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28 changed files with 1229 additions and 662 deletions

30
.zed/settings.json Normal file
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@ -0,0 +1,30 @@
// Folder-specific settings
//
// For a full list of overridable settings, and general information on folder-specific settings,
// see the documentation: https://zed.dev/docs/configuring-zed#settings-files
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
// get more cargo-less diagnostics from rust-analyzer,
// which might include false-positives (those can be turned off by their names)
"diagnostics": {
"experimental": {
"enable": true
}
},
// To disable the checking entirely
// (ignores all cargo and check settings below)
"checkOnSave": false,
// To check the `lib` target only.
"cargo": {
"allTargets": false
},
// Use `-p` instead of `--workspace` for cargo check
"check": {
"workspace": false
}
}
}
}
}

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@ -0,0 +1,12 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct BuffData {
pub id: i64,
pub ge_desc: String,
pub duration_policy: i32,
pub extra_effect_parameters: Option<Vec<String>>,
pub game_attribute_i_d: i32
}

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@ -138,6 +138,7 @@ json_data! {
LevelPlayNodeData;
LivenessTask;
LordGym;
ModelConfigPreload;
MonsterDetection;
MonsterPropertyGrowth;
Motion;
@ -168,8 +169,9 @@ json_hash_table_data! {
DragonPool, id, i32;
DropPackage, id, i32;
TemplateConfig, blueprint_type, String;
SummonCfg, blueprint_type, String;
Buff, id, i64;
}
mod level_entity_config;
pub mod level_entity_config_data {
@ -184,7 +186,10 @@ pub mod level_entity_config_data {
}
pub fn get(map_id: i32, entity_id: i64) -> Option<&'static Data> {
TABLE.get().unwrap().get(&create_key_internal(map_id, entity_id))
TABLE
.get()
.unwrap()
.get(&create_key_internal(map_id, entity_id))
}
#[inline(always)]
@ -207,10 +212,9 @@ fn load_json_entity_level_config_data(base_path: &str) -> Result<(), LoadDataErr
serde_json::from_reader::<BufReader<File>, Vec<level_entity_config_data::Data>>(reader)?
.into_iter()
.map(|element| (level_entity_config_data::create_key(&element), element))
.collect::<std::collections::HashMap<_, _>>()
.collect::<std::collections::HashMap<_, _>>(),
);
tracing::info!("Loading data finished: {path}");
Ok(())
}

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@ -0,0 +1,26 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelConfigPreloadData {
pub id: i32,
pub actor_class_path: String,
#[cfg(feature = "strict_json_fields")]
pub actor_class: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animations: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub effects: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub audios: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub meshes: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub materials: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animation_blueprints: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub others: Vec<String>,
}

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@ -15,6 +15,7 @@ pub mod reward;
pub mod teleport;
pub mod timer;
pub mod var;
pub mod model;
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
@ -28,6 +29,7 @@ pub struct ComponentsData {
pub interact_component: Option<interact::InteractComponent>,
pub entity_state_component: Option<entity_state::EntityStateComponent>,
pub reward_component: Option<reward::RewardComponent>,
pub model_component: Option<model::ModelComponent>,
// TODO: Implement this ones
#[cfg(feature = "strict_json_fields")]
pub scene_actor_ref_component: Option<serde_json::Value>,
@ -70,8 +72,6 @@ pub struct ComponentsData {
#[cfg(feature = "strict_json_fields")]
pub photo_target_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub model_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub entity_group_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub scene_item_life_cycle_component: Option<serde_json::Value>,
@ -230,6 +230,7 @@ impl ComponentsData {
interact_component: self.interact_component.as_ref().or(template.interact_component.as_ref()).cloned(),
entity_state_component: self.entity_state_component.as_ref().or(template.entity_state_component.as_ref()).cloned(),
reward_component: self.reward_component.as_ref().or(template.reward_component.as_ref()).cloned(),
model_component: self.model_component.as_ref().or(template.model_component.as_ref()).cloned(),
}
}
}

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@ -0,0 +1,18 @@
use serde::Deserialize;
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelType {
pub r#type: Option<String>,
pub model_id: Option<i32>
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelComponent {
pub half_height: Option<i32>,
pub disabled: Option<bool>,
pub model_type: Option<ModelType>
}

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@ -100,7 +100,6 @@ pub struct RoleInfoData {
pub role_guide: i32,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
#[cfg(feature = "strict_json_fields")]
pub skin_damage: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub hide_hu_lu: bool,

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@ -0,0 +1,12 @@
use serde::Deserialize;
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct SummonCfgData {
pub id: i32,
pub blueprint_type: String,
#[cfg(feature = "strict_json_fields")]
pub name: String,
pub born_buff_id: Vec<i64>,
}

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@ -1 +0,0 @@
require('../Module/WaterMask/WaterMaskController').WaterMaskView.EOo();

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@ -0,0 +1,41 @@
const UE = require("ue"),
Info_1 = require("../../../Core/Common/Info"),
MathUtils_1 = require("../../../Core/Utils/MathUtils"),
EventDefine_1 = require("../../Common/Event/EventDefine"),
EventSystem_1 = require("../../Common/Event/EventSystem"),
UiControllerBase_1 = require("../../Ui/Base/UiControllerBase"),
UiLayerType_1 = require("../../Ui/Define/UiLayerType"),
UiLayer_1 = require("../../Ui/UiLayer");
var _a = require('../Module/WaterMask/WaterMaskController').WaterMaskView;
_a.LOo = 0.18;
_a.yOo = 700;
_a.IOo = 700;
_a.vOo = function () {
void 0 !== _a.SOo && _a.EOo();
var e = UiLayer_1.UiLayer.GetLayerRootUiItem(UiLayerType_1.ELayerType.WaterMask),
t = (_a.SOo = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UIContainerActor.StaticClass(),
MathUtils_1.MathUtils.DefaultTransform, void 0), _a.SOo.RootComponent),
e = (t.SetDisplayName("WaterMaskContainer"), UE.KuroStaticLibrary.SetActorPermanent(_a.SOo, !0, !0), _a.SOo
.K2_AttachRootComponentTo(e), t.GetRootCanvas().GetOwner().RootComponent),
i = e.widget.width % _a.yOo / 2,
r = e.widget.height % _a.IOo / 2,
n = e.widget.width / 2,
_ = e.widget.height / 2,
s = Math.ceil(e.widget.width / _a.yOo),
o = Math.ceil(e.widget.height / _a.IOo),
v = " "; // EDIT ME!
for (let a = 0; a < s; a++)
for (let e = 0; e < o; e++) {
var E = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UITextActor.StaticClass(), MathUtils_1
.MathUtils.DefaultTransform, void 0),
U = E.RootComponent,
U = (E.K2_AttachRootComponentTo(t), U.SetDisplayName("WaterMaskText"), E.GetComponentByClass(UE
.UIText.StaticClass()));
U.SetFontSize(_a.vFt), U.SetOverflowType(0), U.SetAlpha(_a.LOo), U.SetFont(UE.LGUIFontData
.GetDefaultFont()), U.SetText(v), U.SetUIRelativeLocation(new UE.Vector(a * _a.yOo - n + i, e *
_a.IOo - _ + r, 0)), U.SetUIRelativeRotation(new UE.Rotator(0, _a.TOo, 0)), UE.KuroStaticLibrary
.SetActorPermanent(E, !0, !0)
}
};
_a.vOo();

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@ -8,8 +8,7 @@ pub struct BufManager {
recycled_handles: HashMap<i32, VecDeque<i32>>,
}
impl BufManager {
const PERMANENT_ROLE_BUFFS: &'static [i64] = &[
const OVERRIDE_BUFFS: &[i64] = &[
3003, // Remove wall run prohibition
3004, // Remove gliding prohibition
1213, // Reduce stamina while flying
@ -19,6 +18,24 @@ impl BufManager {
640012051, // Allow flying -> tag: 1151923109
];
const ROLE_OVERRIDES: &[(i32, &[i64])] = &[
(1407, &[
// ciaconna's forte buffs are completely fucked to get from an algorithm and i hate kuro!
1407900003,
1407500040,
]),
];
fn get_role_buff_overrides(role_id: i32) -> Option<&'static [i64]> {
for &(role, buff) in ROLE_OVERRIDES {
if role == role_id {
return Some(buff);
}
}
None
}
impl BufManager {
pub fn create(&mut self, buf: &mut FightBuffInformation) {
let handle = self
.recycled_handles
@ -35,7 +52,9 @@ impl BufManager {
#[inline(always)]
pub fn remove_entity_buffs(&mut self, entity_id: i64) {
let handles = self.active_buf_set.iter()
let handles = self
.active_buf_set
.iter()
.filter(|(_, buff)| buff.entity_id == entity_id)
.map(|(&handle, _)| handle)
.collect::<Vec<_>>();
@ -57,13 +76,33 @@ impl BufManager {
}
}
pub fn create_permanent_buffs(&mut self, origin_id: i64) -> Vec<FightBuffInformation> {
Self::PERMANENT_ROLE_BUFFS
pub fn create_permanent_buffs(&mut self, origin_id: i64, role_id: i32) -> Vec<FightBuffInformation> {
let mut buffs = wicked_waifus_data::buff_data::iter().filter(|(id, buf)| {
id.to_string().starts_with(&role_id.to_string()) // must be part of char kit :)
&&
!id.to_string().contains("666")// KURO IS EVIL
&&
buf.duration_policy == 1
&&
!buf.ge_desc.contains("【废弃】") // remove "deprecated" buffs
})
.map(|x| *x.0)
.collect::<Vec<i64>>();
tracing::debug!("adding roleid {:#?}", buffs);
buffs.extend(OVERRIDE_BUFFS.iter().copied());
if let Some(role_buff_overrides) = get_role_buff_overrides(role_id) {
buffs.extend(role_buff_overrides.iter().copied());
}
buffs.dedup();
buffs
.iter()
.map(|&id| {
.map(|id| {
let mut buff = FightBuffInformation {
handle_id: 0,
buff_id: id,
buff_id: *id,
level: 1,
stack_count: 1,
instigator_id: origin_id,
@ -81,6 +120,26 @@ impl BufManager {
})
.collect::<Vec<_>>()
}
pub fn create_buff(&mut self, origin_id: i64, buff_id: i64) -> FightBuffInformation {
let mut buff = FightBuffInformation {
handle_id: 0,
buff_id,
level: 1,
stack_count: 1,
instigator_id: origin_id,
entity_id: origin_id,
apply_type: 0,
duration: -1f32,
left_duration: -1f32,
context: vec![],
is_active: true,
server_id: 0,
message_id: 0,
};
self.create(&mut buff);
buff
}
}
impl Default for BufManager {

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@ -7,6 +7,7 @@ use std::collections::hash_map::{Keys, Values};
use std::collections::HashMap;
use wicked_waifus_protocol::FightBuffInformation;
#[derive(Default)]
pub struct WorldEntity {
components: HashMap<i32, Vec<RefCell<ComponentContainer>>>,
entity_manager: EntityManager,
@ -107,21 +108,15 @@ impl WorldEntity {
self.components.remove(&entity_id).is_some() && self.entity_manager.remove(entity_id)
}
pub fn active_entity_empty(&self) -> bool {
self.entity_manager.active_entity_empty()
pub fn get_all_entity_ids(&mut self) -> Vec<i32> {
self.entity_manager.get_all_entity_id()
}
pub fn generate_role_permanent_buffs(&mut self, entity_id: i64) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id)
}
pub fn generate_role_permanent_buffs(&mut self, entity_id: i32, role_id: i32) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id as i64, role_id)
}
impl Default for WorldEntity {
fn default() -> Self {
Self {
components: HashMap::new(),
entity_manager: EntityManager::default(),
buff_manager: BufManager::default(),
}
pub fn create_buff(&mut self, entity_id: i32, buff_id: i64) -> FightBuffInformation {
self.buff_manager.create_buff(entity_id as i64, buff_id)
}
}

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@ -0,0 +1,255 @@
use std::collections::HashMap;
use wicked_waifus_protocol::{
CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, FightBuffInformation, ItemRewardNotify, NormalItemUpdateNotify, RewardItemInfo, WR
};
use wicked_waifus_data::pb_components::action::{
AddBuffToEntity, AddBuffToPlayer, ChangeSelfEntityState, CollectParams, RemoveBuffFromEntity, RemoveBuffFromPlayer, UnlockTeleportTrigger
};
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::ecs::world::WorldEntity;
use crate::logic::handler::handle_action;
use crate::logic::player::{ItemUsage, Player};
use crate::logic::utils::tag_utils;
use crate::query_components;
pub fn collect_action(
player: &mut Player,
_entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
_: CollectParams
) {
if let Some(reward_component) = level_entity_data
.components_data
.reward_component
.as_ref()
.or(template_config.components_data.reward_component.as_ref())
{
if reward_component.disabled.unwrap_or(false) {
return;
}
// TODO: check the use of reward_type and drop_on_event
// Seems type 0 is reward from preview, while 1 and 2 is unknown
if let Some(reward_id) = reward_component.reward_id {
let drop = wicked_waifus_data::drop_package_data::get(&reward_id).unwrap();
let usages = drop
.drop_preview
.iter()
.map(|(&id, &quantity)| ItemUsage { id, quantity })
.collect::<Vec<_>>();
let updated_items = player.inventory.add_items(&usages);
let normal_item_list = player
.inventory
.to_normal_item_list_filtered(updated_items.keys().cloned().collect::<Vec<i32>>());
player.notify(NormalItemUpdateNotify {
normal_item_list,
no_tips: false,
});
// UpdateHandBookActiveStateMapNotify
let mut rewards: HashMap<i32, WR> = HashMap::new();
rewards.insert(
0,
WR {
item_list: drop
.drop_preview
.iter()
.map(|(&id, &quantity)| RewardItemInfo {
show_plan_id: 0, // TODO: Check how to get this
item_id: id,
count: quantity,
incr_id: 0,
})
.collect::<Vec<_>>(),
},
);
player.notify(ItemRewardNotify {
drop_id: reward_id,
reason: 15000,
magnification: 1,
reward_items: rewards,
});
}
// TODO: Should we remove entity?? get pcap
}
}
#[inline(always)]
pub fn unlock_teleport_trigger_action(
player: &mut Player,
_entity_id: i64,
_level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
_template_config: &wicked_waifus_data::TemplateConfigData,
action: UnlockTeleportTrigger
) {
player.unlock_teleport(action.teleport_id)
}
pub fn change_self_entity_state_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
action: ChangeSelfEntityState,
) {
let state = tag_utils::get_tag_id_by_name(action.entity_state.as_str());
// TODO: update Tag::CommonEntityTags too??
let old_state = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let mut state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
let old_state = state_tag.state_tag_id;
tracing::debug!("ChangeSelfEntityState: old state {old_state} -> new state: {state}");
state_tag.state_tag_id = state;
old_state
};
if let Some(entity_state_component) = level_entity_data
.components_data
.entity_state_component
.as_ref()
.or(template_config
.components_data
.entity_state_component
.as_ref())
.cloned()
{
let entity_state_component: EntityStateComponent = entity_state_component; // TODO: Remove this line, used for casting only
// TODO: implement rest of cases
if let Some(state_change_behaviors) = entity_state_component.state_change_behaviors {
for state_change_behavior in state_change_behaviors {
// TODO: implement rest of cases
let expected = tag_utils::get_tag_id_by_name(state_change_behavior.state.as_str());
if expected == state {
if let Some(actions) = state_change_behavior.action {
for sub in actions {
handle_action(
player,
entity_id,
level_entity_data,
template_config,
sub,
);
}
}
}
}
}
}
player.notify(EntityCommonTagNotify {
id: entity_id,
tags: vec![
CommonTagData {
tag_id: old_state,
remove_tag_ids: false,
}, // Remove
CommonTagData {
tag_id: state,
remove_tag_ids: true,
}, // Add
],
});
player.notify(EntityStateReadyNotify {
entity_id,
tag_id: state,
ready: true, // TODO: Always true? or shall we compare it to something??
});
}
fn add_buff_to_entity(
world: &mut WorldEntity,
entity_ids: Vec<i64>,
buff_ids: Vec<i64>,
) {
for entity_id in entity_ids {
let (Some(mut buff_component),) = query_components!(world, entity_id, FightBuff) else {
continue;
};
for buff_id in &buff_ids {
buff_component.fight_buff_infos.push(FightBuffInformation {
handle_id: 1,
buff_id: *buff_id,
level: 1,
stack_count: 1,
instigator_id: 0,
entity_id: 0,
apply_type: 0,
duration: -1.0,
left_duration: -1.0,
context: vec![],
is_active: true,
server_id: 1,
message_id: 1,
});
}
}
}
pub fn add_buff_to_entity_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: AddBuffToEntity
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
match params {
AddBuffToEntity::SingleEntityBuffs(single_entity_buffs) => {
add_buff_to_entity(world, vec![single_entity_buffs.entity_id], single_entity_buffs.buff_ids)
},
AddBuffToEntity::MultipleEntitiesBuff(multiple_entities_buff) => {
add_buff_to_entity(world, multiple_entities_buff.entity_ids, multiple_entities_buff.buff_ids)
},
AddBuffToEntity::SelfEntityBuff(self_entity_buff) => {
add_buff_to_entity(world, vec![entity_id], self_entity_buff.buff_ids)
},
}
}
pub fn remove_buff_from_entity_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: RemoveBuffFromEntity
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
}
pub fn add_buff_to_player_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: AddBuffToPlayer
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
}
pub fn remove_buff_from_player_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: RemoveBuffFromPlayer
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
}

View file

@ -0,0 +1,58 @@
use wicked_waifus_protocol::{AttributeChangedRequest, AttributeChangedResponse, EAttributeType, ErrorCode, FormationAttrRequest, FormationAttrResponse};
use crate::{logic::{ecs::component::ComponentContainer, player::Player}, query_components};
pub fn on_attribute_changed_request(
player: &mut Player,
request: AttributeChangedRequest,
response: &mut AttributeChangedResponse,
) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let id = request.id;
if let (Some(mut component),) = query_components!(world, id, Attribute) {
for needs_editing in request.attributes {
if let Ok(attr_type) = EAttributeType::try_from(needs_editing.attribute_type) {
component.attr_map.get_mut(&attr_type).unwrap().0 = needs_editing.current_value;
component.attr_map.get_mut(&attr_type).unwrap().1 = needs_editing.value_increment;
} else {
tracing::warn!("Attribute skipped!");
continue;
}
}
response.error_code = ErrorCode::Success.into()
} else {
response.error_code = ErrorCode::ErrEntityNotFound.into()
};
}
pub fn on_formation_attr_request(
player: &mut Player,
request: FormationAttrRequest,
response: &mut FormationAttrResponse,
) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let formation = &player.formation_list[&player.cur_formation_id];
for role_id in formation.role_ids.clone() {
if let (Some(mut component),) = query_components!(world, role_id as i64, Attribute) {
for needs_editing in &request.formation_attrs {
if let Ok(attr_type) = EAttributeType::try_from(needs_editing.attr_id) {
component.attr_map.get_mut(&attr_type).unwrap().0 = needs_editing.current_value;
component.attr_map.get_mut(&attr_type).unwrap().1 = needs_editing.max_value;
} else {
tracing::warn!("Attribute skipped!");
continue;
}
}
response.error_code = ErrorCode::Success.into()
} else {
response.error_code = ErrorCode::ErrEntityNotFound.into()
};
}
}

View file

@ -160,38 +160,38 @@ fn handle_damage_execute_request(
..Default::default()
}),
));
if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
.0
.unwrap()
.attr_map
.get(&EAttributeType::Life)
{
let updated_value = match value - damage >= 0 {
true => value - damage,
false => 0,
};
receive_pack.data.push(create_combat_notify(
CombatCommon {
entity_id: request.target_entity_id,
..Default::default()
},
combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
id: request.target_entity_id,
attributes: vec![GameplayAttributeData {
current_value: updated_value,
value_increment: updated_value,
attribute_type: EAttributeType::Life.into(),
}],
}),
));
if updated_value == 0 {
world_util::remove_entity(
player,
request.target_entity_id,
ERemoveEntityType::HpIsZero,
);
}
}
// if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
// .0
// .unwrap()
// .attr_map
// .get(&EAttributeType::Life)
// {
// let updated_value = match value - damage >= 0 {
// true => value - damage,
// false => 0,
// };
// receive_pack.data.push(create_combat_notify(
// CombatCommon {
// entity_id: request.target_entity_id,
// ..Default::default()
// },
// combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
// id: request.target_entity_id,
// attributes: vec![GameplayAttributeData {
// current_value: updated_value,
// value_increment: updated_value,
// attribute_type: EAttributeType::Life.into(),
// }],
// }),
// ));
// if updated_value == 0 {
// world_util::remove_entity(
// player,
// request.target_entity_id,
// ERemoveEntityType::HpIsZero,
// );
// }
// }
response.error_code = ErrorCode::Success.into();
}

View file

@ -1,9 +1,9 @@
use wicked_waifus_protocol::{EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest, EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse, EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse, EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode, GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush};
use wicked_waifus_protocol::{ApplyGameplayEffectPush, ApplyGameplayEffectRequest, ApplyGameplayEffectResponse, EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest, EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse, EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse, EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode, GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush, OrderApplyBuffRequest, OrderApplyBuffResponse, OrderRemoveBuffRequest, OrderRemoveBuffResponse, RemoveGameplayEffectPush, RemoveGameplayEffectRequest, RemoveGameplayEffectResponse};
use wicked_waifus_data::pb_components::option::OptionType;
use crate::logic::handler::handle_action;
use crate::{logic, logic::ecs::component::ComponentContainer, logic::player::Player, query_components};
use crate::logic::utils::action_utils::perform_action;
use crate::logic::utils::condition_utils::check_condition;
pub fn on_entity_active_request(
@ -190,7 +190,7 @@ pub fn on_entity_interact_request(
match option_type {
OptionType::Actions(actions) => {
for action in actions.actions {
perform_action(player, request.entity_id, &entity, template_config, action);
handle_action(player, request.entity_id, &entity, template_config, action);
}
}
OptionType::Flow(_) => {
@ -234,6 +234,52 @@ pub fn on_get_reward_treasure_box_request(
tracing::debug!("GetRewardTreasureBoxRequest with ID: {} and ConfigID {config_id}", request.entity_id);
}
pub fn on_order_apply_buff_request(
player: &Player,
request: OrderApplyBuffRequest,
_response: &mut OrderApplyBuffResponse,
) {
tracing::info!("OrderApplyBuffRequest receuived");
}
pub fn on_order_remove_buff_request(
player: &Player,
request: OrderRemoveBuffRequest,
_response: &mut OrderRemoveBuffResponse,
) {
tracing::info!("OrderRemoveBuffRequest receuived");
}
pub fn on_apply_gameplay_effect_request(
player: &Player,
request: ApplyGameplayEffectRequest,
response: &mut ApplyGameplayEffectResponse
) {
tracing::info!("applygameplayeffect receuived");
}
pub fn on_apply_gameplay_effect_push(
player: &Player,
push: ApplyGameplayEffectPush
) {
tracing::info!("applygameplayeffect receuived");
}
pub fn on_remove_gameplay_effect_request(
player: &Player,
request: RemoveGameplayEffectRequest,
response: &mut RemoveGameplayEffectResponse
) {
tracing::info!("applygameplayeffect receuived");
}
pub fn on_remove_gameplay_effect_push(
player: &Player,
push: RemoveGameplayEffectPush
) {
tracing::info!("applygameplayeffect receuived");
}
fn get_config_id_from_entity_id(player: &Player, entity_id: i64) -> i64 {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();

View file

@ -1,3 +1,5 @@
pub use action::*;
pub use attribute::*;
pub use advice::*;
pub use animal::*;
pub use chat::*;
@ -20,6 +22,8 @@ pub use skill::*;
pub use teleport::*;
pub use tutorial::*;
mod action;
mod attribute;
mod advice;
mod animal;
mod chat;
@ -55,7 +59,7 @@ macro_rules! handle_request {
return;
};
tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
// tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
let mut response = ::wicked_waifus_protocol::$($inner_package::)?[<$name Response>]::default();
[<on_ $($inner_package:snake _)? $name:snake _request>](player, request, &mut response);
@ -110,6 +114,40 @@ macro_rules! handle_push {
};
}
macro_rules! handle_action {
($($variant:ident),* $(,)?) => {
use wicked_waifus_data::pb_components::action::Action;
use crate::logic::player::Player;
fn perform_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
action: Action
) {
::paste::paste! {
match action {
$(
Action::$variant(inner) => {
[<$variant:snake _action>](
player,
entity_id,
level_entity_data,
template_config,
inner.params
)
},
)*
_ => {
::tracing::warn!("Action not implemented for: {:?}", action);
}
}
}
}
};
}
handle_request! {
// Advice
Advice;
@ -120,6 +158,10 @@ handle_request! {
AnimalDrop;
AnimalDestroy;
// Attribute
AttributeChanged;
FormationAttr;
// Chat (TODO: Review TODOs)
PrivateChat;
PrivateChatData;
@ -141,6 +183,10 @@ handle_request! {
EntityInteract;
EntityFollowTrack;
GetRewardTreasureBox;
OrderApplyBuff;
OrderRemoveBuff;
ApplyGameplayEffect;
RemoveGameplayEffect;
// Friend (TODO: Implement them)
FriendAll;
@ -198,7 +244,6 @@ handle_request! {
RoleShowListUpdate;
ClientCurrentRoleReport;
RoleFavorList;
FormationAttr;
UpdateFormation;
// Scene (TODO: Review this on_..., port some from go)
@ -280,10 +325,200 @@ handle_push! {
// Entity
MovePackage;
ApplyGameplayEffect;
RemoveGameplayEffect;
// Misc
VersionInfo;
}
handle_action! {
// ExecBattleAction,
// WaitBattleCondition,
// SetBattleState,
// PlayFlow,
Collect,
// LeisureInteract,
UnlockTeleportTrigger,
// EnableTemporaryTeleport,
// OpenSystemBoard,
// OpenSystemFunction,
ChangeSelfEntityState,
// SetPlayerOperationRestriction,
// Wait,
// ChangeEntityState,
// Log,
// EnableNearbyTracking,
// TeleportDungeon,
// DestroySelf,
// CameraLookAt,
// StopCameraLookAt,
// EnterOrbitalCamera,
// ExitOrbitalCamera,
// SendAiEvent,
// SetInteractionLockState,
// AwakeEntity,
// ChangeLiftTarget,
// CalculateVar,
AddBuffToPlayer,
RemoveBuffFromPlayer,
AddBuffToEntity,
RemoveBuffFromEntity,
// Prompt,
// SetEntityVisible,
// DestroyEntity,
// GuideTrigger,
// TriggerCameraShake,
// SetVar,
// VehicleEnter,
// VehicleExitPlayer,
// LockEntity,
// UnlockEntity,
// CommonTip,
// CommonTip2,
// PostAkEvent,
// VehicleEnterNpc,
// VehicleExitNpc,
// PlayerLookAt,
// PlayBubble,
// AddPlayBubble,
// ClearPlayBubble,
// ExecRiskHarvestEffect,
// EnableLevelPlay,
// ClaimLevelPlayReward,
// SettlementDungeon,
// ExitDungeon,
// FinishDungeon,
// RecordDungeonEvent,
// RecoverDurability,
// FadeInScreen,
// FadeOutScreen,
// ChangeNpcPerformState,
// EntityTurnTo,
// EntityLookAt,
// ToggleMapMarkState,
// RandomVar,
// ModifySceneItemAttributeTag,
// VehicleWaterfallClimbing,
// VehicleTeleport,
// RogueGotoNextFloor,
// RogueReceiveReward,
// RogueSelectRoom,
// RogueActivatePortal,
// MowingTowerGotoNextFloor,
// SlashAndTowerGotoNextFloor,
// PlayMontage,
// OpenSystemBoardWithReturn,
// UnlockSystemItem,
// SetSportsState,
// OpenSimpleGameplay,
// PlayEffect,
// PlayEffect2,
// RestorePlayerCameraAdjustment,
// AdjustPlayerCamera,
// SetPlayerPos,
// MoveWithSpline,
// EnableSplineMoveModel,
// ToggleScanSplineEffect,
// MoveSceneItem,
// StopSceneItemMove,
// FireBullet,
// ClearFishingCabinInSaleItems,
// AcceptFishingEntrust,
// DestroyFishingBoat,
// SetJigsawItem,
// SetJigsawFoundation,
// SetTeleControl,
// SetEntityClientVisible,
// ToggleHighlightExploreUi,
// ExecAlertSystemAction,
// AddFlowInteractOption,
// RemoveFlowInteractOption,
// EnableHostility,
// ChangePhantomFormation,
// RestorePhantomFormation,
// ChangeTimer,
// ToggleTimerPauseState,
// ChangeFightTeam,
// AddTrialFollowShooter,
// RemoveTrialFollowShooter,
// AddTrialCharacter,
// RemoveTrialCharacter,
// SetAreaState,
// SwitchSubLevels,
// ChangeTeamPosition,
// GetItem,
// CreatePrefab,
// DestroyPrefab,
// CompleteGuide,
// PlayDynamicSettlement,
// UsePhantomSkill,
// HideTargetRange,
// ChangeOtherState,
// SetRegionConfig,
// SetReviveRegion,
// ExecResurrection,
// ShowTargetRange,
// SetTime,
// SetTimeLockState,
// EnableSystem,
// EnableAoiNotify,
// SetForceLock,
// PlayRegisteredMontage,
// SetAudioState,
// HideGroup,
// ShowHidedGroup,
// HideSpecificEntities,
// ShowSpecificEntities,
// RemovePreloadResource,
// Preload,
// EnableAI,
// SwitchDataLayers,
// DestroyQuest,
// DestroyQuestItem,
// PromptQuestChapterUI,
// TakePlotPhoto,
// SetWuYinQuState,
// RunActions,
// ManualOccupations,
// SetWeather,
// SendNpcMail,
// EnableFunction,
// FocusOnMapMark,
// CharacterLookAt,
// AddGuestCharacter,
// RemoveGuestCharacter,
// TeleportToAndEnterVehicle,
// SetAreaTimeState,
// ResetPlayerCameraFocus,
// ResetLevelPlay,
// VehicleSprint,
// VehicleMoveWithPathLine,
// ClientPreEnableSubLevels,
// GuestOperateUiAnimation,
// ChangeEntityCamp,
// NewMoveWithSpline,
// DangoAbyssActivatePortal,
// DangoAbyssCreateRewardTreasureBox,
// DangoAbyssGotoNextFloor,
// DangoAbyssReceiveReward,
// SummonEntity,
// GetRewardByInteract,
// OpenQte,
// ActiveAntiGravitySafePoint,
// BvbPlayDialog,
// BvbSendSystemEvent,
// BvbSendAiEvent,
// BvbPlayerOperationConstraint,
// ExecClientBattleAction,
// TriggerSpecificScanEffect,
// SetActorVar,
// RunActorCustomEvent,
// StopUiScreenEffect,
// StopNewMoveWithSpline,
// RequestSystemFunction
}
pub fn handle_logic_message(player: &mut super::player::Player, msg: Message) {
match msg {
Message::Request { .. } => handle_request(player, msg),
@ -296,3 +531,13 @@ pub fn handle_logic_message(player: &mut super::player::Player, msg: Message) {
),
}
}
pub fn handle_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
element: Action
) {
perform_action(player, entity_id, level_entity_data, template_config, element)
}

View file

@ -7,8 +7,12 @@ use wicked_waifus_protocol::{
RoleShowListUpdateResponse, UpdateFormationRequest, UpdateFormationResponse,
};
use crate::logic::ecs::world;
use crate::logic::player::Player;
use crate::logic::role::{Role, RoleFormation};
use crate::logic::utils::world_util::{add_player_entities, summon_concomitant};
use crate::query_components;
use crate::logic::ecs::component::ComponentContainer;
pub fn on_role_show_list_update_request(
player: &mut Player,
@ -44,14 +48,6 @@ pub fn on_role_favor_list_request(
response.error_code = ErrorCode::Success.into();
}
pub fn on_formation_attr_request(
_player: &Player,
_request: FormationAttrRequest,
response: &mut FormationAttrResponse,
) {
response.error_code = ErrorCode::Success.into();
}
pub fn on_update_formation_request(
player: &mut Player,
request: UpdateFormationRequest,
@ -65,6 +61,22 @@ pub fn on_update_formation_request(
let cur_role = formation.cur_role;
let is_current = formation.is_current;
// update all formation and check formation_list
player
.formation_list
.entry(formation_id)
.and_modify(|r| {
r.cur_role = formation.cur_role;
r.role_ids = formation.role_ids.clone();
r.is_current = is_current;
})
.or_insert(RoleFormation {
id: formation_id,
cur_role: formation.cur_role,
role_ids: formation.role_ids.clone(),
is_current,
});
if is_current {
// update player current formation id
player.cur_formation_id = formation_id;
@ -81,30 +93,26 @@ pub fn on_update_formation_request(
}
if let Some(old_formation) = player.formation_list.get(&real_formation_id) {
let removed_entities: Vec<i64> = old_formation
let mut removed_entities: Vec<i64> = old_formation
.role_ids
.iter()
.map(|&role_id| world.get_entity_id(role_id))
.collect();
for id in removed_entities.clone() {
if let (Some(concomitant),) = query_components!(world, id, Concomitant) {
removed_entities.extend(concomitant.custom_entity_ids.clone());
};
}
removed_entities.iter().for_each(|&entity_id| {
world.remove_entity(entity_id as i32);
});
player.notify(player.build_player_entity_remove_notify(
removed_entities,
ERemoveEntityType::RemoveTypeNormal,
ERemoveEntityType::RemoveTypeForce,
));
}
let added_roles: Vec<Role> = formation
.role_ids
.iter()
.map(|&role_id| Role::new(role_id))
.collect();
if !added_roles.is_empty() {
// add new roles
player.notify(player.build_player_entity_add_notify(added_roles));
}
player.build_player_entity_add_notify(world);
// send update group formation notify
player.notify(player.build_update_group_formation_notify(
@ -119,22 +127,6 @@ pub fn on_update_formation_request(
response.formation = Some(formation.clone());
}
// update all formation and check formation_list
player
.formation_list
.entry(formation_id)
.and_modify(|r| {
r.cur_role = formation.cur_role;
r.role_ids = formation.role_ids.clone();
r.is_current = is_current;
})
.or_insert(RoleFormation {
id: formation_id,
cur_role: formation.cur_role,
role_ids: formation.role_ids,
is_current,
});
}
player.notify(player.build_update_formation_notify());

View file

@ -1,6 +1,7 @@
use wicked_waifus_protocol::{ErrorCode, SceneLoadingFinishRequest, SceneLoadingFinishResponse, SceneTraceRequest, SceneTraceResponse, UpdateSceneDateRequest, UpdateSceneDateResponse, AccessPathTimeServerConfigRequest, AccessPathTimeServerConfigResponse, PlayerHeadDataRequest, PlayerHeadDataResponse, UnlockRoleSkinListRequest, UnlockRoleSkinListResponse, JsPatchNotify};
const WATER_MASK: &str = include_str!("../../../scripts/watermask-disable.js");
//const WATER_MASK: &str = include_str!("../../../scripts/watermask-disable.js");
const WATER_MASK: &str = include_str!("../../../scripts/watermask-edit.js");
const UID_FIX: &str = include_str!("../../../scripts/uidfix.js");
const CENSORSHIP_FIX: &str = include_str!("../../../scripts/censorshipfix.js");
const DEBUG_DISABLE: &str = include_str!("../../../scripts/debug_disable.js");

View file

@ -12,6 +12,10 @@ pub struct ExploreTools {
pub roulette: Roulette,
}
const ADDITIONAL_ROULETTE: &[i32] = &[
1015 // flight
];
impl ExploreTools {
pub fn build_save_data(&self) -> PlayerExploreToolsData {
PlayerExploreToolsData {
@ -63,6 +67,16 @@ impl ExploreTools {
.enumerate()
.for_each(|(i, e)| roulette[i] = e.phantom_skill_id);
let mut count = 2;
explore_tools_data::iter()
.for_each(|e| {
if ADDITIONAL_ROULETTE.contains(&e.phantom_skill_id) {
count += 1;
roulette[count] = e.phantom_skill_id
}
});
roulette
}
}

View file

@ -9,11 +9,11 @@ use wicked_waifus_protocol::message::Message;
use wicked_waifus_protocol::player_attr::Value;
use wicked_waifus_protocol::{
AdventreTask, AdventureManualData, AdventureUpdateNotify, AdviceSettingNotify, BuffItemNotify,
ControlInfoNotify, EEntityType, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState,
ControlInfoNotify, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityRemoveInfo, EntityRemoveNotify,
FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FormationRoleInfo,
GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify, MapUnlockFieldNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify,
MonthCardDailyRewardNotify, MoonChasingTargetGetCountNotify,
MoonChasingTrackMoonHandbookRewardNotify, NormalItemUpdateNotify, PassiveSkillNotify,
PbGetRoleListNotify, PlayerAttr, PlayerAttrKey, PlayerAttrNotify, PlayerAttrType,
@ -24,11 +24,12 @@ use wicked_waifus_protocol::{
};
use wicked_waifus_protocol_internal::{PlayerBasicData, PlayerRoleData, PlayerSaveData};
use super::ecs::component::ComponentContainer;
use super::utils::world_util::add_player_entities;
use super::{
ecs::world::World,
role::{Role, RoleFormation},
};
use crate::logic::components::RoleSkin;
use crate::logic::ecs::world::WorldEntity;
use crate::logic::player::basic_info::PlayerBasicInfo;
use crate::logic::player::explore_tools::ExploreTools;
@ -46,15 +47,8 @@ use crate::logic::player::player_mc_element::PlayerMcElement;
use crate::logic::player::player_month_card::PlayerMonthCard;
use crate::logic::player::player_teleports::{PlayerTeleport, PlayerTeleports};
use crate::logic::player::player_tutorials::{PlayerTutorial, PlayerTutorials};
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
Position, Visibility, VisionSkill, SoarWingSkin
},
ecs::component::ComponentContainer,
};
use crate::session::Session;
use crate::{config, create_player_entity_pb, query_components};
use crate::{config, query_components};
use crate::logic::player::Element::Spectro;
mod basic_info;
@ -263,7 +257,7 @@ impl Player {
}
if !rf.role_ids.contains(&rf.cur_role) {
rf.cur_role = *rf.role_ids.iter().nth(0).unwrap();
rf.cur_role = *rf.role_ids.first().unwrap();
}
}
}
@ -304,9 +298,7 @@ impl Player {
pub fn build_role_favor_list_notify(&self) -> RoleFavorListNotify {
RoleFavorListNotify {
favor_list: self
.role_list
.iter()
.map(|(_, role)| RoleFavor {
.role_list.values().map(|role| RoleFavor {
role_id: role.role_id,
level: role.favor_level,
exp: role.favor_exp,
@ -341,9 +333,7 @@ impl Player {
pub fn build_motion_list_notify(&self) -> RoleMotionListNotify {
RoleMotionListNotify {
motion_list: self
.role_list
.iter()
.map(|(_, role)| {
.role_list.values().map(|role| {
RoleMotion {
role_id: role.role_id,
motion_ids: motion_data::iter()
@ -362,15 +352,8 @@ impl Player {
}
}
pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>) -> EntityAddNotify {
create_player_entity_pb!(
role_list,
self.basic_info.cur_map_id,
self,
self.basic_info.id,
self.location.position.clone(),
self.explore_tools
)
pub fn build_player_entity_add_notify(&self, world: &mut WorldEntity) {
add_player_entities(self, self.formation_list.get(&self.cur_formation_id).unwrap(), Some(world))
}
pub fn build_player_entity_remove_notify(
@ -406,8 +389,7 @@ impl Player {
.iter()
.map(|&role_id| {
let entity_id = world.get_entity_id(role_id);
let role_skin =
query_components!(world, entity_id, RoleSkin).0.unwrap();
let _role_skin = query_components!(world, entity_id, RoleSkin).0.unwrap();
FightRoleInfo {
role_id,
entity_id: world.get_entity_id(role_id),
@ -449,13 +431,13 @@ impl Player {
tracing::warn!("Role {} not found in use role list", role_id);
return Default::default();
}
let role = *role_map.get(&role_id).unwrap();
let role = *role_map.get(role_id).unwrap();
FormationRoleInfo {
role_id: role.role_id,
max_hp: 0,
cur_hp: 0,
level: role.level,
role_skin_id: role.skin_id,
..Default::default()
}
})
.collect(),
@ -607,9 +589,7 @@ impl Player {
basic_data: Some(self.basic_info.build_save_data()),
role_data: Some(PlayerRoleData {
role_list: self
.role_list
.iter()
.map(|(_, role)| role.build_save_data())
.role_list.values().map(|role| role.build_save_data())
.collect(),
role_formation_list: self
.formation_list
@ -642,9 +622,7 @@ impl Player {
// TODO: There is a bug we are investigating with several resonators, this is a workaround
PbGetRoleListNotify {
role_list: self
.role_list
.iter()
.map(|(_, role)| role.to_protobuf())
.role_list.values().map(|role| role.to_protobuf())
.collect(),
}
}

View file

@ -9,7 +9,7 @@ pub struct RoleFormation {
// Will be updated every version
// const DEFAULT_FORMATION: &[i32] = &[5101, 1407, 1507];
const DEFAULT_FORMATION: &[i32] = &[1205, 1207, 1409];
const DEFAULT_FORMATION: &[i32] = &[1506, 1207, 1409];
impl RoleFormation {
pub fn default_roles() -> &'static [i32] {
@ -29,7 +29,7 @@ impl RoleFormation {
RoleFormationData {
formation_id: self.id,
cur_role: self.cur_role,
role_id_list: self.role_ids.iter().map(|&role_id| role_id).collect(),
role_id_list: self.role_ids.to_vec(),
is_current: self.is_current,
}
}

View file

@ -158,13 +158,13 @@ impl Role {
// Overwrite dynamic attributes with stores values
let mut base_stats = get_role_props_by_level(self.role_id, self.level, self.breakthrough);
// TODO: Integrity check, value has to be between 0 and max
base_stats.life = self.hp;
base_stats.energy = self.energy;
base_stats.life = base_stats.life_max;
base_stats.energy = base_stats.energy_max;
base_stats.special_energy_1 = self.special_energy_1;
base_stats.special_energy_2 = self.special_energy_2;
base_stats.special_energy_3 = self.special_energy_3;
base_stats.special_energy_4 = self.special_energy_4;
base_stats.element_energy = self.element_energy;
base_stats.element_energy = base_stats.element_energy_max;
base_stats
}

View file

@ -1,6 +1,10 @@
use wicked_waifus_commons::time_util;
use wicked_waifus_protocol_internal::PlayerSaveData;
use wicked_waifus_protocol::{message::Message, AfterJoinSceneNotify, EnterGameResponse, JoinSceneNotify, SilenceNpcNotify, TransitionOptionPb};
use super::{ecs::world::World, player::Player, utils::world_util};
use crate::logic::ecs::world::WorldEntity;
use crate::{
logic,
player_save_task::{self, PlayerSaveReason},
session::Session,
};
use std::collections::hash_map::Entry::Vacant;
use std::{
cell::RefCell,
@ -13,16 +17,20 @@ use std::{
thread,
time::Duration,
};
use super::{ecs::world::World, player::Player, utils::world_util};
use crate::logic::ecs::world::WorldEntity;
use crate::{logic, player_save_task::{self, PlayerSaveReason}, session::Session};
use wicked_waifus_commons::time_util;
use wicked_waifus_protocol::{
message::Message, AfterJoinSceneNotify, EnterGameResponse, JoinSceneNotify, SilenceNpcNotify,
TransitionOptionPb,
};
use wicked_waifus_protocol::{FormationAttr, FormationAttrNotify};
use wicked_waifus_protocol_internal::PlayerSaveData;
pub enum LogicInput {
AddPlayer {
player_id: i32,
enter_rpc_id: u16,
session: Arc<Session>,
player_save_data: PlayerSaveData,
player_save_data: Box<PlayerSaveData>,
},
RemovePlayer {
player_id: i32,
@ -132,16 +140,14 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
} => {
let (player, is_player) = if let Vacant(e) = state.players.entry(player_id) {
(
e.insert(RefCell::new(Player::load_from_save(player_save_data))),
e.insert(RefCell::new(Player::load_from_save(*player_save_data))),
true,
)
} else {
if let Some(player) = state.players.get_mut(&player_id) {
} else if let Some(player) = state.players.get_mut(&player_id) {
(player, false)
} else {
tracing::warn!("logic_thread: get player requested, but player {player_id} with data doesn't exist");
return;
}
};
let mut player = player.borrow_mut();
@ -163,8 +169,7 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
.world
.borrow_mut()
.set_in_world_player_data(player.build_in_world_player());
world_util::add_player_entities(&player);
world_util::add_player_entities(&player, player.formation_list.get(&player.cur_formation_id).unwrap(), None);
let scene_info = world_util::build_scene_information(&player);
player.notify(SilenceNpcNotify::default());
@ -175,6 +180,26 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
transition_option: Some(TransitionOptionPb::default()),
});
player.notify(FormationAttrNotify {
duration: 1534854458,
formation_attrs: vec![
FormationAttr {
attr_id: 1,
ratio: 2400,
base_max_value: 24000,
max_value: 24000,
current_value: 24000,
},
FormationAttr {
attr_id: 10,
ratio: 2400,
base_max_value: 15000,
max_value: 15000,
current_value: 15000,
},
],
});
player.notify(AfterJoinSceneNotify::default());
player.notify(player.build_update_formation_notify());
@ -211,10 +236,14 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
return;
};
let _ = state.worlds.remove(&player_id);
// TODO: kick co-op players from removed world
// TODO: Remove all entities
let removed_world = state.worlds.remove(&player_id).unwrap();
let mut removed_world_ref = removed_world.borrow_mut();
let world = removed_world_ref.get_mut_world_entity();
for entity_id in world.get_all_entity_ids() {
world.remove_entity(entity_id);
}
// TODO: kick co-op players from removed world
player_save_task::push(
player_id,
player.borrow().build_save_data(),

View file

@ -1,315 +0,0 @@
use std::collections::HashMap;
use wicked_waifus_protocol::{CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, ItemRewardNotify, NormalItemUpdateNotify, RewardItemInfo, WR};
use wicked_waifus_data::pb_components::action::{Action, ChangeSelfEntityState, UnlockTeleportTrigger};
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::{ItemUsage, Player};
use crate::logic::utils::tag_utils;
use crate::query_components;
macro_rules! unimplemented_action {
($action:ident) => {
{
tracing::warn!("Action not implemented for: {:?}", $action);
}
}
}
pub fn perform_action(player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
element: Action) {
match element {
Action::SetBattleState(action) => unimplemented_action! { action },
Action::ExecBattleAction(action) => unimplemented_action! { action },
Action::WaitBattleCondition(action) => unimplemented_action! { action },
Action::PlayFlow(action) => unimplemented_action! { action },
Action::Collect(_) => collect_action(player, level_entity_data, template_config),
Action::LeisureInteract(action) => unimplemented_action! { action },
Action::UnlockTeleportTrigger(action) => unlock_teleport_trigger(player, action.params),
Action::EnableTemporaryTeleport(action) => unimplemented_action! { action },
Action::OpenSystemBoard(action) => unimplemented_action! { action },
Action::OpenSystemFunction(action) => unimplemented_action! { action },
Action::ChangeSelfEntityState(action) => change_self_entity_state(player, entity_id, level_entity_data, template_config, action.params),
Action::SetPlayerOperationRestriction(action) => unimplemented_action! { action },
Action::Wait(action) => unimplemented_action! { action },
Action::ChangeEntityState(action) => unimplemented_action! { action },
Action::Log(action) => unimplemented_action! { action },
Action::EnableNearbyTracking(action) => unimplemented_action! { action },
Action::TeleportDungeon(action) => unimplemented_action! { action },
Action::DestroySelf(action) => unimplemented_action! { action },
Action::CameraLookAt(action) => unimplemented_action! { action },
Action::StopCameraLookAt(action) => unimplemented_action! { action },
Action::EnterOrbitalCamera(action) => unimplemented_action! { action },
Action::ExitOrbitalCamera(action) => unimplemented_action! { action },
Action::SendAiEvent(action) => unimplemented_action! { action },
Action::SetInteractionLockState(action) => unimplemented_action! { action },
Action::AwakeEntity(action) => unimplemented_action! { action },
Action::ChangeLiftTarget(action) => unimplemented_action! { action },
Action::CalculateVar(action) => unimplemented_action! { action },
Action::AddBuffToPlayer(action) => unimplemented_action! { action },
Action::RemoveBuffFromPlayer(action) => unimplemented_action! { action },
Action::AddBuffToEntity(action) => unimplemented_action! { action },
Action::RemoveBuffFromEntity(action) => unimplemented_action! { action },
Action::Prompt(action) => unimplemented_action! { action },
Action::SetEntityVisible(action) => unimplemented_action! { action },
Action::DestroyEntity(action) => unimplemented_action! { action },
Action::GuideTrigger(action) => unimplemented_action! { action },
Action::TriggerCameraShake(action) => unimplemented_action! { action },
Action::SetVar(action) => unimplemented_action! { action },
Action::VehicleEnter(action) => unimplemented_action! { action },
Action::VehicleExitPlayer(action) => unimplemented_action! { action },
Action::LockEntity(action) => unimplemented_action! { action },
Action::UnlockEntity(action) => unimplemented_action! { action },
Action::CommonTip(action) => unimplemented_action! { action },
Action::CommonTip2(action) => unimplemented_action! { action },
Action::PostAkEvent(action) => unimplemented_action! { action },
Action::VehicleEnterNpc(action) => unimplemented_action! { action },
Action::VehicleExitNpc(action) => unimplemented_action! { action },
Action::PlayerLookAt(action) => unimplemented_action! { action },
Action::PlayBubble(action) => unimplemented_action! { action },
Action::AddPlayBubble(action) => unimplemented_action! { action },
Action::ClearPlayBubble(action) => unimplemented_action! { action },
Action::ExecRiskHarvestEffect(action) => unimplemented_action! { action },
Action::EnableLevelPlay(action) => unimplemented_action! { action },
Action::ClaimLevelPlayReward(action) => unimplemented_action! { action },
Action::SettlementDungeon(action) => unimplemented_action! { action },
Action::ExitDungeon(action) => unimplemented_action! { action },
Action::FinishDungeon(action) => unimplemented_action! { action },
Action::RecordDungeonEvent(action) => unimplemented_action! { action },
Action::RecoverDurability(action) => unimplemented_action! { action },
Action::FadeInScreen(action) => unimplemented_action! { action },
Action::FadeOutScreen(action) => unimplemented_action! { action },
Action::ChangeNpcPerformState(action) => unimplemented_action! { action },
Action::EntityTurnTo(action) => unimplemented_action! { action },
Action::EntityLookAt(action) => unimplemented_action! { action },
Action::ToggleMapMarkState(action) => unimplemented_action! { action },
Action::RandomVar(action) => unimplemented_action! { action },
Action::ModifySceneItemAttributeTag(action) => unimplemented_action! { action },
Action::VehicleWaterfallClimbing(action) => unimplemented_action! { action },
Action::VehicleTeleport(action) => unimplemented_action! { action },
Action::RogueGotoNextFloor(action) => unimplemented_action! { action },
Action::RogueReceiveReward(action) => unimplemented_action! { action },
Action::RogueSelectRoom(action) => unimplemented_action! { action },
Action::RogueActivatePortal(action) => unimplemented_action! { action },
Action::MowingTowerGotoNextFloor(action) => unimplemented_action! { action },
Action::SlashAndTowerGotoNextFloor(action) => unimplemented_action! { action },
Action::PlayMontage(action) => unimplemented_action! { action },
Action::OpenSystemBoardWithReturn(action) => unimplemented_action! { action },
Action::UnlockSystemItem(action) => unimplemented_action! { action },
Action::SetSportsState(action) => unimplemented_action! { action },
Action::OpenSimpleGameplay(action) => unimplemented_action! { action },
Action::PlayEffect(action) => unimplemented_action! { action },
Action::PlayEffect2(action) => unimplemented_action! { action },
Action::RestorePlayerCameraAdjustment(action) => unimplemented_action! { action },
Action::AdjustPlayerCamera(action) => unimplemented_action! { action },
Action::SetPlayerPos(action) => unimplemented_action! { action },
Action::MoveWithSpline(action) => unimplemented_action! { action },
Action::EnableSplineMoveModel(action) => unimplemented_action! { action },
Action::ToggleScanSplineEffect(action) => unimplemented_action! { action },
Action::MoveSceneItem(action) => unimplemented_action! { action },
Action::StopSceneItemMove(action) => unimplemented_action! { action },
Action::FireBullet(action) => unimplemented_action! { action },
Action::ClearFishingCabinInSaleItems(action) => unimplemented_action! { action },
Action::AcceptFishingEntrust(action) => unimplemented_action! { action },
Action::DestroyFishingBoat(action) => unimplemented_action! { action },
Action::SetJigsawItem(action) => unimplemented_action! { action },
Action::SetJigsawFoundation(action) => unimplemented_action! { action },
Action::SetTeleControl(action) => unimplemented_action! { action },
Action::SetEntityClientVisible(action) => unimplemented_action! { action },
Action::ToggleHighlightExploreUi(action) => unimplemented_action! { action },
Action::ExecAlertSystemAction(action) => unimplemented_action! { action },
Action::AddFlowInteractOption(action) => unimplemented_action! { action },
Action::RemoveFlowInteractOption(action) => unimplemented_action! { action },
Action::EnableHostility(action) => unimplemented_action! { action },
Action::ChangePhantomFormation(action) => unimplemented_action! { action },
Action::RestorePhantomFormation(action) => unimplemented_action! { action },
Action::ChangeTimer(action) => unimplemented_action! { action },
Action::ToggleTimerPauseState(action) => unimplemented_action! { action },
Action::ChangeFightTeam(action) => unimplemented_action! { action },
Action::AddTrialFollowShooter(action) => unimplemented_action! { action },
Action::RemoveTrialFollowShooter(action) => unimplemented_action! { action },
Action::AddTrialCharacter(action) => unimplemented_action! { action },
Action::RemoveTrialCharacter(action) => unimplemented_action! { action },
Action::SetAreaState(action) => unimplemented_action! { action },
Action::SwitchSubLevels(action) => unimplemented_action! { action },
Action::ChangeTeamPosition(action) => unimplemented_action! { action },
Action::GetItem(action) => unimplemented_action! { action },
Action::CreatePrefab(action) => unimplemented_action! { action },
Action::DestroyPrefab(action) => unimplemented_action! { action },
Action::CompleteGuide(action) => unimplemented_action! { action },
Action::PlayDynamicSettlement(action) => unimplemented_action! { action },
Action::UsePhantomSkill(action) => unimplemented_action! { action },
Action::HideTargetRange(action) => unimplemented_action! { action },
Action::ChangeOtherState(action) => unimplemented_action! { action },
Action::SetRegionConfig(action) => unimplemented_action! { action },
Action::SetReviveRegion(action) => unimplemented_action! { action },
Action::ExecResurrection(action) => unimplemented_action! { action },
Action::ShowTargetRange(action) => unimplemented_action! { action },
Action::SetTime(action) => unimplemented_action! { action },
Action::SetTimeLockState(action) => unimplemented_action! { action },
Action::EnableSystem(action) => unimplemented_action! { action },
Action::EnableAoiNotify(action) => unimplemented_action! { action },
Action::SetForceLock(action) => unimplemented_action! { action },
Action::PlayRegisteredMontage(action) => unimplemented_action! { action },
Action::SetAudioState(action) => unimplemented_action! { action },
Action::HideGroup(action) => unimplemented_action! { action },
Action::ShowHidedGroup(action) => unimplemented_action! { action },
Action::HideSpecificEntities(action) => unimplemented_action! { action },
Action::ShowSpecificEntities(action) => unimplemented_action! { action },
Action::RemovePreloadResource(action) => unimplemented_action! { action },
Action::Preload(action) => unimplemented_action! { action },
Action::EnableAI(action) => unimplemented_action! { action },
Action::SwitchDataLayers(action) => unimplemented_action! { action },
Action::DestroyQuest(action) => unimplemented_action! { action },
Action::DestroyQuestItem(action) => unimplemented_action! { action },
Action::PromptQuestChapterUI(action) => unimplemented_action! { action },
Action::TakePlotPhoto(action) => unimplemented_action! { action },
Action::SetWuYinQuState(action) => unimplemented_action! { action },
Action::RunActions(action) => unimplemented_action! { action },
Action::ManualOccupations(action) => unimplemented_action! { action },
Action::SetWeather(action) => unimplemented_action! { action },
Action::SendNpcMail(action) => unimplemented_action! { action },
Action::EnableFunction(action) => unimplemented_action! { action },
Action::FocusOnMapMark(action) => unimplemented_action! { action },
Action::CharacterLookAt(action) => unimplemented_action! { action },
Action::AddGuestCharacter(action) => unimplemented_action! { action },
Action::RemoveGuestCharacter(action) => unimplemented_action! { action },
Action::TeleportToAndEnterVehicle(action) => unimplemented_action! { action },
Action::SetAreaTimeState(action) => unimplemented_action! { action },
Action::ResetPlayerCameraFocus(action) => unimplemented_action! { action },
Action::ResetLevelPlay(action) => unimplemented_action! { action },
Action::VehicleSprint(action) => unimplemented_action! { action },
Action::VehicleMoveWithPathLine(action) => unimplemented_action! { action },
Action::ClientPreEnableSubLevels(action) => unimplemented_action! { action },
Action::GuestOperateUiAnimation(action) => unimplemented_action! { action },
Action::ChangeEntityCamp(action) => unimplemented_action! { action },
Action::NewMoveWithSpline(action) => unimplemented_action! { action },
Action::DangoAbyssActivatePortal(action) => unimplemented_action! { action },
Action::DangoAbyssCreateRewardTreasureBox(action) => unimplemented_action! { action },
Action::DangoAbyssGotoNextFloor(action) => unimplemented_action! { action },
Action::DangoAbyssReceiveReward(action) => unimplemented_action! { action },
Action::SummonEntity(action) => unimplemented_action! { action },
Action::GetRewardByInteract(action) => unimplemented_action! { action },
Action::OpenQte(action) => unimplemented_action! { action },
Action::ActiveAntiGravitySafePoint(action) => unimplemented_action! { action },
Action::BvbPlayDialog(action) => unimplemented_action! { action },
Action::BvbSendSystemEvent(action) => unimplemented_action! { action },
Action::BvbSendAiEvent(action) => unimplemented_action! { action },
Action::BvbPlayerOperationConstraint(action) => unimplemented_action! { action },
Action::ExecClientBattleAction(action) => unimplemented_action! { action },
Action::TriggerSpecificScanEffect(action) => unimplemented_action! { action },
Action::SetActorVar(action) => unimplemented_action! { action },
Action::RunActorCustomEvent(action) => unimplemented_action! { action },
Action::StopUiScreenEffect(action) => unimplemented_action! { action },
Action::StopNewMoveWithSpline(action) => unimplemented_action! { action },
Action::RequestSystemFunction(action) => unimplemented_action! { action },
}
}
fn collect_action(player: &mut Player,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData) {
if let Some(reward_component) = level_entity_data.components_data.reward_component
.as_ref()
.or(template_config.components_data.reward_component.as_ref()) {
if reward_component.disabled.unwrap_or(false) {
return;
}
// TODO: check the use of reward_type and drop_on_event
// Seems type 0 is reward from preview, while 1 and 2 is unknown
if let Some(reward_id) = reward_component.reward_id {
let drop = wicked_waifus_data::drop_package_data::get(&reward_id).unwrap();
let usages = drop.drop_preview.iter()
.map(|(&id, &quantity)| ItemUsage { id, quantity })
.collect::<Vec<_>>();
let updated_items = player.inventory.add_items(&usages);
let normal_item_list = player.inventory.to_normal_item_list_filtered(
updated_items.keys().cloned().collect::<Vec<i32>>()
);
player.notify(NormalItemUpdateNotify { normal_item_list, no_tips: false });
// UpdateHandBookActiveStateMapNotify
let mut rewards: HashMap<i32, WR> = HashMap::new();
rewards.insert(0, WR {
item_list: drop.drop_preview.iter()
.map(|(&id, &quantity)| RewardItemInfo {
show_plan_id: 0, // TODO: Check how to get this
item_id: id,
count: quantity,
incr_id: 0,
})
.collect::<Vec<_>>(),
});
player.notify(ItemRewardNotify {
drop_id: reward_id,
reason: 15000,
magnification: 1,
reward_items: rewards,
});
}
// TODO: Should we remove entity?? get pcap
}
}
#[inline(always)]
fn unlock_teleport_trigger(player: &mut Player, action: UnlockTeleportTrigger) {
player.unlock_teleport(action.teleport_id)
}
fn change_self_entity_state(player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
action: ChangeSelfEntityState) {
let state = tag_utils::get_tag_id_by_name(action.entity_state.as_str());
// TODO: update Tag::CommonEntityTags too??
let old_state = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let mut state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
let old_state = state_tag.state_tag_id;
tracing::debug!("ChangeSelfEntityState: old state {old_state} -> new state: {state}");
state_tag.state_tag_id = state;
old_state
};
if let Some(entity_state_component) = level_entity_data.components_data.entity_state_component.as_ref()
.or(template_config.components_data.entity_state_component.as_ref()).cloned() {
let entity_state_component: EntityStateComponent = entity_state_component; // TODO: Remove this line, used for casting only
// TODO: implement rest of cases
if let Some(state_change_behaviors) = entity_state_component.state_change_behaviors {
for state_change_behavior in state_change_behaviors {
// TODO: implement rest of cases
let expected = tag_utils::get_tag_id_by_name(state_change_behavior.state.as_str());
if expected == state {
if let Some(actions) = state_change_behavior.action {
for sub in actions {
perform_action(player, entity_id, level_entity_data, template_config, sub);
}
}
}
}
}
}
player.notify(EntityCommonTagNotify {
id: entity_id,
tags: vec![
CommonTagData { tag_id: old_state, remove_tag_ids: false }, // Remove
CommonTagData { tag_id: state, remove_tag_ids: true }, // Add
],
});
player.notify(EntityStateReadyNotify {
entity_id,
tag_id: state,
ready: true, // TODO: Always true? or shall we compare it to something??
});
}

View file

@ -1,4 +1,3 @@
pub mod action_utils;
pub mod condition_utils;
pub mod entity_serializer;
pub mod load_role_info;

View file

@ -1,142 +1,172 @@
use wicked_waifus_protocol::summon::ESummonType;
use wicked_waifus_protocol::{
EEntityType, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo,
EntityRemoveNotify, EntityState, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation,
SceneMode, ScenePlayerInformation, SceneTimeInfo,
EEntityType, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState, FightBuffInformation, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation, SceneMode, ScenePlayerInformation, SceneTimeInfo
};
use wicked_waifus_data::pb_components::ComponentsData;
use wicked_waifus_data::{
blueprint_config_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData,
base_property_data, blueprint_config_data, summon_cfg_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData
};
use crate::logic::components::{Autonomous, Fsm, Interact, MonsterAi, SoarWingSkin, StateTag, Tag};
use crate::logic::ecs::entity::EntityBuilder;
use crate::logic::ecs::world::World;
use crate::logic::ecs::entity::{Entity, EntityBuilder};
use crate::logic::ecs::world::{World, WorldEntity};
use crate::logic::math::Transform;
use crate::logic::player::Player;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::role::RoleFormation;
use crate::logic::utils::growth_utils::get_monster_props_by_level;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
Position, RoleSkin, Visibility, VisionSkill,
Attribute, Concomitant, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer,
PlayerOwnedEntityMarker, Position, RoleSkin, Summoner, Visibility, VisionSkill,
},
ecs::component::ComponentContainer,
};
//use crate::resonator_data::{ResonatorData, Concomitant, SummonerComponent};
use crate::query_with;
#[macro_export]
macro_rules! create_player_entity_pb {
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr) => {{
let mut world_ref = $player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, template_cfg: &wicked_waifus_data::TemplateConfigData, cur_summon_id: i32) -> (Entity, Vec<i64>) {
let mut concomitant_buffs: Vec<FightBuffInformation> = Vec::new();
let current_formation = $player.formation_list.get(&$player.cur_formation_id).unwrap();
let cur_role_id = current_formation.cur_role;
let summon_cfg = summon_cfg_data::get(&template_cfg.blueprint_type).unwrap();
let concomitant_config_id = template_cfg.id;
let mut pbs = Vec::new();
for role in $role_list {
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
$cur_map_id,
let con_entity = world.create_entity(
cur_summon_id,
EEntityType::Monster.into(),
player.basic_info.cur_map_id,
);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id as i64);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
};
let entity = world.create_builder(entity)
for buff_id in &summon_cfg.born_buff_id {
concomitant_buffs.push(world.create_buff(cur_summon_id, *buff_id));
}
tracing::info!("Adding Concomitant with id: {} and buffs {:#?}", concomitant_config_id, concomitant_buffs);
(world
.create_builder(con_entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
entity_type: EEntityType::Monster,
}))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player.into(),
entity_state: EntityState::Default,
config_id: concomitant_config_id,
config_type: EntityConfigType::Template,
entity_type: EEntityType::Monster,
entity_state: EntityState::Born,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer($player_id)))
.with(ComponentContainer::Position(Position($position)))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
player.basic_info.id,
)))
.with(ComponentContainer::Position(Position(
player.location.position.clone(),
)))
.with(ComponentContainer::Visibility(Visibility {
is_visible: role.role_id == cur_role_id,
is_visible: false,
is_actor_visible: true,
}))
// TODO: Check if role has hardness or rage_mode
// TODO: Support AddProp from Equipment(Echo, weapon, buffs??), weapon base state goes to base_prop too.
.with(ComponentContainer::Attribute(
Attribute::from_data(
&role.get_base_properties(),
.with(ComponentContainer::Attribute(Attribute::from_data(
base_property_data::iter()
.find(|d| d.id == template_cfg.components_data.attribute_component.clone().unwrap().property_id.unwrap())
.unwrap(),
None,
None,
)
))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: role.equip_weapon,
weapon_breach_level: 90, // TODO: store this too
)))
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: concomitant_buffs, ..Default::default() }))
.with(ComponentContainer::Summoner(Summoner {
summon_cfg_id: summon_cfg.id,
summon_skill_id: 0,
summon_type: ESummonType::ESummonTypeConcomitantCustom.into()
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
skill_id: $explore_tools.active_explore_skill,
}))
.with(ComponentContainer::RoleSkin(RoleSkin {
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
}))
.with(ComponentContainer::FightBuff(buf_manager))
.build();
let mut pb = EntityPb {
id: entity.entity_id as i64,
..Default::default()
};
world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
pbs.push(pb);
.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: 3 }))
.build(), summon_cfg.born_buff_id.clone())
}
EntityAddNotify {
entity_pbs: pbs,
remove_tag_ids: true,
}
}};
}
pub fn add_player_entities(player: &Player) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let current_formation = player.formation_list.get(&player.cur_formation_id).unwrap();
let role_vec = current_formation
fn add_player_entity(player: &Player, formation: &RoleFormation, world: &mut WorldEntity) {
let role_vec = formation
.role_ids
.iter()
.map(|role_id| player.role_list.get(&role_id).unwrap())
.map(|role_id| player.role_list.get(role_id).unwrap())
.collect::<Vec<_>>();
let cur_role_id = current_formation.cur_role;
if world.active_entity_empty() {
tracing::info!("adding player entity for formation {:#?}", formation.role_ids);
let cur_role_id = formation.cur_role;
let mut pbs = Vec::new();
for role in role_vec {
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
player.basic_info.cur_map_id,
);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id as i64);
let mut fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
// TODO: add actual weapon switching and remove this! - rabby
let equip_weapon = match role.role_id {
1409 => 21020056, // cartethyia
1207 => 21010036, // lupa
1301 => 21010036,
_ => role.equip_weapon,
};
let mut concomitants: Vec<i64> = vec![];
let mut concom_pbs = Vec::new();
let role_data = wicked_waifus_data::role_info_data::iter().find(|r| r.id == role.role_id).unwrap();
if let Some(skin_damage_first) = role_data.skin_damage.first() {
let role_name = skin_damage_first.as_str()
.split('/').next_back()
.and_then(|s| s.strip_prefix("DA_"))
.and_then(|s| s.split('_').next()).unwrap();
let mut summon_id = 1000;
for model_config in wicked_waifus_data::model_config_preload_data::iter().filter(|cfg| {
cfg.actor_class_path.starts_with("/Game/Aki/Character/Monster/Summon/") && cfg.actor_class_path.contains(role_name)
}) {
let template_cfg = wicked_waifus_data::template_config_data::iter().find(|cfg| {
let template_model_component = cfg.1.components_data.model_component.clone();
template_model_component.is_some()
&&
template_model_component.clone().unwrap().model_type.unwrap().model_id.is_some()
&&
template_model_component.unwrap().model_type.unwrap().model_id.unwrap() == model_config.id
}).unwrap().1;
let (concomitant, buffs) = summon_concomitant(player, world, template_cfg, summon_id);
let mut pb = EntityPb {
id: summon_id as i64,
..Default::default()
};
for buff_id in buffs {
fight_buff_infos.push(world.create_buff(entity.entity_id, buff_id));
}
world
.get_entity_components(summon_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
concom_pbs.push(pb);
summon_id += 1;
concomitants.push(concomitant.entity_id.into());
}
player.notify(EntityAddNotify {
entity_pbs: concom_pbs,
remove_tag_ids: true,
});
}
fight_buff_infos.dedup_by(|x, z| x.buff_id == z.buff_id);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
list_buff_effect_cd: vec![]
};
let entity = world
.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(
@ -148,7 +178,7 @@ pub fn add_player_entities(player: &Player) {
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player.into(),
entity_type: EEntityType::Player,
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
@ -171,7 +201,7 @@ pub fn add_player_entities(player: &Player) {
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: role.equip_weapon,
weapon_id: equip_weapon,
weapon_breach_level: 0, // TODO: store this too
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
@ -184,15 +214,45 @@ pub fn add_player_entities(player: &Player) {
skin_id: 84000001,
}))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Concomitant(Concomitant {
vision_entity_id: 0,
custom_entity_ids: concomitants,
phantom_role_id: 0
}))
.build();
let mut pb = EntityPb {
id: entity.entity_id as i64,
..Default::default()
};
world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
pbs.push(pb);
tracing::debug!(
"created player entity, id: {}, role_id: {}",
entity.entity_id,
role.role_id
);
}
player.notify(EntityAddNotify {
entity_pbs: pbs,
remove_tag_ids: true,
});
}
pub fn add_player_entities(player: &Player, formation: &RoleFormation, possible_world: Option<&mut WorldEntity>) {
match possible_world {
Some(world) => add_player_entity(player, formation, world),
None => {
let mut world_ref = player.world.borrow_mut();
add_player_entity(player, formation, world_ref.get_mut_world_entity())
}
};
}
pub fn build_scene_information(player: &Player) -> SceneInformation {
@ -264,7 +324,7 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
cur_role: cur_role_id,
// is_retain: true,
fight_role_infos: active_characters
.map(|(id, _, _, conf, role_skin)| FightRoleInfo {
.map(|(id, _, _, conf, _role_skin)| FightRoleInfo {
entity_id: id.into(),
role_id: conf.config_id,
on_stage_without_control: false,
@ -430,7 +490,13 @@ pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData], extern
build_autonomous_component(&mut builder, player.basic_info.id, entity_logic);
build_interact_component(&mut builder, &components);
build_tags_components(&mut builder, &components, player, blueprint_config.unwrap().entity_type, config_id as i64);
build_tags_components(
&mut builder,
&components,
player,
blueprint_config.unwrap().entity_type,
config_id as i64,
);
build_attribute_component(&mut builder, &components, player.location.instance_id);
build_ai_components(&mut builder, &components);
added_entities.push(builder.build());
@ -496,7 +562,10 @@ fn build_tags_components(
if let Some(entity_state_component) = &components.entity_state_component {
let state = match entity_type {
EntityType::Teleporter | EntityType::TemporaryTeleporter => {
let result = player.teleports.teleports_data.iter()
let result = player
.teleports
.teleports_data
.iter()
.find(|teleporter| teleporter.entity_config_id == config_id);
match result.is_some() {
true => tag_utils::get_tag_id_by_name("关卡.Common.状态.激活"),

View file

@ -51,12 +51,12 @@ async fn handler_loop(
return;
};
tracing::debug!(
"received message from service: {}, rpc_id: {} message_id: {}",
message.src_service_id,
message.rpc_id,
message.message_id
);
// tracing::debug!(
// "received message from service: {}, rpc_id: {} message_id: {}",
// message.src_service_id,
// message.rpc_id,
// message.message_id
// );
match message.message_id {
CreatePlayerDataRequest::MESSAGE_ID => {
@ -141,7 +141,7 @@ async fn on_start_player_session_request(
player_id: player_data.player_id,
enter_rpc_id: message.rpc_id,
session: session.clone(),
player_save_data,
player_save_data: Box::new(player_save_data),
});
session_mgr.add(session.clone());