType.LifeMax, Value = config.LifeMax });
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baseProp.Add(new() { Key = (int)EAttributeType.Life, Value = config.Life });
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baseProp.Add(new() { Key = (int)EAttributeType.Sheild, Value = config.Sheild });
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baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageChange, Value = config.SheildDamageChange });
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baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageReduce, Value = config.SheildDamageReduce });
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baseProp.Add(new() { Key = (int)EAttributeType.Atk, Value = config.Atk });
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baseProp.Add(new() { Key = (int)EAttributeType.Crit, Value = config.Crit });
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baseProp.Add(new() { Key = (int)EAttributeType.CritDamage, Value = config.CritDamage });
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baseProp.Add(new() { Key = (int)EAttributeType.Def, Value = config.Def });
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baseProp.Add(new() { Key = (int)EAttributeType.EnergyEfficiency, Value = config.EnergyEfficiency });
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baseProp.Add(new() { Key = (int)EAttributeType.CdReduse, Value = config.CdReduse });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionEfficiency, Value = config.ReactionEfficiency });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeNormalSkill, Value = config.DamageChangeNormalSkill });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChange, Value = config.DamageChange });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReduce, Value = config.DamageReduce });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeAuto, Value = config.DamageChangeAuto });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeCast, Value = config.DamageChangeCast });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeUltra, Value = config.DamageChangeUltra });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeQte, Value = config.DamageChangeQte });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhys, Value = config.DamageChangePhys });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement1, Value = config.DamageChangeElement1 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement2, Value = config.DamageChangeElement2 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement3, Value = config.DamageChangeElement3 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement4, Value = config.DamageChangeElement4 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement5, Value = config.DamageChangeElement5 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement6, Value = config.DamageChangeElement6 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageResistancePhys, Value = config.DamageResistancePhys });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement1, Value = config.DamageResistanceElement1 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement2, Value = config.DamageResistanceElement2 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement3, Value = config.DamageResistanceElement3 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement4, Value = config.DamageResistanceElement4 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement5, Value = config.DamageResistanceElement5 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement6, Value = config.DamageResistanceElement6 });
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baseProp.Add(new() { Key = (int)EAttributeType.HealChange, Value = config.HealChange });
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baseProp.Add(new() { Key = (int)EAttributeType.HealedChange, Value = config.HealedChange });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReducePhys, Value = config.DamageReducePhys });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement1, Value = config.DamageReduceElement1 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement2, Value = config.DamageReduceElement2 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement3, Value = config.DamageReduceElement3 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement4, Value = config.DamageReduceElement4 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement5, Value = config.DamageReduceElement5 });
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baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement6, Value = config.DamageReduceElement6 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange1, Value = config.ReactionChange1 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange2, Value = config.ReactionChange2 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange3, Value = config.ReactionChange3 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange4, Value = config.ReactionChange4 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange5, Value = config.ReactionChange5 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange6, Value = config.ReactionChange6 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange7, Value = config.ReactionChange7 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange8, Value = config.ReactionChange8 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange9, Value = config.ReactionChange9 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange10, Value = config.ReactionChange10 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange11, Value = config.ReactionChange11 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange12, Value = config.ReactionChange12 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange13, Value = config.ReactionChange13 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange14, Value = config.ReactionChange14 });
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baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange15, Value = config.ReactionChange15 });
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baseProp.Add(new() { Key = (int)EAttributeType.EnergyMax, Value = config.EnergyMax });
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baseProp.Add(new() { Key = (int)EAttributeType.Energy, Value = config.Energy });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1Max, Value = config.SpecialEnergy1Max });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1, Value = config.SpecialEnergy1 });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2Max, Value = config.SpecialEnergy2Max });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2, Value = config.SpecialEnergy2 });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3Max, Value = config.SpecialEnergy3Max });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3, Value = config.SpecialEnergy3 });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4Max, Value = config.SpecialEnergy4Max });
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baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4, Value = config.SpecialEnergy4 });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthMax, Value = config.StrengthMax });
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baseProp.Add(new() { Key = (int)EAttributeType.Strength, Value = config.Strength });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthRecover, Value = config.StrengthRecover });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthPunishTime, Value = config.StrengthPunishTime });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthRun, Value = config.StrengthRun });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthSwim, Value = config.StrengthSwim });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastSwim, Value = config.StrengthFastSwim });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimb, Value = config.StrengthClimb });
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baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimb, Value = config.StrengthFastClimb });
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baseProp.Add(new() { Key = (int)EAttributeType.HardnessMax, Value = config.HardnessMax });
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baseProp.Add(new() { Key = (int)EAttributeType.Hardness, Value = config.Hardness });
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baseProp.Add(new() { Key = (int)EAttributeType.HardnessRecover, Value = config.HardnessRecover });
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baseProp.Add(new() { Key = (int)EAttributeType.HardnessPunishTime, Value = config.HardnessPunishTime });
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baseProp.Add(new() { Key = (int)EAttributeType.HardnessChange, Value = config.HardnessChange });
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baseProp.Add(new() { Key = (int)EAttributeType.HardnessReduce, Value = config.HardnessReduce });
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baseProp.Add(new() { Key = (int)EAttributeType.RageMax, Value = config.RageMax });
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|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.Rage, Value = config.Rage });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.RageRecover, Value = config.RageRecover });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.RagePunishTime, Value = config.RagePunishTime });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.RageChange, Value = config.RageChange });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.RageReduce, Value = config.RageReduce });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughMax, Value = config.ToughMax });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.Tough, Value = config.Tough });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecover, Value = config.ToughRecover });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughChange, Value = config.ToughChange });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughReduce, Value = config.ToughReduce });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecoverDelayTime, Value = config.ToughRecoverDelayTime });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower1, Value = config.ElementPower1 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower2, Value = config.ElementPower2 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower3, Value = config.ElementPower3 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower4, Value = config.ElementPower4 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower5, Value = config.ElementPower5 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower6, Value = config.ElementPower6 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.SpecialDamageChange, Value = config.SpecialDamageChange });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimbCost, Value = config.StrengthFastClimbCost });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ElementPropertyType, Value = config.ElementPropertyType });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.WeakTime, Value = config.WeakTime });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDefRate, Value = config.IgnoreDefRate });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistancePhys, Value = config.IgnoreDamageResistancePhys });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement1, Value = config.IgnoreDamageResistanceElement1 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement2, Value = config.IgnoreDamageResistanceElement2 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement3, Value = config.IgnoreDamageResistanceElement3 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement4, Value = config.IgnoreDamageResistanceElement4 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement5, Value = config.IgnoreDamageResistanceElement5 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement6, Value = config.IgnoreDamageResistanceElement6 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.SkillToughRatio, Value = config.SkillToughRatio });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimbJump, Value = config.StrengthClimbJump });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StrengthGliding, Value = config.StrengthGliding });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.Mass, Value = config.Mass });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.BrakingFrictionFactor, Value = config.BrakingFrictionFactor });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.GravityScale, Value = config.GravityScale });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.SpeedRatio, Value = config.SpeedRatio });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhantom, Value = config.DamageChangePhantom });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.AutoAttackSpeed, Value = config.AutoAttackSpeed });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.CastAttackSpeed, Value = config.CastAttackSpeed });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1Max, Value = config.StatusBuildUp1Max });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1, Value = config.StatusBuildUp1 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2Max, Value = config.StatusBuildUp2Max });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2, Value = config.StatusBuildUp2 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3Max, Value = config.StatusBuildUp3Max });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3, Value = config.StatusBuildUp3 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4Max, Value = config.StatusBuildUp4Max });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4, Value = config.StatusBuildUp4 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5Max, Value = config.StatusBuildUp5Max });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5, Value = config.StatusBuildUp5 });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeMax, Value = config.ParalysisTimeMax });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTime, Value = config.ParalysisTime });
|
|
||||||
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeRecover, Value = config.ParalysisTimeRecover });
|
|
||||||
|
|
||||||
return baseProp;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@ namespace GameServer.Settings;
|
||||||
internal class PlayerStartingValues
|
internal class PlayerStartingValues
|
||||||
{
|
{
|
||||||
public required string Name { get; set; }
|
public required string Name { get; set; }
|
||||||
|
public required int PlayerLevel { get; set; }
|
||||||
public required int[] Characters { get; set; }
|
public required int[] Characters { get; set; }
|
||||||
public required Vector Position { get; set; }
|
public required Vector Position { get; set; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,5 +11,5 @@ internal enum GameEventType
|
||||||
|
|
||||||
// Debug
|
// Debug
|
||||||
DebugUnlockAllRoles,
|
DebugUnlockAllRoles,
|
||||||
DebugUnlockAllWeapons
|
DebugUnlockAllItems
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
{
|
{
|
||||||
"StartingValues": {
|
"StartingValues": {
|
||||||
"Name": "ReversedRooms",
|
"Name": "ReversedRooms",
|
||||||
|
"Level": 8,
|
||||||
"Characters": [ 1402, 1302, 1203 ],
|
"Characters": [ 1402, 1302, 1203 ],
|
||||||
"Position": {
|
"Position": {
|
||||||
"X": -35823,
|
"X": -35823,
|
||||||
|
|
Loading…
Reference in a new issue