WutheringWaves/GameServer/Systems/Entity/Component
2024-02-24 15:23:00 +03:00
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EntityAttributeComponent.cs Weapon stats + correct take on/off 2024-02-22 00:14:56 +03:00
EntityComponentBase.cs Entity system 2024-02-10 19:04:03 +03:00
EntityComponentSystem.cs CombatManager, Monster AI, monster death 2024-02-17 16:49:28 +03:00
EntityComponentType.cs Entity system 2024-02-10 19:04:03 +03:00
EntityConcomitantsComponent.cs Set EnergyMax to 0 when UnlimitedEnergy enabled, more fields in Concomitants 2024-02-23 16:00:08 +03:00
EntityEquipComponent.cs Character weapons implemented 2024-02-12 03:23:27 +03:00
EntityFightBuffComponent.cs Glider and wall run 2024-02-22 01:51:39 +03:00
EntityFsmComponent.cs Fix monsters, fix map, some adjustments 2024-02-20 21:55:17 +03:00
EntityLogicStateComponent.cs CombatManager, Monster AI, monster death 2024-02-17 16:49:28 +03:00
EntityMonsterAiComponent.cs Properties (hp, atk, etc.), spawn test monster 2024-02-12 23:15:14 +03:00
EntitySummonerComponent.cs More combat handlers 2024-02-24 15:23:00 +03:00
EntityVisionSkillComponent.cs Entity system 2024-02-10 19:04:03 +03:00