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1609636e90
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Queue up Arg packets instead of sending instantly
Change send_rpc_arg to push_rpc_arg. Queue up and Send all Arg packets after handler finish
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2024-06-02 23:32:00 +03:00 |
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07560e605a
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Use parking_lot::RwLock instead of tokio::sync::RwLock
See https://docs.rs/tokio/latest/tokio/sync/struct.Mutex.html\#which-kind-of-mutex-should-you-use (same applies for RwLock). We don't need an asynchronous Mutex/RwLock for data.
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2024-06-02 22:27:43 +03:00 |
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a7f7102266
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Proper spawn of SceneUnits (no more hardcoded entities, finally)
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2024-05-31 21:57:15 +03:00 |
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c59fe85e67
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chore: impl methods for PlayerUID
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2024-05-31 20:41:19 +03:00 |
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7ef2b76a32
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Proper AccountUID/PlayerUID implementation, RpcCreatePlayer
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2024-05-31 20:31:22 +03:00 |
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f97bc25688
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Kick on RpcReenterWorld to avoid stuck
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2024-05-31 19:44:41 +03:00 |
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1a41d4b07b
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Better interact handling (fixes Nicole dialogue) (still temporary impl)
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2024-05-30 22:26:18 +03:00 |
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27ca664829
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wait for user input before crash after init_assets() error
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2024-05-30 21:38:05 +03:00 |
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e84cad1f79
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Actual parsing of EventGraphCollection
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2024-05-30 19:07:16 +03:00 |
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f0fe7622b2
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Use recently stabilized std::sync::LazyLock and remove lazy_static
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2024-05-27 23:19:03 +03:00 |
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650dab7606
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Remove AtomicRefCell
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2024-05-26 19:00:45 +03:00 |
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7434dabceb
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TemplateCollections are now in TSV format
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2024-05-26 12:04:04 +03:00 |
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cf855ef4b6
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Rework message handler system, fix scene time
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2024-05-25 17:04:04 +03:00 |
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0e0a78abaa
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Proper character HP in battle, fix some ordering issues
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2024-05-25 13:07:56 +03:00 |
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eb641d67fb
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Server configuration rework
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2024-05-24 19:45:45 +03:00 |
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934ad89fdf
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AvatarConfig, UnlockConfig collections
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2024-05-24 19:17:45 +03:00 |
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560daa08ac
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Rework asset system (TemplateCollections)
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2024-05-24 18:35:51 +03:00 |
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d76277add3
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tidying
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2024-03-20 08:05:35 -04:00 |
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7bc1ad2240
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Hollow end screen and LeaveCurDungeon
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2024-03-19 20:54:05 +03:00 |
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921f9f932a
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Implement NPC interactions
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2024-03-19 18:52:36 +03:00 |
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6c89b18e7a
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First push
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2024-03-19 08:30:08 +03:00 |
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